Files
Cielonos/Assets/Scripts/MainGame/AttackArea/Submodules/TransformSubmodule.cs
2025-12-24 16:58:51 -05:00

114 lines
4.2 KiB
C#

using SLSFramework.General;
using UnityEngine;
namespace Cielonos.MainGame
{
public partial class TransformSubmodule : AttackAreaSubmoduleBase
{
public Transform targetTransform;
public float delay;
public float timer;
public bool applyPosition;
public float positionMoveDuration;
public EaseType positionEaseType;
public Vector3 startPosition;
public Vector3 endPosition;
private AnimationCurve positionCurve;
public bool applyRotation;
public float rotationMoveDuration;
public EaseType rotationEaseType;
public Vector3 startEulerAngles;
public Vector3 endEulerAngles;
private AnimationCurve rotationCurve;
public bool applyScale;
public float scaleMoveDuration;
public EaseType scaleEaseType;
public Vector3 startScale;
public Vector3 endScale;
private AnimationCurve scaleCurve;
public TransformSubmodule(AttackAreaBase attackArea, Transform targetTransform = null, float delay = 0f) : base(attackArea)
{
this.targetTransform = targetTransform ?? attackArea.topParent.transform;
this.delay = delay;
}
public AttackAreaBase ApplyPositionMove(Vector3 startPosition, Vector3 endPosition, float duration, EaseType easeType = EaseType.Linear)
{
this.applyPosition = true;
this.startPosition = startPosition;
this.endPosition = endPosition;
this.positionMoveDuration = duration;
this.positionEaseType = easeType;
this.positionCurve = Ease.GetCurve(easeType);
return attackArea;
}
public AttackAreaBase ApplyRotationMove(Vector3 startEulerAngles, Vector3 endEulerAngles, float duration, EaseType easeType = EaseType.Linear)
{
this.applyRotation = true;
this.startEulerAngles = startEulerAngles;
this.endEulerAngles = endEulerAngles;
this.rotationMoveDuration = duration;
this.rotationEaseType = easeType;
this.rotationCurve = Ease.GetCurve(easeType);
return attackArea;
}
public AttackAreaBase ApplyScaleMove(Vector3 startScale, Vector3 endScale, float duration, EaseType easeType = EaseType.Linear)
{
this.applyScale = true;
this.startScale = startScale;
this.endScale = endScale;
this.scaleMoveDuration = duration;
this.scaleEaseType = easeType;
this.scaleCurve = Ease.GetCurve(easeType);
return attackArea;
}
}
public partial class TransformSubmodule
{
public virtual void Update()
{
if(timer > Mathf.Max(positionMoveDuration, rotationMoveDuration, scaleMoveDuration))
{
return;
}
float deltaTime = attackArea.creator != null ? attackArea.creator.selfTimeSm.DeltaTime : Time.deltaTime;
if (delay > 0f)
{
delay -= deltaTime;
return;
}
timer += deltaTime;
if (applyPosition)
{
float t = Mathf.Clamp01(timer / positionMoveDuration);
t = positionCurve.Evaluate(t);
attackArea.topParent.transform.localPosition = Vector3.LerpUnclamped(startPosition, endPosition, t);
}
if (applyRotation)
{
float t = Mathf.Clamp01(timer / rotationMoveDuration);
t = rotationCurve.Evaluate(t);
Vector3 currentEulerAngles = Vector3.LerpUnclamped(startEulerAngles, endEulerAngles, t);
attackArea.topParent.transform.localRotation = Quaternion.Euler(currentEulerAngles);
}
if (applyScale)
{
float t = Mathf.Clamp01(timer / scaleMoveDuration);
t = scaleCurve.Evaluate(t);
attackArea.topParent.transform.localScale = Vector3.LerpUnclamped(startScale, endScale, t);
}
}
}
}