Files
ichni_Official/Assets/Scripts/Manager/BasePrefabsCollection.cs
SoulliesOfficial e483cfe502 update
2025-07-10 08:42:30 -04:00

57 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Serialization;
using Event = AK.Wwise.Event;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")]
public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
[Title("Track相关")]
public GameObject track;
public GameObject trackDisplay;
public GameObject pathNode;
public Material defaultTrackMaterial;
public GameObject particleTracker;
[Title("Trail相关")]
public GameObject trail;
public Material defaultTrailMaterial;
[Title("Note 相关")]
public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
[Title("Note 判定UI")]
public GameObject fullscreenNearTimeHint;
public GameObject areaHint;
public GameObject triggerHint;
[Title("Effect相关")]
public Material defaultParticleMaterial;
public GameObject bloomEffect;
public GameObject cameraShakeEffect;
public GameObject cameraZoomEffect;
public GameObject chromaticAberrationEffect;
public GameObject vignetteEffect;
public GameObject lowPassFilterEffect;
public GameObject highPassFilterEffect;
[Title("Background相关")]
public Sprite defaultBackground;
public Material defaultSkyboxMaterial;
[Title("音频相关")]
public GameObject audioEventObject;
public Dictionary<string, Event> noteSounds;
}