30 lines
662 B
C#
30 lines
662 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract class NoteHoldingEffect : NoteEffectBase
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{
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public float GetHoldingTime()
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{
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return (note as Hold).holdEndTime - note.exactJudgeTime;
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}
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}
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namespace Beatmap
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{
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public abstract class NoteHoldingEffect_BM : NoteEffectBase_BM
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{
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public NoteHoldingEffect_BM()
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{
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}
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public NoteHoldingEffect_BM(float effectTime) : base(effectTime)
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{
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}
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}
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}
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} |