法杖,武器切换

This commit is contained in:
SoulliesOfficial
2025-12-24 16:58:51 -05:00
parent 2a2aa728d5
commit 3bcd7c1cf8
78 changed files with 230589 additions and 50400 deletions

View File

@@ -14,7 +14,7 @@ using Random = UnityEngine.Random;
namespace Cielonos.MainGame
{
public abstract partial class AttackAreaBase : MonoBehaviour
public abstract partial class AttackAreaBase : SerializedMonoBehaviour
{
private static Dictionary<string, int> areaNameCountDictionary = new Dictionary<string, int>();
@@ -34,6 +34,7 @@ namespace Cielonos.MainGame
public Action updateAction;
[Title("Submodules")]
[HideInEditorMode] public TransformSubmodule transformSm;
[HideInEditorMode] public AttackSubmodule attackSm;
[HideInEditorMode] public TimeSubmodule timeSm;
[HideInEditorMode] public HitSubmodule hitSm;
@@ -96,12 +97,19 @@ namespace Cielonos.MainGame
}
this.SetReactionSubmodule<T>();
BattleManager.AttackAreaSm.Register(this);
topParent.GetComponent<VFXObject>().onDespawnAction = () =>
{
BattleManager.AttackAreaSm.Unregister(this);
};
return this as T;
}
protected virtual void Update()
{
transformSm?.Update();
raycastSm?.Update();
updateAction?.Invoke();
hitSm?.Update();
@@ -112,6 +120,16 @@ namespace Cielonos.MainGame
public partial class AttackAreaBase
{
#region TransformSubmodule
public T SetTransformSubmodule<T>(Transform target = null, float delay = 0) where T : AttackAreaBase
{
transformSm = new TransformSubmodule(this, target, delay);
return this as T;
}
#endregion
#region AttackSubmodule
public T SetAttackSubmodule<T>(AttackUnit attackUnit, GameObject hitVFX = null) where T : AttackAreaBase
{
@@ -163,10 +181,41 @@ namespace Cielonos.MainGame
#region TraceMoveModule
public T SetTraceMoveModule<T>(CharacterBase target, float moveSpeed, float moveAcceleration,
/// <summary>
/// 设置自适应追踪移动子模块,根据和目标的距离自动连接和断开追踪
/// 断开追踪后,自动选择范围内最近的目标进行追踪
/// </summary>
public T SetAdaptiveTraceMoveModule<T>(CharacterBase target, float moveSpeed, float moveAcceleration,
float angularSpeed, float angularAcceleration, Vector3 initialDirection,
bool autoConnect = true, bool autoDisconnect = true, float detectRadius = 10f, bool stopWhenHit = true) where T : AttackAreaBase
{
moveSm = new TraceMoveSubmodule(this, target, moveSpeed, moveAcceleration, angularSpeed,
angularAcceleration, initialDirection, autoConnect, autoDisconnect, detectRadius, stopWhenHit);
return this as T;
}
/// <summary>
/// 设置不可更改目标的追踪移动子模块
/// 永远追踪指定目标,不会断开
/// </summary>
public T SetUnchangeableTraceMoveModule<T>(CharacterBase target, float moveSpeed, float moveAcceleration,
float angularSpeed, float angularAcceleration, Vector3 initialDirection, bool stopWhenHit = true) where T : AttackAreaBase
{
moveSm = new TraceMoveSubmodule(this, target, moveSpeed, moveAcceleration, angularSpeed, angularAcceleration, initialDirection, stopWhenHit);
moveSm = new TraceMoveSubmodule(this, target, moveSpeed, moveAcceleration, angularSpeed,
angularAcceleration, initialDirection, false, false, 0, stopWhenHit);
return this as T;
}
/// <summary>
/// 设置可分离目标的追踪移动子模块
/// 一旦目标超出检测范围则断开追踪,断开后不再追踪其他目标
/// </summary>
public T SeDetachableTraceMoveModule<T>(CharacterBase target, float moveSpeed, float moveAcceleration,
float angularSpeed, float angularAcceleration, Vector3 initialDirection,
float detectRadius = 10f, bool stopWhenHit = true) where T : AttackAreaBase
{
moveSm = new TraceMoveSubmodule(this, target, moveSpeed, moveAcceleration, angularSpeed,
angularAcceleration, initialDirection, false, true, detectRadius, stopWhenHit);
return this as T;
}

