#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks
{
///
/// Specifies that the node is an object task which can specify the next child that should run.
///
public interface ITaskObjectParentNode
{
///
/// Returns the index of the next child that should run. Set to ushort.MaxValue to ignore.
///
ushort NextChildIndex { get; }
}
}
#endif