Files
ichni_Official/Assets/Scripts/UI/Settings/GamePlaySettingsWindow.cs
2026-07-24 17:56:30 -04:00

35 lines
1.4 KiB
C#

using Ichni.Menu;
using UnityEngine;
namespace Ichni.UI
{
public class GamePlaySettingsWindow : SettingsWindow
{
public TextButton offsetEditorButton;
public Dropdown languageDropdown;
public override void Initialize()
{
offsetEditorButton.SetUp("Menu UI/Settings_Offset_Editor", "", "Menu UI/Settings_Enter");
offsetEditorButton.updateValueAction = () =>
{
gameObject.SetActive(false);
MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
MenuManager.instance.settingsUIPage.offsetEditor.Play();
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
};
languageDropdown.SetUp(SettingsManager.instance.GetLanguageDropdownIndex(), MenuManager.instance.displayLanguageList, "Menu UI/Settings_Language");
languageDropdown.updateValueAction = () =>
{
SettingsManager.instance.SetLanguageByDropdownIndex(languageDropdown.selectedIndex);
};
}
public override void SetValuesFromSettings()
{
languageDropdown.SetValue(SettingsManager.instance.GetLanguageDropdownIndex());
}
}
}