View File

@@ -96,8 +96,13 @@ namespace Cielonos.MainGame
}
}
public void Explode(Vector3 hitPosition)
public void Explode(Vector3 hitPosition = default)
{
if (hitPosition == default)
{
hitPosition = transform.position;
}
GenerateHitEffect(hitPosition);
PlaySoundFX(hitPosition);
LeanPool.Despawn(topParent.gameObject);

View File

@@ -47,7 +47,7 @@ namespace Cielonos.MainGame
Vector3 point1 = owner.transform.position - rayDirection.normalized * capsuleHeight;
Collider[] hitColliders = new Collider[8];
int size = Physics.OverlapCapsuleNonAlloc(point0, point1, capsuleRadius, hitColliders,
LayerMask.GetMask("Player", "Enemy", "Default", "FadableEnvironment", "UnfadableEnvironment", "Wall", "Ground"));
LayerMask.GetMask("HurtBox", "Default", "FadableEnvironment", "UnfadableEnvironment", "Wall", "Ground"));
if (size >= 1)
{
Debug.Log("RaycastSubmodule detected colliders: " + size);
@@ -74,7 +74,7 @@ namespace Cielonos.MainGame
else
{
if (Physics.Raycast(ray, out RaycastHit hit, rayLength,
LayerMask.GetMask("Player", "Enemy", "Default", "FadableEnvironment", "UnfadableEnvironment", "Wall", "Ground")))
LayerMask.GetMask("HurtBox", "Default", "FadableEnvironment", "UnfadableEnvironment", "Wall", "Ground")))
{
onHit?.Invoke(hit.collider, hit.point);
}

View File

@@ -3,26 +3,34 @@ using UnityEngine;
namespace Cielonos.MainGame
{
public class TraceMoveSubmodule : MoveSubmoduleBase
public partial class TraceMoveSubmodule : MoveSubmoduleBase
{
public Transform projectile => owner.topParent;
public CharacterBase target;
public Transform targetTransform;
public float angularSpeed;
public float angularAcceleration;
public float moveSpeed;
public float moveAcceleration;
public bool autoConnect;
public bool autoDisconnect;
public float detectRadius;
private float deltaTime => owner.creator.selfTimeSm.DeltaTime;
private Vector3 step;
public TraceMoveSubmodule(AttackAreaBase attackArea, CharacterBase target, float moveSpeed, float moveAcceleration,
float angularSpeed, float angularAcceleration, Vector3 initialDirection, bool stopWhenHit) : base(attackArea, stopWhenHit)
public TraceMoveSubmodule(AttackAreaBase attackArea, CharacterBase target,
float moveSpeed, float moveAcceleration, float angularSpeed, float angularAcceleration, Vector3 initialDirection,
bool autoConnect, bool autoDisconnect, float detectRadius, bool stopWhenHit) : base(attackArea, stopWhenHit)
{
this.target = target;
this.targetTransform = target != null ? target.transform : null;
this.angularSpeed = angularSpeed;
this.angularAcceleration = angularAcceleration;
this.moveSpeed = moveSpeed;
this.moveAcceleration = moveAcceleration;
this.autoConnect = autoConnect;
this.autoDisconnect = autoDisconnect;
this.detectRadius = detectRadius;
projectile.forward = initialDirection;
}
@@ -30,16 +38,29 @@ namespace Cielonos.MainGame
{
if (target == null || target.statusSm.isDead)
{
moveSpeed += moveAcceleration * Time.deltaTime;
moveSpeed += moveAcceleration * deltaTime;
moveSpeed = Mathf.Max(moveSpeed, 0f);
unscaledVelocity = projectile.forward * moveSpeed;
scaledVelocity = unscaledVelocity * timeScaleCoefficient; //attackArea.creator.selfTimeModule
projectile.position += scaledVelocity * Time.deltaTime;
scaledVelocity = timeScaleCoefficient * unscaledVelocity;
projectile.position += scaledVelocity * deltaTime;
if (autoConnect)
{
if (owner.creator == MainGameManager.Player)
{
CharacterBase detectEnemy = BattleManager.EnemySm.GetNearestEnemy(detectRadius, owner.transform);
if (detectEnemy != null)
{
target = detectEnemy;
}
}
}
return;
}
angularSpeed += angularAcceleration * Time.deltaTime;
moveSpeed += moveAcceleration * Time.deltaTime;
angularSpeed += angularAcceleration * deltaTime;
moveSpeed += moveAcceleration * deltaTime;
angularSpeed = Mathf.Max(angularSpeed, 0f);
moveSpeed = Mathf.Max(moveSpeed, 0f);
@@ -48,12 +69,21 @@ namespace Cielonos.MainGame
{
Quaternion targetRotation = Quaternion.LookRotation(direction);
// RotateTowards 保证恒定转速,不会因为角度小而变慢
projectile.rotation = Quaternion.RotateTowards(projectile.rotation, targetRotation, angularSpeed * Time.deltaTime);
projectile.rotation = Quaternion.RotateTowards(projectile.rotation, targetRotation, angularSpeed * deltaTime);
}
unscaledVelocity = projectile.forward * moveSpeed;
scaledVelocity = unscaledVelocity * timeScaleCoefficient; //attackArea.creator.selfTimeModule.EntityDeltaTime);
projectile.position += scaledVelocity * Time.deltaTime;
scaledVelocity = unscaledVelocity * timeScaleCoefficient;
projectile.position += scaledVelocity * deltaTime;
if (autoDisconnect)
{
float distanceToTarget = Vector3.Distance(projectile.position, target.flexibleCenterPoint.position);
if (distanceToTarget > detectRadius)
{
target = null;
}
}
}
}
}

