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ichni_Official/Assets/Scripts/Game/GameElements/Notes/NoteObjects/Stay.cs
SoulliesOfficial e483cfe502 update
2025-07-10 08:42:30 -04:00

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Lean.Pool;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.RhythmGame
{
public partial class Stay : NoteBase
{
public NoteJudgeType preJudgeType;
public static Stay GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime)
{
Stay stay = Instantiate(GameManager.instance.basePrefabs.stayNote, parentElement.transform).GetComponent<Stay>();
stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
stay.exactJudgeTime = exactJudgeTime;
stay.preJudgeType = NoteJudgeType.NotJudged;
stay.judgeIntervals = new NoteJudgeIntervals(
new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.15f),
new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, 0.125f),
new TimeInterval(0.125f, 0.15f), new TimeInterval(0.15f, 0.15f), 0.15f);
if (parentElement.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)
{
stay.track = track;
stay.trackPositioner = stay.AddComponent<SplinePositioner>();
stay.trackPositioner.spline = track.trackPathSubmodule.path;
stay.isOnTrack = true;
stay.UpdateNoteInTrack();
}
else
{
throw new Exception("如果Note要生成在Track上Track必须有TrackTimeSubmodule组件。");
}
}
else
{
stay.track = null;
stay.isOnTrack = false;
}
return stay;
}
protected override void Update()
{
float songTime = GameManager.instance.songTime;
if (!isFirstJudged &&
songTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart &&
!GameManager.instance.inputManager.checkingStayList.Contains(this))
{
GameManager.instance.inputManager.checkingStayList.Add(this);
}
ExecuteFinalJudge(songTime);
base.Update();
}
public override NoteJudgeType GetStartJudgeType(float timeDifference)
{
return judgeIntervals.GetNoteJudgeType(timeDifference);
}
public override void ExecuteStartJudge()
{
float triggerTime = GameManager.instance.songTime;
float timeDifference = triggerTime - exactJudgeTime;
NoteJudgeType startJudgeType = GetStartJudgeType(timeDifference);
preJudgeType = startJudgeType;
isFirstJudged = true;
if (GameManager.instance.inputManager.checkingStayList.Contains(this))
{
GameManager.instance.inputManager.checkingStayList.Remove(this);
}
}
public void ExecuteFinalJudge(float triggerTime)
{
if (isFirstJudged && !isFinalJudged && preJudgeType != NoteJudgeType.NotJudged &&
GameManager.instance.songTime >= exactJudgeTime)
{
if (preJudgeType == NoteJudgeType.Perfect)
{
Perfect(triggerTime);
}
else if (preJudgeType == NoteJudgeType.Good)
{
Good(triggerTime);
}
else if (preJudgeType == NoteJudgeType.Bad)
{
Bad(triggerTime);
}
else if (preJudgeType == NoteJudgeType.Miss)
{
Miss(triggerTime);
}
if (preJudgeType != NoteJudgeType.Miss)
{
noteAudioSubmodule.PlayGeneralJudgeAudios();
}
isFinalJudged = true;
}
}
}
public partial class Stay
{
public override void SetDefaultSubmodules()
{
base.SetDefaultSubmodules();
noteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultStay");
}
public override void SaveBM()
{
matchedBM = new Stay_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime);
}
}
public partial class Stay
{
public bool CheckJudgeAvailability(InputUnitSlide inputUnitSlide)
{
return noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitSlide));
}
}
namespace Beatmap
{
public class Stay_BM : NoteBase_BM
{
public Stay_BM()
{
}
public Stay_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement, exactJudgeTime)
{
}
public override void ExecuteBM()
{
matchedElement = Stay.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), exactJudgeTime);
}
public override GameElement DuplicateBM(GameElement parent)
{
return Stay.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, exactJudgeTime);
}
}
}
}