91 lines
2.8 KiB
C#
91 lines
2.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class ElementFolder : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
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{
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public List<Track> trackList;
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public TransformSubmodule transformSubmodule { get; set; }
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public static ElementFolder GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
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{
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ElementFolder elementFolder = Instantiate(GameManager.instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
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elementFolder.Initialize(name, id, tags, isFirstGenerated, parentElement);
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return elementFolder;
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}
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public override void SetDefaultSubmodules()
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{
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transformSubmodule = new TransformSubmodule(this);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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}
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}
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public partial class ElementFolder
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{
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public override void SaveBM()
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{
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matchedBM = parentElement != null ?
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new ElementFolder_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM) :
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new ElementFolder_BM(elementName, elementGuid, tags, null);
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}
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}
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public partial class ElementFolder
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{
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[Button("Test GetAllNotes")]
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public List<NoteBase> GetAllNotes()
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{
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List<NoteBase> notes = new List<NoteBase>();
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foreach (GameElement element in childElementList)
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{
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if (element is NoteBase note)
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{
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notes.Add(note);
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}
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}
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foreach (NoteBase note in notes)
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{
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Debug.Log(note.GetType() + " " + note.elementName + " " + note.exactJudgeTime);
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}
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return notes;
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}
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}
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namespace Beatmap
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{
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public class ElementFolder_BM : GameElement_BM
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{
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public ElementFolder_BM()
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{
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}
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public ElementFolder_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = ElementFolder.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid));
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return ElementFolder.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent);
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}
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}
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}
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} |