View File

@@ -0,0 +1,114 @@
using SLSFramework.General;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class TransformSubmodule : AttackAreaSubmoduleBase
{
public Transform targetTransform;
public float delay;
public float timer;
public bool applyPosition;
public float positionMoveDuration;
public EaseType positionEaseType;
public Vector3 startPosition;
public Vector3 endPosition;
private AnimationCurve positionCurve;
public bool applyRotation;
public float rotationMoveDuration;
public EaseType rotationEaseType;
public Vector3 startEulerAngles;
public Vector3 endEulerAngles;
private AnimationCurve rotationCurve;
public bool applyScale;
public float scaleMoveDuration;
public EaseType scaleEaseType;
public Vector3 startScale;
public Vector3 endScale;
private AnimationCurve scaleCurve;
public TransformSubmodule(AttackAreaBase attackArea, Transform targetTransform = null, float delay = 0f) : base(attackArea)
{
this.targetTransform = targetTransform ?? attackArea.topParent.transform;
this.delay = delay;
}
public AttackAreaBase ApplyPositionMove(Vector3 startPosition, Vector3 endPosition, float duration, EaseType easeType = EaseType.Linear)
{
this.applyPosition = true;
this.startPosition = startPosition;
this.endPosition = endPosition;
this.positionMoveDuration = duration;
this.positionEaseType = easeType;
this.positionCurve = Ease.GetCurve(easeType);
return attackArea;
}
public AttackAreaBase ApplyRotationMove(Vector3 startEulerAngles, Vector3 endEulerAngles, float duration, EaseType easeType = EaseType.Linear)
{
this.applyRotation = true;
this.startEulerAngles = startEulerAngles;
this.endEulerAngles = endEulerAngles;
this.rotationMoveDuration = duration;
this.rotationEaseType = easeType;
this.rotationCurve = Ease.GetCurve(easeType);
return attackArea;
}
public AttackAreaBase ApplyScaleMove(Vector3 startScale, Vector3 endScale, float duration, EaseType easeType = EaseType.Linear)
{
this.applyScale = true;
this.startScale = startScale;
this.endScale = endScale;
this.scaleMoveDuration = duration;
this.scaleEaseType = easeType;
this.scaleCurve = Ease.GetCurve(easeType);
return attackArea;
}
}
public partial class TransformSubmodule
{
public virtual void Update()
{
if(timer > Mathf.Max(positionMoveDuration, rotationMoveDuration, scaleMoveDuration))
{
return;
}
float deltaTime = attackArea.creator != null ? attackArea.creator.selfTimeSm.DeltaTime : Time.deltaTime;
if (delay > 0f)
{
delay -= deltaTime;
return;
}
timer += deltaTime;
if (applyPosition)
{
float t = Mathf.Clamp01(timer / positionMoveDuration);
t = positionCurve.Evaluate(t);
attackArea.topParent.transform.localPosition = Vector3.LerpUnclamped(startPosition, endPosition, t);
}
if (applyRotation)
{
float t = Mathf.Clamp01(timer / rotationMoveDuration);
t = rotationCurve.Evaluate(t);
Vector3 currentEulerAngles = Vector3.LerpUnclamped(startEulerAngles, endEulerAngles, t);
attackArea.topParent.transform.localRotation = Quaternion.Euler(currentEulerAngles);
}
if (applyScale)
{
float t = Mathf.Clamp01(timer / scaleMoveDuration);
t = scaleCurve.Evaluate(t);
attackArea.topParent.transform.localScale = Vector3.LerpUnclamped(startScale, endScale, t);
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 3fab41e279f53e64581303af20901fbd

