35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using Ichni.Menu;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.UI
|
|
{
|
|
public class GamePlaySettingsWindow : SettingsWindow
|
|
{
|
|
public TextButton offsetEditorButton;
|
|
public Dropdown languageDropdown;
|
|
public override void Initialize()
|
|
{
|
|
offsetEditorButton.SetUp("Menu UI/Settings_Offset_Editor", "", "Menu UI/Settings_Enter");
|
|
offsetEditorButton.updateValueAction = () =>
|
|
{
|
|
gameObject.SetActive(false);
|
|
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
|
|
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
|
|
MenuManager.instance.settingsUIPage.offsetEditor.Play();
|
|
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
|
|
};
|
|
|
|
languageDropdown.SetUp(SettingsManager.instance.GetLanguageDropdownIndex(), MenuManager.instance.displayLanguageList, "Menu UI/Settings_Language");
|
|
languageDropdown.updateValueAction = () =>
|
|
{
|
|
SettingsManager.instance.SetLanguageByDropdownIndex(languageDropdown.selectedIndex);
|
|
};
|
|
}
|
|
|
|
public override void SetValuesFromSettings()
|
|
{
|
|
languageDropdown.SetValue(SettingsManager.instance.GetLanguageDropdownIndex());
|
|
}
|
|
}
|
|
}
|