Feel滚
This commit is contained in:
5
.idea/.idea.Cielonos/.idea/codeStyles/codeStyleConfig.xml
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5
.idea/.idea.Cielonos/.idea/codeStyles/codeStyleConfig.xml
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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||||
</component>
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: e5594e1e7ea598d409319855db3fd1f5
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folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,8 +0,0 @@
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||||
fileFormatVersion: 2
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||||
guid: 0b22304f1aade44dc86db2bcb325574a
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||||
folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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||||
@@ -1,8 +0,0 @@
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||||
fileFormatVersion: 2
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||||
guid: 4ad6833276c9b1b4b86f0a85803055e4
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folderAsset: yes
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||||
DefaultImporter:
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||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,589 +0,0 @@
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using MoreMountains.FeedbacksForThirdParty;
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using MoreMountains.Tools;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// Add this class to an empty object in your scene and it will prevent any unchecked feedback in its inspector from playing
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/// </summary>
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public partial class MMFeedbacksAuthorizations : MMMonoBehaviour
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{
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[MMInspectorGroup("Animation", true, 16)] [MMInspectorButton("ToggleAnimation")]
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public bool ToggleAnimationButton;
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public bool AnimationParameter = true;
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public bool AnimatorSpeed = true;
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[MMInspectorGroup("Audio", true, 17)] [MMInspectorButton("ToggleAudio")]
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public bool ToggleAudioButton;
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public bool AudioFilterDistortion = true;
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public bool AudioFilterEcho = true;
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public bool AudioFilterHighPass = true;
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public bool AudioFilterLowPass = true;
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public bool AudioFilterReverb = true;
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public bool AudioMixerSnapshotTransition = true;
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public bool AudioSource = true;
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public bool AudioSourcePitch = true;
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public bool AudioSourceStereoPan = true;
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public bool AudioSourceVolume = true;
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public bool MMPlaylist = true;
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public bool MMSoundManagerAllSoundsControl = true;
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public bool MMSoundManagerSaveAndLoad = true;
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public bool MMSoundManagerSound = true;
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public bool MMSoundManagerSoundControl = true;
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public bool MMSoundManagerSoundFade = true;
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public bool MMSoundManagerTrackControl = true;
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public bool MMSoundManagerTrackFade = true;
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public bool Sound = true;
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[MMInspectorGroup("Camera", true, 18)] [MMInspectorButton("ToggleCamera")]
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public bool ToggleCameraButton;
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public bool CameraShake = true;
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public bool CameraZoom = true;
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#if MM_CINEMACHINE || MM_CINEMACHINE3
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public bool CinemachineImpulse = true;
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public bool CinemachineImpulseClear = true;
