42 lines
1011 B
C#
42 lines
1011 B
C#
using Cielonos.MainGame.UI;
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using Sirenix.OdinInspector;
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using SLSUtilities.WwiseAssistance;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters
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{
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public enum EnemyRank
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{
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Node,
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Nexus,
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Core,
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}
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public partial class Enemy : Automata
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{
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[TitleGroup("Enemy Settings")]
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public EnemyRank enemyRank;
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protected override void InitializeSubcontrollers()
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{
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base.InitializeSubcontrollers();
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reactionSc.InitializeResistances(enemyRank);
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}
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}
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public partial class Enemy
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{
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public override void Die()
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{
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if (enemyRank is EnemyRank.Core or EnemyRank.Nexus)
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{
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AudioManager.Post(AK.EVENTS.NEXUS_CORE_FINISH, centerPosition);
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PlayerCanvas.Instance.bossInfoUIArea.RemoveInfoUnit(this);
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//MainGameManager.Player.feedbackSc["NexusFinish"].Play();
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}
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base.Die();
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}
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}
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}
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