#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks { /// /// Specifies that the node is an object task which can specify the next child that should run. /// public interface ITaskObjectParentNode { /// /// Returns the index of the next child that should run. Set to ushort.MaxValue to ignore. /// ushort NextChildIndex { get; } } } #endif