27 lines
674 B
C#
27 lines
674 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame
|
|
{
|
|
public abstract class NoteEffectBase : EffectBase
|
|
{
|
|
#region [基础关联] Core References
|
|
public NoteBase note;
|
|
public NoteVisualBase noteVisual;
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// 在 Note 缓存最终判定姿态之前执行。
|
|
/// 只有确实需要调整打击位置的主题特效才应重写此方法,避免改变其他主题的 Note 表现。
|
|
/// </summary>
|
|
public virtual void PrepareJudgedEffectPose()
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
}
|