调整
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@@ -64,6 +64,12 @@ namespace Cielonos.MainGame.Characters
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viewSc.cameraRoot.rotation = Quaternion.Euler(
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cinemachineTargetPitch + cameraAngleOverride /*- viewSc.muzzleLiftModule.currentMuzzlePositionY*/, cinemachineTargetYaw, 0.0f);
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if (viewSc.isLockingTarget)
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{
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cinemachineEndLockYaw = viewSc.lockOnCamera.transform.eulerAngles.y;
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}
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/*
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if (player.motionController.characterRotationType == PlayerMotionController.CharacterRotationType.ByAiming)
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{
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