Files
ichni_Official/Assets/Scripts/UI/SongSelection/SongSelectionTabUI.cs
SoulliesOfficial b19469976a Menu基本完成
2025-06-14 14:42:49 -04:00

35 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Menu.UI
{
public class SongSelectionTabUI : MonoBehaviour
{
public SongItemData connectedSong;
public TMP_Text songNameText;
public Button switchDifficultyButton;
public string currentDifficultyName;
public void SetUpTab(SongItemData song)
{
connectedSong = song;
songNameText.text = song.songName;
currentDifficultyName = song.difficultyDataList[0].difficultyName;
switchDifficultyButton.GetComponentInChildren<TMP_Text>().text = currentDifficultyName + " Lv." + song.difficultyDataList[0].difficultyValue;
switchDifficultyButton.GetComponentInChildren<TMP_Text>().color = song.difficultyDataList[0].color;
switchDifficultyButton.onClick.AddListener(() =>
{
int currentIndex = song.difficultyDataList.FindIndex(d => d.difficultyName == currentDifficultyName);
int nextIndex = (currentIndex + 1) % song.difficultyDataList.Count;
currentDifficultyName = song.difficultyDataList[nextIndex].difficultyName;
switchDifficultyButton.GetComponentInChildren<TMP_Text>().text = currentDifficultyName + " Lv." + song.difficultyDataList[nextIndex].difficultyValue;
switchDifficultyButton.GetComponentInChildren<TMP_Text>().color = song.difficultyDataList[nextIndex].color;
});
}
}
}