Files
ichni_Official/Assets/Scripts/Manager/ProjectLoader.cs
SoulliesOfficial b19469976a Menu基本完成
2025-06-14 14:42:49 -04:00

85 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UniRx;
using UnityEngine;
namespace Ichni
{
public class ProjectLoader
{
public static readonly ES3Settings SaveSettings = new ES3Settings
{
compressionType = ES3.CompressionType.None,
encryptionType = ES3.EncryptionType.None,
format = ES3.Format.JSON,
location = ES3.Location.Resources
};
private static readonly ES3Settings LoadSettings = new ES3Settings
{
compressionType = ES3.CompressionType.Gzip,
encryptionType = ES3.EncryptionType.AES,
encryptionPassword = "Soullies515",
format = ES3.Format.JSON,
location = ES3.Location.Resources
};
[Button("TestLoad")]
public void TestLoad()
{
ThemeBundleManager.instance.LoadThemeBundles(new List<string>(){"departure_to_multiverse"});
Observable.EveryUpdate().Where(_ => ThemeBundleManager.instance.waitingBundleAmount.Value == 0).First().Subscribe(_ =>
{
Load(InformationTransistor.instance.chapterName,
InformationTransistor.instance.songName,
InformationTransistor.instance.difficultyName);
});
Observable.EveryUpdate()
.Where(_ => ThemeBundleManager.instance.waitingBundleAmount.Value == 0 &&
(GameManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM).remainingElementAmount.Value == 0)
.First().Subscribe(_ =>
{
GameManager.instance.audioManager.songPlayer.PlaySong();
});
}
public void Load(string chapterName, string musicName, string difficultyName)
{
string beatMapFolderPath = "Beatmaps/" + chapterName + "/" + musicName + "/" + difficultyName;
LoadProjectInfo(beatMapFolderPath);
LoadSongInfo(beatMapFolderPath);
LoadCommandScripts(beatMapFolderPath);
LoadBeatMap(beatMapFolderPath);
}
private void LoadProjectInfo(string beatMapFolderPath)
{
string projectInfoPath = beatMapFolderPath + "/ProjectInfo.bytes";
ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInfoPath, LoadSettings).ExecuteBM();
}
private void LoadSongInfo(string beatMapFolderPath)
{
string songInfoPath = beatMapFolderPath + "/SongInfo.bytes";
ES3.Load<SongInformation_BM>("SongInformation",songInfoPath, LoadSettings).ExecuteBM();
}
private void LoadBeatMap(string beatMapFolderPath)
{
string beatmapPath = beatMapFolderPath + "/Beatmap.json";
Debug.Log(ES3.FileExists(beatmapPath, SaveSettings));
ES3.Load<BeatmapContainer_BM>("Beatmap", beatmapPath, SaveSettings).ExecuteBM();
}
private void LoadCommandScripts(string beatMapFolderPath)
{
string commandScriptsPath = beatMapFolderPath + "/CommandScripts.bytes";
ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, LoadSettings).ExecuteBM();
}
}
}