View File

@@ -211,7 +211,7 @@ namespace Cielonos.MainGame.Characters
.SetAttackSubmodule<Projectile>(attackData["ShockwaveMissile"])
.SetTimeSubmodule<Projectile>(5f)
.SetHitSubmodule<Projectile>()
.SetTraceMoveModule<Projectile>(player, 20f, -2f, 60f, -10f, bulletSpawnerTransform.forward, false)
.SeDetachableTraceMoveModule<Projectile>(player, 20f, -2f, 60f, -10f, bulletSpawnerTransform.forward)
.SetRaycastSubmodule<Projectile>(default, 0.1f, 0.2f)
.SetForceSubmodule<Projectile>(1f)
.SetReactionSubmodule<Projectile>(false, false, false, true, false, false);

View File

@@ -32,8 +32,9 @@ namespace Cielonos.MainGame.Characters
public void EquipMainWeapon(MainWeaponBase newWeapon)
{
currentMainWeapon = newWeapon;
currentMainWeapon.OnEquipped();
currentMainWeapon.RegisterFullBodyFuncAnims();
currentMainWeapon.OnEquipped();
PlayerCanvas.Instance.mainWeaponUIArea.Initialize(currentMainWeapon);
}

View File

@@ -20,8 +20,6 @@ namespace Cielonos.MainGame.Inventory
public List<FuncAnimData> fullBodyFuncAnims = new List<FuncAnimData>();
[HideInInspector]
private List<string> registeredFunctionNames = new List<string>();
[FormerlySerializedAs("objectData")]
public ViewObjectData viewObjectData;
public VFXData vfxData;
public ComboData comboData;

