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ichni_Official/Packages/dev.yarnspinner.unity/Runtime/YarnTask/YarnTask.cs
SoulliesOfficial 021e76efe7 同步
2026-06-09 11:21:59 -04:00

122 lines
4.3 KiB
C#

/*
Yarn Spinner is licensed to you under the terms found in the file LICENSE.md.
*/
// If we don't already have a directive telling us what to use...
#if !YARNTASKS_ARE_AWAITABLES && !YARNTASKS_ARE_SYSTEMTASKS && !YARNTASKS_ARE_UNITASKS
// ...then figure out what the best option is. We'll try to use UniTask, if
// installed; then Awaitables, if >= Unity 2023.1; then System.Threading.Tasks.
#if USE_UNITASK
#define YARNTASKS_ARE_UNITASKS
#elif UNITY_2023_1_OR_NEWER
#define YARNTASKS_ARE_AWAITABLES
#else
#define YARNTASKS_ARE_SYSTEMTASKS
#endif
#endif
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Security;
using System.Threading;
using UnityEngine;
#if USE_ADDRESSABLES
using UnityEngine.ResourceManagement.AsyncOperations;
#endif
namespace Yarn.Unity
{
public interface IYarnTask
{
bool IsCompleted();
bool IsCompletedSuccessfully();
void Forget();
}
[AsyncMethodBuilder(typeof(YarnTaskMethodBuilder))]
public partial struct YarnTask { }
[AsyncMethodBuilder(typeof(YarnTaskMethodBuilder<>))]
public partial struct YarnTask<T>
{
public static partial YarnTask<T> FromResult(T value);
}
public partial class YarnTaskCompletionSource
{
public partial bool TrySetResult();
public partial bool TrySetException(System.Exception exception);
public partial bool TrySetCanceled();
}
public partial class YarnTaskCompletionSource<T>
{
public partial bool TrySetResult(T value);
public partial bool TrySetException(System.Exception exception);
public partial bool TrySetCanceled();
}
// Static implementation-dependent utility methods
public partial struct YarnTask
{
public static partial YarnTask WaitUntilCanceled(System.Threading.CancellationToken token);
/// <summary>
/// Creates a <see cref="YarnTask"/> that delays for the time indicated
/// by <paramref name="timeSpan"/>, and then returns.
/// </summary>
/// <param name="timeSpan">The amount of time to wait.</param>
/// <param name="token">A token that can be used to cancel the
/// task.</param>
/// <returns>A new <see cref="YarnTask"/>.</returns>
public static partial YarnTask Delay(TimeSpan timeSpan, CancellationToken token = default);
public static YarnTask Delay(int milliseconds, CancellationToken token = default) => Delay(TimeSpan.FromMilliseconds(milliseconds), token);
public static partial YarnTask WaitUntil(System.Func<bool> predicate, System.Threading.CancellationToken token = default);
public static partial IEnumerator ToCoroutine(Func<YarnTask> factory);
public static partial YarnTask Yield();
public static partial YarnTask WhenAll(params YarnTask[] tasks);
public static partial YarnTask WhenAll(IEnumerable<YarnTask> tasks);
public static partial YarnTask<T[]> WhenAll<T>(params YarnTask<T>[] tasks);
public static partial YarnTask<T[]> WhenAll<T>(IEnumerable<YarnTask<T>> tasks);
public readonly partial YarnTask<bool> SuppressCancellationThrow();
public static YarnTask<T> FromResult<T>(T value) => YarnTask<T>.FromResult(value);
}
// Addressables
#if USE_ADDRESSABLES
public partial struct YarnTask
{
public static partial YarnTask WaitForAsyncOperation(AsyncOperationHandle operationHandle, CancellationToken cancellationToken);
public static partial YarnTask<T> WaitForAsyncOperation<T>(AsyncOperationHandle<T> operationHandle, CancellationToken cancellationToken);
}
#endif
public static class YarnTaskExtensions
{
public static YarnTask WaitForCoroutine(this MonoBehaviour runner, IEnumerator coroutine)
{
return WaitForCoroutine(runner, runner.StartCoroutine(coroutine));
}
public static YarnTask WaitForCoroutine(this MonoBehaviour runner, Coroutine coroutine)
{
var tcs = new YarnTaskCompletionSource();
IEnumerator InnerCoroutine()
{
yield return coroutine;
tcs.TrySetResult();
}
runner.StartCoroutine(InnerCoroutine());
return tcs.Task;
}
}
}