102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace Ichni
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{
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public class PostProcessingManager : MonoBehaviour
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{
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public Volume globalVolume;
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public PostProcessingController nbController;
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public PixelateFeature pixelateFeature;
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void Awake()
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{
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FindAndCacheFeatureWithReflection();
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SetFeatureActive(false);
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SetPixelateStrength(Screen.width, Screen.height);
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}
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private void OnDisable()
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{
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FindAndCacheFeatureWithReflection();
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SetFeatureActive(false);
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SetPixelateStrength(Screen.width, Screen.height);
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}
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private void FindAndCacheFeatureWithReflection()
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{
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var pipelineAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
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if (pipelineAsset == null)
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{
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Debug.LogError("当前渲染管线不是 UniversalRenderPipelineAsset。");
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return;
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}
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// 2. 使用反射来获取内部的 m_RendererDataList 字段
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FieldInfo rendererDataListField =
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typeof(UniversalRenderPipelineAsset).GetField("m_RendererDataList", BindingFlags.NonPublic | BindingFlags.Instance);
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if (rendererDataListField == null)
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{
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Debug.LogError("在 UniversalRenderPipelineAsset 中无法通过反射找到 'm_RendererDataList' 字段。API可能已在你的URP版本中更改。");
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return;
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}
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var rendererDataList = rendererDataListField.GetValue(pipelineAsset) as ScriptableRendererData[];
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if (rendererDataList == null)
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{
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Debug.LogError("获取渲染器数据列表失败。");
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return;
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}
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// 3. 遍历获取到的列表来查找我们的Feature
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foreach (var rendererData in rendererDataList)
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{
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if (rendererData == null) continue;
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var feature = rendererData.rendererFeatures.OfType<PixelateFeature>().FirstOrDefault();
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if (feature != null)
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{
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pixelateFeature = feature;
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//Debug.Log("成功找到并缓存 pixelateFeature (通过反射)!");
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break;
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}
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}
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if (pixelateFeature == null)
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{
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Debug.LogError("在所有 RendererData 中都未找到 pixelateFeature。");
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}
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}
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[Button]
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public void SetFeatureActive(bool enable)
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{
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if (pixelateFeature != null)
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{
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pixelateFeature.SetActive(enable);
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}
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}
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[Button]
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public void SetPixelateStrength(float strengthX, float strengthY)
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{
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if (pixelateFeature != null)
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{
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pixelateFeature.settings.pixelateStrengthX = strengthX;
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pixelateFeature.settings.pixelateStrengthY = strengthY;
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pixelateFeature.pixelatePass.UpdateConfig(strengthX, strengthY);
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}
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else
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{
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Debug.LogError("Pixelate feature is not initialized.");
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}
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}
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}
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} |