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public bool CinemachineImpulseSource = true;
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public bool CinemachineTransition = true;
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#endif
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public bool ClippingPlanes = true;
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public bool Fade = true;
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public bool FieldOfView = true;
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public bool Flash = true;
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public bool OrthographicSize = true;
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[MMInspectorGroup("Debug", true, 19)] [MMInspectorButton("ToggleDebug")]
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public bool ToggleDebugButton;
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public bool Comment = true;
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public bool Log = true;
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[MMInspectorGroup("Events", true, 20)] [MMInspectorButton("ToggleEvents")]
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public bool ToggleEventsButton;
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public bool MMGameEvent = true;
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public bool UnityEvents = true;
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[MMInspectorGroup("GameObject", true, 47)] [MMInspectorButton("ToggleGameObject")]
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public bool ToggleGameObjectButton;
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public bool Broadcast = true;
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public bool Collider = true;
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public bool Collider2D = true;
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public bool DestroyTargetObject = true;
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public bool EnableBehaviour = true;
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public bool FloatController = true;
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public bool InstantiateObject = true;
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public bool MMRadioSignal = true;
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public bool Rigidbody = true;
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public bool Rigidbody2D = true;
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public bool SetActive = true;
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#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
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[MMInspectorGroup("Haptics", true, 22)] [MMInspectorButton("ToggleHaptics")]
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public bool ToggleHapticsButton;
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public bool HapticClip = true;
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public bool HapticContinuous = true;
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public bool HapticControl = true;
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public bool HapticEmphasis = true;
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public bool HapticPreset = true;
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#endif
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[MMInspectorGroup("Light", true, 23)] [MMInspectorButton("ToggleLight")]
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public bool ToggleLightButton;
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public bool Light = true;
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[MMInspectorGroup("Loop", true, 24)] [MMInspectorButton("ToggleLoop")]
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public bool ToggleLoopButton;
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public bool Looper = true;
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public bool LooperStart = true;
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[MMInspectorGroup("Particles", true, 25)] [MMInspectorButton("ToggleParticles")]
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public bool ToggleParticlesButton;
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public bool ParticlesInstantiation = true;
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public bool ParticlesPlay = true;
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[MMInspectorGroup("Pause", true, 26)] [MMInspectorButton("TogglePause")]
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public bool TogglePauseButton;
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public bool HoldingPause = true;
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public bool Pause = true;
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[MMInspectorGroup("Post Process", true, 27)] [MMInspectorButton("TogglePostProcess")]
