using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Ichni.RhythmGame { public abstract class NoteHoldingEffect : NoteEffectBase { public float GetHoldingTime() { return (note as Hold).holdEndTime - note.exactJudgeTime; } } namespace Beatmap { public abstract class NoteHoldingEffect_BM : NoteEffectBase_BM { public NoteHoldingEffect_BM() { } public NoteHoldingEffect_BM(float effectTime) : base(effectTime) { } } } }