85 lines
3.3 KiB
C#
85 lines
3.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Sirenix.OdinInspector;
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using UniRx;
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using UnityEngine;
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namespace Ichni
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{
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public class ProjectLoader
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{
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public static readonly ES3Settings SaveSettings = new ES3Settings
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{
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compressionType = ES3.CompressionType.None,
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encryptionType = ES3.EncryptionType.None,
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format = ES3.Format.JSON,
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location = ES3.Location.Resources
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};
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private static readonly ES3Settings LoadSettings = new ES3Settings
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{
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compressionType = ES3.CompressionType.Gzip,
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encryptionType = ES3.EncryptionType.AES,
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encryptionPassword = "Soullies515",
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format = ES3.Format.JSON,
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location = ES3.Location.Resources
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};
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[Button("TestLoad")]
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public void TestLoad()
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{
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ThemeBundleManager.instance.LoadThemeBundles(new List<string>(){"departure_to_multiverse"});
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Observable.EveryUpdate().Where(_ => ThemeBundleManager.instance.waitingBundleAmount.Value == 0).First().Subscribe(_ =>
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{
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Load(InformationTransistor.instance.chapterName,
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InformationTransistor.instance.songName,
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InformationTransistor.instance.difficultyName);
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});
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Observable.EveryUpdate()
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.Where(_ => ThemeBundleManager.instance.waitingBundleAmount.Value == 0 &&
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(GameManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM).remainingElementAmount.Value == 0)
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.First().Subscribe(_ =>
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{
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GameManager.instance.audioManager.songPlayer.PlaySong();
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});
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}
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public void Load(string chapterName, string musicName, string difficultyName)
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{
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string beatMapFolderPath = "Beatmaps/" + chapterName + "/" + musicName + "/" + difficultyName;
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LoadProjectInfo(beatMapFolderPath);
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LoadSongInfo(beatMapFolderPath);
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LoadCommandScripts(beatMapFolderPath);
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LoadBeatMap(beatMapFolderPath);
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}
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private void LoadProjectInfo(string beatMapFolderPath)
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{
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string projectInfoPath = beatMapFolderPath + "/ProjectInfo.bytes";
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ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInfoPath, LoadSettings).ExecuteBM();
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}
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private void LoadSongInfo(string beatMapFolderPath)
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{
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string songInfoPath = beatMapFolderPath + "/SongInfo.bytes";
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ES3.Load<SongInformation_BM>("SongInformation",songInfoPath, LoadSettings).ExecuteBM();
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}
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private void LoadBeatMap(string beatMapFolderPath)
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{
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string beatmapPath = beatMapFolderPath + "/Beatmap.json";
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Debug.Log(ES3.FileExists(beatmapPath, SaveSettings));
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ES3.Load<BeatmapContainer_BM>("Beatmap", beatmapPath, SaveSettings).ExecuteBM();
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}
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private void LoadCommandScripts(string beatMapFolderPath)
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{
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string commandScriptsPath = beatMapFolderPath + "/CommandScripts.bytes";
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ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, LoadSettings).ExecuteBM();
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}
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}
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} |