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using SLSFramework.General;
using UnityEngine;
namespace Cielonos.MainGame.Inventory
@@ -9,7 +11,9 @@ namespace Cielonos.MainGame.Inventory
public override void OnEquipped()
{
base.OnEquipped();
RegisterFunctionsToAnimSc(SwingForward, SwingDown, LightAttack0, LightAttack1_0, LightAttack1_1, LightAttack2, LightAttack3, HeavyAttack);
RegisterFunctionsToAnimSc(SwingForward, SwingDown, LightAttack0, LightAttack1_0, LightAttack1_1,
LightAttack2, LightAttack3, HeavyAttack, ReleaseAura);
PlayTargetedAnimation("Equip");
}
public override void OnPrimaryPress()
@@ -25,7 +29,7 @@ namespace Cielonos.MainGame.Inventory
}
else
{
PlayTargetedAnimation("LightAttack" + comboSm.GetCurrentNodeName(), null, 5f);
PlayTargetedAnimation("LightAttack" + comboSm.GetCurrentNodeName());
}
}
}
@@ -57,6 +61,7 @@ namespace Cielonos.MainGame.Inventory
private void LightAttack2() => GenerateProjectile("NormalProjectile", currentTarget, 10f);
private void LightAttack3() => GenerateProjectile("HeavyProjectile", currentTarget, 10f);
private void HeavyAttack() => GenerateGroundArea("GroundArea");
private void ReleaseAura() => GenerateSquareExpandingAura("SquareExpandingAura");
}
public partial class FutureWand : MainWeaponBase
@@ -69,7 +74,6 @@ namespace Cielonos.MainGame.Inventory
private void SwingForward()
{
Swing("Swing", "Swing", Vector3.forward * 0.2f);
Debug.Log("SwingForward executed");
}
private void SwingDown() => Swing("Swing", "Swing", Vector3.down * 0.3f);
@@ -93,8 +97,8 @@ namespace Cielonos.MainGame.Inventory
.SetAttackSubmodule<Projectile>(attackUnit)
.SetTimeSubmodule<Projectile>(10f)
.SetHitSubmodule<Projectile>()
.SetTraceMoveModule<Projectile>(currentTarget, speed, 5f, 20f, 20f, direction)
.SetRaycastSubmodule<Projectile>()
.SetAdaptiveTraceMoveModule<Projectile>(currentTarget, speed, 5f, 20f, 20f, direction)
.SetRaycastSubmodule<Projectile>(default, 0.25f, 0.5f)
.SetForceSubmodule<Projectile>(5f);
audioContainer.PlaySoundFX(vfxName + "Release", projectile.gameObject, true);
@@ -113,7 +117,7 @@ namespace Cielonos.MainGame.Inventory
area.Initialize<NormalArea>(player, this, Fraction.Enemy)
.SetAttackSubmodule<NormalArea>(attackUnit)
.SetTimeSubmodule<NormalArea>(1f, 0.8f, 0.2f)
.SetTimeSubmodule<NormalArea>(1f, 0.2f, 0.8f)
.SetHitSubmodule<NormalArea>(0.1f, 5)
.SetForceSubmodule<NormalArea>(5f, false);
@@ -122,5 +126,44 @@ namespace Cielonos.MainGame.Inventory
area.hitSm.AddHitSound("NormalHit")
.AddHitEvent((enemy, hitPosition) => feedbackSc["Hit"].Play());
}
private void GenerateSquareExpandingAura(string vfxName)
{
vfxData.SpawnMuzzleVFX(vfxName, muzzle);
NormalArea area = vfxData.SpawnVFX(vfxName).GetComponentInChildren<NormalArea>();
AttackUnit attackUnit = attackData["LightAttack"].Clone();
attackUnit.hitVFX = vfxData.Get(vfxName).hitVFX;
area.Initialize<NormalArea>(player, this, Fraction.Enemy)
.SetAttackSubmodule<NormalArea>(attackUnit)
.SetTimeSubmodule<NormalArea>(4f, 0.2f, 2.8f)
.SetHitSubmodule<NormalArea>()
.SetTransformSubmodule<NormalArea>();
area.transformSm.ApplyScaleMove(Vector3.one, Vector3.one * 50, 1f, EaseType.OutQuart);
area.updateAction = () =>
{
if (area.timeSm.enablingTime > 3f)
{
return;
}
List<Projectile> toBeRemoved = new List<Projectile>();
foreach (Projectile projectile in BattleManager.AttackAreaSm.enemyAttackAreas.activeProjectiles)
{
if (area.areaCollider.IsPointInside(projectile.topParent.transform.position))
{
toBeRemoved.Add(projectile);
}
}
foreach (Projectile projectile in toBeRemoved)
{
projectile.Explode();
}
};
}
}
}

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@@ -8,6 +8,7 @@ namespace Cielonos.MainGame.Inventory
{
public partial class Polychrome : MainWeaponBase
{
public BlockData equipBlockData;
public float perfectBlockedTimer;
protected override void Update()
@@ -26,8 +27,11 @@ namespace Cielonos.MainGame.Inventory
LightAttack0, LightAttack1, LightAttack2, LightAttack3,
TripleAttack_0, TripleAttack_1, TripleAttack_2,
DisruptAttack, HeavyAttack, RunAttack, ParryAttack, StayBlocking);
SetBlock(equipBlockData);
}
public override void OnPrimaryPress()
{
if (player.inputSc.IsHoldingSpecialA && functionSm["TripleAttack"].IsAvailable() && fullBodyFuncAnimSm.CheckPlayability())
@@ -296,8 +300,9 @@ namespace Cielonos.MainGame.Inventory
string parryAnimName = "ParryL";
private void SetBlock()
private void SetBlock(BlockData blockData = null)
{
blockData ??= this.blockData;
BlockSource blockSource = blockData.CreateBlockSource(player, this);
blockSource.onNormalBlock = (attackArea) =>
{