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public bool TogglePostProcessButton;
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public bool Bloom = true;
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public bool ChromaticAberration = true;
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public bool ColorGrading = true;
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public bool DepthOfField = true;
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public bool GlobalPPVolumeAutoBlend = true;
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public bool LensDistortion = true;
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public bool PPMovingFilter = true;
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public bool Vignette = true;
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[MMInspectorGroup("Flicker", true, 28)] [MMInspectorButton("ToggleFlicker")]
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public bool ToggleFlickerButton;
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public bool Flicker = true;
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public bool Fog = true;
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public bool Material = true;
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||||
public bool MMBlink = true;
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||||
public bool ShaderGlobal = true;
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||||
public bool ShaderController = true;
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||||
public bool Skybox = true;
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public bool SpriteRenderer = true;
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||||
public bool TextureOffset = true;
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public bool TextureScale = true;
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||||
[MMInspectorGroup("Scene", true, 29)] [MMInspectorButton("ToggleScene")]
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||||
public bool ToggleSceneButton;
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||||
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||||
public bool LoadScene = true;
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||||
public bool UnloadScene = true;
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||||
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||||
[MMInspectorGroup("Time", true, 31)] [MMInspectorButton("ToggleTime")]
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||||
public bool ToggleTimeButton;
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||||
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||||
public bool FreezeFrame = true;
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||||
public bool TimescaleModifier = true;
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||||
[MMInspectorGroup("Transform", true, 32)] [MMInspectorButton("ToggleTransform")]
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public bool ToggleTransformButton;
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||||
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||||
public bool Destination = true;
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||||
public bool Position = true;
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||||
public bool PositionShake = true;
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||||
public bool RotatePositionAround = true;
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||||
public bool Rotation = true;
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||||
public bool RotationShake = true;
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||||
public bool Scale = true;
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||||
public bool ScaleShake = true;
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||||
public bool SquashAndStretch = true;
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public bool Wiggle = true;
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||||
[MMInspectorGroup("UI", true, 33)] [MMInspectorButton("ToggleUI")]
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public bool ToggleUiButton;
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public bool CanvasGroup = true;
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public bool CanvasGroupBlocksRaycasts = true;
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||||
public bool FloatingText = true;
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public bool Graphic = true;
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||||
public bool GraphicCrossFade = true;
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||||
public bool Image = true;
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||||
public bool ImageAlpha = true;
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||||
