using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Dreamteck.Splines; using Ichni.RhythmGame.Beatmap; using Lean.Pool; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.RhythmGame { public partial class Stay : NoteBase { public NoteJudgeType preJudgeType; public static Stay GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, GameElement parentElement, float exactJudgeTime) { Stay stay = Instantiate(GameManager.instance.basePrefabs.stayNote, parentElement.transform).GetComponent(); stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement); stay.exactJudgeTime = exactJudgeTime; stay.preJudgeType = NoteJudgeType.NotJudged; stay.judgeIntervals = new NoteJudgeIntervals( new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, -0.15f), new TimeInterval(-0.15f, 0.125f), new TimeInterval(0.125f, 0.15f), new TimeInterval(0.15f, 0.15f), 0.15f); if (parentElement.TryGetComponent(out Track track)) { if (track.trackTimeSubmodule != null) { stay.track = track; stay.trackPositioner = stay.AddComponent(); stay.trackPositioner.spline = track.trackPathSubmodule.path; stay.isOnTrack = true; stay.UpdateNoteInTrack(); } else { throw new Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。"); } } else { stay.track = null; stay.isOnTrack = false; } return stay; } protected override void Update() { float songTime = GameManager.instance.songTime; if (!isFirstJudged && songTime >= exactJudgeTime + judgeIntervals.beforeMiss.intervalStart && !GameManager.instance.inputManager.checkingStayList.Contains(this)) { GameManager.instance.inputManager.checkingStayList.Add(this); } ExecuteFinalJudge(songTime); base.Update(); } public override NoteJudgeType GetStartJudgeType(float timeDifference) { return judgeIntervals.GetNoteJudgeType(timeDifference); } public override void ExecuteStartJudge() { float triggerTime = GameManager.instance.songTime; float timeDifference = triggerTime - exactJudgeTime; NoteJudgeType startJudgeType = GetStartJudgeType(timeDifference); preJudgeType = startJudgeType; isFirstJudged = true; if (GameManager.instance.inputManager.checkingStayList.Contains(this)) { GameManager.instance.inputManager.checkingStayList.Remove(this); } } public void ExecuteFinalJudge(float triggerTime) { if (isFirstJudged && !isFinalJudged && preJudgeType != NoteJudgeType.NotJudged && GameManager.instance.songTime >= exactJudgeTime) { if (preJudgeType == NoteJudgeType.Perfect) { Perfect(triggerTime); } else if (preJudgeType == NoteJudgeType.Good) { Good(triggerTime); } else if (preJudgeType == NoteJudgeType.Bad) { Bad(triggerTime); } else if (preJudgeType == NoteJudgeType.Miss) { Miss(triggerTime); } if (preJudgeType != NoteJudgeType.Miss) { noteAudioSubmodule.PlayGeneralJudgeAudios(); } isFinalJudged = true; } } } public partial class Stay { public override void SetDefaultSubmodules() { base.SetDefaultSubmodules(); noteAudioSubmodule = new NoteAudioSubmodule(this, "DefaultStay"); } public override void SaveBM() { matchedBM = new Stay_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime); } } public partial class Stay { public bool CheckJudgeAvailability(InputUnitSlide inputUnitSlide) { return noteJudgeSubmodule.judgeUnitList.All(judgeUnit => judgeUnit.CheckJudgeAvailability(inputUnitSlide)); } } namespace Beatmap { public class Stay_BM : NoteBase_BM { public Stay_BM() { } public Stay_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement, float exactJudgeTime) : base(elementName, elementGuid, tags, attachedElement, exactJudgeTime) { } public override void ExecuteBM() { matchedElement = Stay.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid), exactJudgeTime); } public override GameElement DuplicateBM(GameElement parent) { return Stay.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, exactJudgeTime); } } } }