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 227a01888e283184ca2c520daf8ac212
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,89 @@
using System.Collections.Generic;
using Cielonos.MainGame.Characters;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class BattleManager
{
public class AttackAreaSubmodule : SubmoduleBase<BattleManager>
{
public AttackAreaCollection playerAttackAreas;
public AttackAreaCollection enemyAttackAreas;
public AttackAreaSubmodule(BattleManager owner) : base(owner)
{
playerAttackAreas = new AttackAreaCollection();
enemyAttackAreas = new AttackAreaCollection();
}
public void Register(AttackAreaBase attackArea)
{
if (attackArea.creator.fraction == Fraction.Player)
{
Debug.Log($"Registered AttackArea: {attackArea.areaName}");
playerAttackAreas.Add(attackArea);
}
else if (attackArea.creator.fraction == Fraction.Enemy)
{
enemyAttackAreas.Add(attackArea);
}
}
public void Unregister(AttackAreaBase attackArea)
{
if (attackArea.creator.fraction == Fraction.Player)
{
Debug.Log($"Unregistered AttackArea: {attackArea.areaName}");
playerAttackAreas.Remove(attackArea);
}
else if (attackArea.creator.fraction == Fraction.Enemy)
{
enemyAttackAreas.Remove(attackArea);
}
}
}
public class AttackAreaCollection
{
public List<AttackAreaBase> activeAttackAreas;
public List<NormalArea> activeNormalAreas;
public List<Projectile> activeProjectiles;
public AttackAreaCollection()
{
activeAttackAreas = new List<AttackAreaBase>();
activeNormalAreas = new List<NormalArea>();
activeProjectiles = new List<Projectile>();
}
public void Add(AttackAreaBase attackArea)
{
activeAttackAreas.Add(attackArea);
if (attackArea is NormalArea normalArea)
{
activeNormalAreas.Add(normalArea);
}
else if (attackArea is Projectile projectile)
{
activeProjectiles.Add(projectile);
}
}
public void Remove(AttackAreaBase attackArea)
{
activeAttackAreas.Remove(attackArea);
if (attackArea is NormalArea normalArea)
{
activeNormalAreas.Remove(normalArea);
}
else if (attackArea is Projectile projectile)
{
activeProjectiles.Remove(projectile);
}
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e21e9325e65fefa42924ff1f8880d266

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@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Cielonos.MainGame.Characters;
using Sirenix.OdinInspector;
using SLSFramework.General;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class BattleManager : Singleton<BattleManager>
{
private static Player Player => MainGameManager.Player;
[ShowInInspector]
private EnemySubmodule enemySm;
[ShowInInspector]
private AttackAreaSubmodule attackAreaSm;
protected override void Awake()
{
base.Awake();
enemySm ??= new EnemySubmodule(this);
attackAreaSm ??= new AttackAreaSubmodule(this);
}
}
public partial class BattleManager
{
public static EnemySubmodule EnemySm => Instance.enemySm;
public static AttackAreaSubmodule AttackAreaSm => Instance.attackAreaSm;
}
}

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@@ -1,32 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Cielonos.MainGame.Characters;
using Sirenix.OdinInspector;
using SLSFramework.General;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class BattleManager : Singleton<BattleManager>
{
private static Player Player => MainGameManager.Player;
[ShowInInspector]
private EnemySubmodule enemySm;
protected override void Awake()
{
base.Awake();
enemySm ??= new EnemySubmodule(this);
}
}
public partial class BattleManager
{
public static EnemySubmodule EnemySm => Instance.enemySm;
}
public partial class BattleManager
{
public class EnemySubmodule : SubmoduleBase<BattleManager>
@@ -98,4 +76,4 @@ namespace Cielonos.MainGame
}
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cfa83226b5985464ebb62c8b756c514d