public bool ImageFill = true;
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||||
public bool ImageRaycastTarget = true;
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||||
public bool ImageTextureOffset = true;
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||||
public bool ImageTextureScale = true;
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||||
public bool RectTransformAnchor = true;
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||||
public bool RectTransformOffset = true;
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||||
public bool RectTransformPivot = true;
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||||
public bool RectTransformSizeDelta = true;
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||||
public bool Text = true;
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public bool TextColor = true;
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||||
public bool TextFontSize = true;
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||||
public bool VideoPlayer = true;
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||||
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||||
[MMInspectorGroup("TextMesh Pro", true, 30)] [MMInspectorButton("ToggleTextMeshPro")]
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||||
public bool ToggleTextMeshProButton;
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||||
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||||
#if MM_UGUI2
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||||
public bool TMPAlpha = true;
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public bool TMPCharacterSpacing = true;
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||||
public bool TMPColor = true;
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||||
public bool TMPCountTo = true;
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||||
public bool TMPDilate = true;
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public bool TMPFontSize = true;
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||||
public bool TMPLineSpacing = true;
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||||
public bool TMPOutlineColor = true;
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||||
public bool TMPOutlineWidth = true;
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||||
public bool TMPParagraphSpacing = true;
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||||
public bool TMPSoftness = true;
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||||
public bool TMPText = true;
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||||
public bool TMPTextReveal = true;
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||||
public bool TMPWordSpacing = true;
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||||
#endif
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||||
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||||
#region ToggleMethods
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||||
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||||
private void ToggleAnimation()
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||||
{
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||||
AnimationParameter = !AnimationParameter;
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||||
AnimatorSpeed = !AnimatorSpeed;
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||||
}
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||||
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private void ToggleAudio()
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||||
{
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||||
AudioFilterDistortion = !AudioFilterDistortion;
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||||
AudioFilterEcho = !AudioFilterEcho;
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||||
AudioFilterHighPass = !AudioFilterHighPass;
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||||
AudioFilterLowPass = !AudioFilterLowPass;
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||||
AudioFilterReverb = !AudioFilterReverb;
|
||||
AudioMixerSnapshotTransition = !AudioMixerSnapshotTransition;
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||||
AudioSource = !AudioSource;
|
||||
AudioSourcePitch = !AudioSourcePitch;
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||||
AudioSourceStereoPan = !AudioSourceStereoPan;
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||||
AudioSourceVolume = !AudioSourceVolume;
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||||
MMPlaylist = !MMPlaylist;
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||||
MMSoundManagerAllSoundsControl = !MMSoundManagerAllSoundsControl;
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||||
MMSoundManagerSaveAndLoad = !MMSoundManagerSaveAndLoad;
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||||
MMSoundManagerSound = !MMSoundManagerSound;
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||||
