21 lines
649 B
C#
21 lines
649 B
C#
#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks
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{
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/// <summary>
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/// Specifies that the node is an object task which can specify the next child that should run.
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/// </summary>
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public interface ITaskObjectParentNode
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{
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/// <summary>
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/// Returns the index of the next child that should run. Set to ushort.MaxValue to ignore.
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/// </summary>
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ushort NextChildIndex { get; }
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}
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}
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#endif
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