MMSoundManagerSoundControl = !MMSoundManagerSoundControl;
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||||
MMSoundManagerSoundFade = !MMSoundManagerSoundFade;
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||||
MMSoundManagerTrackControl = !MMSoundManagerTrackControl;
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||||
MMSoundManagerTrackFade = !MMSoundManagerTrackFade;
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||||
Sound = !Sound;
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||||
}
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||||
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||||
private void ToggleCamera()
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||||
{
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||||
CameraShake = !CameraShake;
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||||
CameraZoom = !CameraZoom;
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||||
#if MM_CINEMACHINE || MM_CINEMACHINE3
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||||
CinemachineImpulse = !CinemachineImpulse;
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||||
CinemachineImpulseClear = !CinemachineImpulseClear;
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||||
CinemachineImpulseSource = !CinemachineImpulseSource;
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||||
CinemachineTransition = !CinemachineTransition;
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||||
#endif
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||||
ClippingPlanes = !ClippingPlanes;
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||||
Fade = !Fade;
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||||
FieldOfView = !FieldOfView;
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||||
Flash = !Flash;
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||||
OrthographicSize = !OrthographicSize;
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||||
}
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||||
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||||
private void ToggleDebug()
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||||
{
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Comment = !Comment;
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||||
Log = !Log;
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||||
}
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||||
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||||
private void ToggleEvents()
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||||
{
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||||
MMGameEvent = !MMGameEvent;
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||||
UnityEvents = !UnityEvents;
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||||
}
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||||
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||||
private void ToggleGameObject()
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||||
{
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||||
Broadcast = !Broadcast;
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||||
Collider = !Collider;
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||||
Collider2D = !Collider2D;
|
||||
DestroyTargetObject = !DestroyTargetObject;
|
||||
EnableBehaviour = !EnableBehaviour;
|
||||
FloatController = !FloatController;
|
||||
InstantiateObject = !InstantiateObject;
|
||||
MMRadioSignal = !MMRadioSignal;
|
||||
Rigidbody = !Rigidbody;
|
||||
Rigidbody2D = !Rigidbody2D;
|
||||
SetActive = !SetActive;
|
||||
}
|
||||
|
||||
#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
|
||||
private void ToggleHaptics()
|
||||
{
|
||||
HapticClip = !HapticClip;
|
||||
HapticContinuous = !HapticContinuous;
|
||||
HapticControl = !HapticControl;
|
||||
HapticEmphasis = !HapticEmphasis;
|
||||
HapticPreset = !HapticPreset;
|
||||
}
|
||||
#endif
|
||||
|
||||
private void ToggleLight()
|
||||
{
|
||||
Light = !Light;
|
||||
}
|
||||
|
||||
private void ToggleLoop()
|
||||
{
|
||||
Looper = !Looper;
|
||||
LooperStart = !LooperStart;
|
||||
}
|
||||
|
||||
private void ToggleParticles()
|
||||
{
|
||||
ParticlesInstantiation = !ParticlesInstantiation;
|
||||
ParticlesPlay = !ParticlesPlay;
|
||||
}
|
||||
|
||||
private void TogglePause()
|
||||
{
|
||||
HoldingPause = !HoldingPause;
|
||||
Pause = !Pause;
|
||||
}
|
||||
|
||||
#if MM_POSTPROCESSING
|
||||
private void TogglePostProcess()
|
||||
{
|
||||
Bloom = !Bloom;
|
||||
ChromaticAberration = !ChromaticAberration;
|
||||
ColorGrading = !ColorGrading;
|
||||
DepthOfField = !DepthOfField;
|
||||
GlobalPPVolumeAutoBlend = !GlobalPPVolumeAutoBlend;
|
||||
LensDistortion = !LensDistortion;
|
||||
PPMovingFilter = !PPMovingFilter;
|
||||
Vignette = !Vignette;
|
||||
}
|
||||
#endif
|
||||
|
||||
private void ToggleFlicker()
|
||||
{
|
||||
Flicker = !Flicker;
|
||||
Fog = !Fog;
|
||||
Material = !Material;
|
||||
MMBlink = !MMBlink;
|
||||
ShaderGlobal = !ShaderGlobal;
|
||||
ShaderController = !ShaderController;
|
||||
Skybox = !Skybox;
|
||||
SpriteRenderer = !SpriteRenderer;
|
||||
TextureOffset = !TextureOffset;
|
||||
TextureScale = !TextureScale;
|
||||
}
|
||||
|
||||
private void ToggleScene()
|
||||
{
|
||||
LoadScene = !LoadScene;
|
||||
UnloadScene = !UnloadScene;
|
||||
}
|
||||
|
||||
private void ToggleTime()
|
||||
{
|
||||
FreezeFrame = !FreezeFrame;
|
||||
TimescaleModifier = !TimescaleModifier;
|
||||
}
|
||||
|
||||
private void ToggleTransform()
|
||||
{
|
||||
Destination = !Destination;
|
||||
Position = !Position;
|
||||
PositionShake = !PositionShake;
|
||||
RotatePositionAround = !RotatePositionAround;
|
||||
Rotation = !Rotation;
|
||||
RotationShake = !RotationShake;
|
||||
Scale = !Scale;
|
||||
ScaleShake = !ScaleShake;
|
||||
SquashAndStretch = !SquashAndStretch;
|
||||
Wiggle = !Wiggle;
|
||||
}
|
||||
|
||||
private void ToggleUI()
|
||||
{
|
||||
CanvasGroup = !CanvasGroup;
|
||||
CanvasGroupBlocksRaycasts = !CanvasGroupBlocksRaycasts;
|
||||
FloatingText = !FloatingText;
|
||||
Graphic = !Graphic;
|
||||
GraphicCrossFade = !GraphicCrossFade;
|
||||
Image = !Image;
|
||||
ImageAlpha = !ImageAlpha;
|
||||
ImageFill = !ImageFill;
|
||||
ImageRaycastTarget = !ImageRaycastTarget;
|
||||
ImageTextureOffset = !ImageTextureOffset;
|
||||
ImageTextureScale = !ImageTextureScale;
|
||||
RectTransformAnchor = !RectTransformAnchor;
|
||||
RectTransformOffset = !RectTransformOffset;
|
||||
RectTransformPivot = !RectTransformPivot;
|
||||
RectTransformSizeDelta = !RectTransformSizeDelta;
|
||||
Text = !Text;
|
||||
TextColor = !TextColor;
|
||||
TextFontSize = !TextFontSize;
|
||||
VideoPlayer = !VideoPlayer;
|
||||
}
|
||||
|
||||
#if MM_UGUI2
|
||||
private void ToggleTextMeshPro()
|
||||
{
|
||||
TMPAlpha = !TMPAlpha;
|
||||
TMPCharacterSpacing = !TMPCharacterSpacing;
|
||||
TMPColor = !TMPColor;
|
||||
TMPCountTo = !TMPCountTo;
|
||||
TMPDilate = !TMPDilate;
|
||||
TMPFontSize = !TMPFontSize;
|
||||
TMPLineSpacing = !TMPLineSpacing;
|
||||
TMPOutlineColor = !TMPOutlineColor;
|
||||
TMPOutlineWidth = !TMPOutlineWidth;
|
||||
TMPParagraphSpacing = !TMPParagraphSpacing;
|
||||
TMPSoftness = !TMPSoftness;
|
||||
TMPText = !TMPText;
|
||||
TMPTextReveal = !TMPTextReveal;
|
||||
TMPWordSpacing = !TMPWordSpacing;
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
private void Start()
|
||||
{
|
||||
MMF_Animation.FeedbackTypeAuthorized = AnimationParameter;
|
||||
MMF_AnimatorSpeed.FeedbackTypeAuthorized = AnimatorSpeed;
|
||||
MMF_AudioFilterDistortion.FeedbackTypeAuthorized = AudioFilterDistortion;
|
||||
MMF_AudioFilterEcho.FeedbackTypeAuthorized = AudioFilterEcho;
|
||||
MMF_AudioFilterHighPass.FeedbackTypeAuthorized = AudioFilterHighPass;
|
||||
MMF_AudioFilterLowPass.FeedbackTypeAuthorized = AudioFilterLowPass;
|
||||
MMF_AudioFilterReverb.FeedbackTypeAuthorized = AudioFilterReverb;
|
||||
MMF_AudioMixerSnapshotTransition.FeedbackTypeAuthorized = AudioMixerSnapshotTransition;
|
||||
MMF_AudioSource.FeedbackTypeAuthorized = AudioSource;
|
||||
MMF_AudioSourcePitch.FeedbackTypeAuthorized = AudioSourcePitch;
|
||||
MMF_AudioSourceStereoPan.FeedbackTypeAuthorized = AudioSourceStereoPan;
|
||||
MMF_AudioSourceVolume.FeedbackTypeAuthorized = AudioSourceVolume;
|
||||
MMF_Playlist.FeedbackTypeAuthorized = MMPlaylist;
|
||||
MMF_MMSoundManagerAllSoundsControl.FeedbackTypeAuthorized = MMSoundManagerAllSoundsControl;
|
||||
MMF_MMSoundManagerSaveLoad.FeedbackTypeAuthorized = MMSoundManagerSaveAndLoad;
|
||||
MMF_MMSoundManagerSound.FeedbackTypeAuthorized = MMSoundManagerSound;
|
||||
MMF_MMSoundManagerSoundControl.FeedbackTypeAuthorized = MMSoundManagerSoundControl;
|
||||
MMF_MMSoundManagerSoundFade.FeedbackTypeAuthorized = MMSoundManagerSoundFade;
|
||||
MMF_MMSoundManagerTrackControl.FeedbackTypeAuthorized = MMSoundManagerTrackControl;
|
||||
MMF_MMSoundManagerTrackFade.FeedbackTypeAuthorized = MMSoundManagerTrackFade;
|
||||
MMF_Sound.FeedbackTypeAuthorized = Sound;
|
||||
MMF_CameraShake.FeedbackTypeAuthorized = CameraShake;
|
||||
MMF_CameraZoom.FeedbackTypeAuthorized = CameraZoom;
|
||||
|
||||
#if MM_CINEMACHINE || MM_CINEMACHINE3
|
||||
MMF_CinemachineImpulse.FeedbackTypeAuthorized = CinemachineImpulse;
|
||||
MMF_CinemachineImpulseClear.FeedbackTypeAuthorized = CinemachineImpulseClear;
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MMF_CinemachineImpulseSource.FeedbackTypeAuthorized = CinemachineImpulseSource;
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MMF_CinemachineTransition.FeedbackTypeAuthorized = CinemachineTransition;
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||||
#endif
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MMF_CameraClippingPlanes.FeedbackTypeAuthorized = ClippingPlanes;
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MMF_CameraFieldOfView.FeedbackTypeAuthorized = FieldOfView;
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MMF_CameraOrthographicSize.FeedbackTypeAuthorized = OrthographicSize;
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MMF_DebugComment.FeedbackTypeAuthorized = Comment;
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MMF_DebugLog.FeedbackTypeAuthorized = Log;
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MMF_MMGameEvent.FeedbackTypeAuthorized = MMGameEvent;
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MMF_Events.FeedbackTypeAuthorized = UnityEvents;
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MMF_Broadcast.FeedbackTypeAuthorized = Broadcast;
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MMF_Collider.FeedbackTypeAuthorized = Collider;
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||||
MMF_Destroy.FeedbackTypeAuthorized = DestroyTargetObject;
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||||
MMF_Enable.FeedbackTypeAuthorized = EnableBehaviour;
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MMF_FloatController.FeedbackTypeAuthorized = FloatController;
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MMF_InstantiateObject.FeedbackTypeAuthorized = InstantiateObject;
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||||
MMF_RadioSignal.FeedbackTypeAuthorized = MMRadioSignal;
|
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MMF_Rigidbody.FeedbackTypeAuthorized = Rigidbody;
|
||||
MMF_SetActive.FeedbackTypeAuthorized = SetActive;
|
||||
|
||||
#if MM_PHYSICS2D
|
||||
MMF_Collider2D.FeedbackTypeAuthorized = Collider2D;
|
||||
MMF_Rigidbody2D.FeedbackTypeAuthorized = Rigidbody2D;
|
||||
#endif
|
||||
|
||||
#if MOREMOUNTAINS_NICEVIBRATIONS_INSTALLED
|
||||
MMF_Haptics.FeedbackTypeAuthorized = HapticClip;
|
||||
MMF_NVContinuous.FeedbackTypeAuthorized = HapticContinuous;
|
||||
MMF_NVControl.FeedbackTypeAuthorized = HapticControl;
|
||||
MMF_NVEmphasis.FeedbackTypeAuthorized = HapticEmphasis;
|
||||
MMF_NVPreset.FeedbackTypeAuthorized = HapticPreset;
|
||||
#endif
|
||||
|
||||
MMF_Light.FeedbackTypeAuthorized = Light;
|
||||
MMF_Looper.FeedbackTypeAuthorized = Looper;
|
||||
MMF_LooperStart.FeedbackTypeAuthorized = LooperStart;
|
||||
MMF_ParticlesInstantiation.FeedbackTypeAuthorized = ParticlesInstantiation;
|
||||
MMF_Particles.FeedbackTypeAuthorized = ParticlesPlay;
|
||||
MMF_HoldingPause.FeedbackTypeAuthorized = HoldingPause;
|
||||
MMF_Pause.FeedbackTypeAuthorized = Pause;
|
||||
MMF_Flicker.FeedbackTypeAuthorized = Flicker;
|
||||
MMF_Fog.FeedbackTypeAuthorized = Fog;
|
||||
MMF_Material.FeedbackTypeAuthorized = Material;
|
||||
MMF_Blink.FeedbackTypeAuthorized = MMBlink;
|
||||
MMF_ShaderGlobal.FeedbackTypeAuthorized = ShaderGlobal;
|
||||
MMF_Skybox.FeedbackTypeAuthorized = Skybox;
|
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MMF_SpriteRenderer.FeedbackTypeAuthorized = SpriteRenderer;
|
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MMF_TextureOffset.FeedbackTypeAuthorized = TextureOffset;
|
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MMF_TextureScale.FeedbackTypeAuthorized = TextureScale;
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MMF_LoadScene.FeedbackTypeAuthorized = LoadScene;
|
||||
MMF_UnloadScene.FeedbackTypeAuthorized = UnloadScene;
|
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MMF_FreezeFrame.FeedbackTypeAuthorized = FreezeFrame;
|
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MMF_TimescaleModifier.FeedbackTypeAuthorized = TimescaleModifier;
|
||||
MMF_DestinationTransform.FeedbackTypeAuthorized = Destination;
|
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MMF_Position.FeedbackTypeAuthorized = Position;
|
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MMF_PositionShake.FeedbackTypeAuthorized = PositionShake;
|
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MMF_RotatePositionAround.FeedbackTypeAuthorized = RotatePositionAround;
|
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MMF_Rotation.FeedbackTypeAuthorized = Rotation;
|
||||
MMF_RotationShake.FeedbackTypeAuthorized = RotationShake;
|
||||
MMF_Scale.FeedbackTypeAuthorized = Scale;
|
||||
MMF_ScaleShake.FeedbackTypeAuthorized = ScaleShake;
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||||
MMF_SquashAndStretch.FeedbackTypeAuthorized = SquashAndStretch;
|
||||
MMF_Wiggle.FeedbackTypeAuthorized = Wiggle;
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||||
MMF_CanvasGroup.FeedbackTypeAuthorized = CanvasGroup;
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||||
MMF_CanvasGroupBlocksRaycasts.FeedbackTypeAuthorized = CanvasGroupBlocksRaycasts;
|
||||
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MMF_FloatingText.FeedbackTypeAuthorized = FloatingText;
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MMF_RectTransformAnchor.FeedbackTypeAuthorized = RectTransformAnchor;
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MMF_RectTransformOffset.FeedbackTypeAuthorized = RectTransformOffset;
|
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MMF_RectTransformPivot.FeedbackTypeAuthorized = RectTransformPivot;
|
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MMF_RectTransformSizeDelta.FeedbackTypeAuthorized = RectTransformSizeDelta;
|
||||
MMF_VideoPlayer.FeedbackTypeAuthorized = VideoPlayer;
|
||||
|
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#if MM_UI
|
||||
MMF_ShaderController.FeedbackTypeAuthorized = ShaderController;
|
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MMF_Graphic.FeedbackTypeAuthorized = Graphic;
|
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MMF_GraphicCrossFade.FeedbackTypeAuthorized = GraphicCrossFade;
|
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MMF_Image.FeedbackTypeAuthorized = Image;
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MMF_ImageAlpha.FeedbackTypeAuthorized = ImageAlpha;
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MMF_ImageFill.FeedbackTypeAuthorized = ImageFill;
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MMF_ImageRaycastTarget.FeedbackTypeAuthorized = ImageRaycastTarget;
|
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MMF_ImageTextureOffset.FeedbackTypeAuthorized = ImageTextureOffset;
|
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MMF_ImageTextureScale.FeedbackTypeAuthorized = ImageTextureScale;
|
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MMF_Text.FeedbackTypeAuthorized = Text;
|
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MMF_TextColor.FeedbackTypeAuthorized = TextColor;
|
||||
MMF_TextFontSize.FeedbackTypeAuthorized = TextFontSize;
|
||||
MMF_Fade.FeedbackTypeAuthorized = Fade;
|
||||
MMF_Flash.FeedbackTypeAuthorized = Flash;
|
||||
#endif
|
||||
|
||||
#if MM_POSTPROCESSING
|
||||
MMF_Bloom.FeedbackTypeAuthorized = Bloom;
|
||||
MMF_ChromaticAberration.FeedbackTypeAuthorized = ChromaticAberration;
|
||||
MMF_ColorGrading.FeedbackTypeAuthorized = ColorGrading;
|
||||
MMF_DepthOfField.FeedbackTypeAuthorized = DepthOfField;
|
||||
MMF_GlobalPPVolumeAutoBlend.FeedbackTypeAuthorized = GlobalPPVolumeAutoBlend;
|
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MMF_LensDistortion.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_Vignette.FeedbackTypeAuthorized = Vignette;
|
||||
MMF_PPMovingFilter.FeedbackTypeAuthorized = PPMovingFilter;
|
||||
#endif
|
||||
|
||||
#if MM_HDRP
|
||||
MMF_Bloom_HDRP.FeedbackTypeAuthorized = Bloom;
|
||||
MMF_ChromaticAberration_HDRP.FeedbackTypeAuthorized = ChromaticAberration;
|
||||
MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_ColorAdjustments_HDRP.FeedbackTypeAuthorized = ColorGrading;
|
||||
MMF_LensDistortion_HDRP.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_Vignette_HDRP.FeedbackTypeAuthorized = Vignette;
|
||||
#endif
|
||||
|
||||
#if MM_URP
|
||||
MMF_Bloom_URP.FeedbackTypeAuthorized = Bloom;
|
||||
MMF_ChromaticAberration_URP.FeedbackTypeAuthorized = ChromaticAberration;
|
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MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
|
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MMF_ColorAdjustments_URP.FeedbackTypeAuthorized = ColorGrading;
|
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MMF_LensDistortion_URP.FeedbackTypeAuthorized = LensDistortion;
|
||||
MMF_Vignette_URP.FeedbackTypeAuthorized = Vignette;
|
||||
#endif
|
||||
|
||||
#if MM_UGUI2
|
||||
MMF_TMPAlpha.FeedbackTypeAuthorized = TMPAlpha;
|
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MMF_TMPCharacterSpacing.FeedbackTypeAuthorized = TMPCharacterSpacing;
|
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MMF_TMPColor.FeedbackTypeAuthorized = TMPColor;
|
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MMF_TMPCountTo.FeedbackTypeAuthorized = TMPCountTo;
|
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MMF_TMPDilate.FeedbackTypeAuthorized = TMPDilate;
|
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MMF_TMPFontSize.FeedbackTypeAuthorized = TMPFontSize;
|
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MMF_TMPLineSpacing.FeedbackTypeAuthorized = TMPLineSpacing;
|
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MMF_TMPOutlineColor.FeedbackTypeAuthorized = TMPOutlineColor;
|
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MMF_TMPOutlineWidth.FeedbackTypeAuthorized = TMPOutlineWidth;
|
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MMF_TMPParagraphSpacing.FeedbackTypeAuthorized = TMPParagraphSpacing;
|
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MMF_TMPSoftness.FeedbackTypeAuthorized = TMPSoftness;
|
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MMF_TMPText.FeedbackTypeAuthorized = TMPText;
|
||||
MMF_TMPTextReveal.FeedbackTypeAuthorized = TMPTextReveal;
|
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#endif
|
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}
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}
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user