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m_FrameInfluence: 0.1
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m_JitterScale: 1
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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--- !u!81 &342052444
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 342052442}
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m_Enabled: 1
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--- !u!20 &342052445
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Camera:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 342052442}
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m_Enabled: 1
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serializedVersion: 2
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m_ClearFlags: 1
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_NormalizedViewPortRect:
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serializedVersion: 2
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_Depth: 0
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m_CullingMask:
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serializedVersion: 2
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m_TargetTexture: {fileID: 0}
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m_TargetEye: 3
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &342052446
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 342052442}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.4338784, y: -0.18502262, z: 310.91315}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &354327107
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GameObject:
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m_ObjectHideFlags: 0
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@@ -7418,6 +7555,7 @@ MonoBehaviour:
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flashDeSaturateIntensity: 1
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flashContrast: 1
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flashColor: {r: 1, g: 1, b: 1, a: 1}
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blackFlashColor: {r: 0, g: 0, b: 0, a: 1}
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vignetteToggle: 0
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vignetteColor: {r: 0, g: 0, b: 0, a: 1}
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vignetteIntensity: 1
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@@ -11528,30 +11666,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 99971dd6462223c4596d435e8acdcfb8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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serializationData:
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SerializedFormat: 2
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SerializedBytes:
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ReferencedUnityObjects: []
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SerializedBytesString:
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Prefab: {fileID: 0}
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PrefabModificationsReferencedUnityObjects: []
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PrefabModifications: []
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SerializationNodes:
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- Name: gameInput
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Entry: 7
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Data: 0|GameInput, Assembly-CSharp
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- Name:
|
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Entry: 8
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Data:
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minSwipeDistance: 100
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swipeAngleThreshold: 1
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playerInput: {fileID: 1332204029}
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holdingTouch0: 0
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holdingTouch1: 0
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holdingTouch2: 0
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holdingTouch3: 0
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holdingSwipe0: 0
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holdingSwipe1: 0
|
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--- !u!114 &1332204029
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -18137,9 +18254,9 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 41b74e1b6f336454599ff14343cbdbb2, type: 3}
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m_Sprite: {fileID: 21300000, guid: 034ce3bb9f7346a42aca5cabd7bbe6c5, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 1
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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@@ -19807,3 +19924,4 @@ SceneRoots:
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- {fileID: 1806683416}
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- {fileID: 759709588}
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- {fileID: 570979741}
|
||||
- {fileID: 342052446}
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame
|
||||
if (fieldOfView.returnType == FlexibleReturnType.MiddleExecuting)
|
||||
{
|
||||
targetGameCamera.perspectiveAngle = fieldOfView.value;
|
||||
targetGameCamera.gameCamera.fieldOfView = fieldOfView.value;
|
||||
targetGameCamera.cam.fieldOfView = fieldOfView.value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using DG.Tweening;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.UI;
|
||||
using UniRx;
|
||||
@@ -13,7 +14,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public partial class GameCamera : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
|
||||
{
|
||||
[FormerlySerializedAs("camera")] public new Camera gameCamera;
|
||||
public Camera cam;
|
||||
public Transform rotationPoint;
|
||||
public Transform positionPoint;
|
||||
public Transform cameraTransform;
|
||||
@@ -40,7 +41,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
gameCamera.parentElement = parentElement;
|
||||
gameCamera.cameraViewType = cameraViewType;
|
||||
gameCamera.gameCamera.orthographic = cameraViewType == CameraViewType.Orthographic;
|
||||
gameCamera.cam.orthographic = cameraViewType == CameraViewType.Orthographic;
|
||||
gameCamera.perspectiveAngle = perspectiveAngle;
|
||||
gameCamera.orthographicSize = orthographicSize;
|
||||
gameCamera.cameraTransform = gameCamera.transform;
|
||||
@@ -55,7 +56,7 @@ namespace Ichni.RhythmGame
|
||||
//gameCamera.perspectiveOffset = 11f * ratioDifference;
|
||||
}
|
||||
|
||||
gameCamera.gameCamera.fieldOfView = perspectiveAngle + gameCamera.perspectiveOffset;
|
||||
gameCamera.cam.fieldOfView = perspectiveAngle + gameCamera.perspectiveOffset;
|
||||
return gameCamera;
|
||||
}
|
||||
|
||||
@@ -63,7 +64,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
base.AfterInitialize();
|
||||
//gameCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(cameraManager.uiCamera);
|
||||
GameManager.instance.backgroundController.backgroundCanvas.worldCamera = gameCamera;
|
||||
GameManager.instance.backgroundController.backgroundCanvas.worldCamera = cam;
|
||||
}
|
||||
|
||||
public override void SetDefaultSubmodules()
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public void ApplyExtension()
|
||||
{
|
||||
gameCamera.gameCamera.farClipPlane = farClipRange;
|
||||
gameCamera.cam.farClipPlane = farClipRange;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ namespace Ichni.RhythmGame
|
||||
public Vector3 offsetValue;
|
||||
public AnimationCurve offsetCurve;
|
||||
|
||||
Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.gameCamera.transform;
|
||||
Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.cam.transform;
|
||||
Tweener offsetTweener;
|
||||
|
||||
public CameraOffsetEffect(float duration, Vector3 offsetValue, AnimationCurve offsetCurve)
|
||||
|
||||
@@ -12,8 +12,9 @@ namespace Ichni.RhythmGame
|
||||
public Vector3 tiltValue;
|
||||
public AnimationCurve tiltCurve;
|
||||
|
||||
Transform gameCameraTransform => GameManager.instance.cameraManager.gameCamera.gameCamera.transform;
|
||||
GameCamera gameCamera=> GameManager.instance.cameraManager.gameCamera;
|
||||
Tweener tiltTweener;
|
||||
Tweener tiltBackTweener;
|
||||
|
||||
public CameraTiltEffect(float duration, Vector3 tiltValue, AnimationCurve tiltCurve)
|
||||
{
|
||||
@@ -26,17 +27,17 @@ namespace Ichni.RhythmGame
|
||||
public override void Recover()
|
||||
{
|
||||
tiltTweener?.Kill(true);
|
||||
gameCameraTransform.localEulerAngles = Vector3.zero;
|
||||
tiltBackTweener?.Kill(true);
|
||||
gameCamera.cam.transform.localEulerAngles = Vector3.zero;
|
||||
}
|
||||
|
||||
public override void PreExecute()
|
||||
{
|
||||
tiltTweener = gameCameraTransform.DOBlendableLocalRotateBy(tiltValue, duration, RotateMode.FastBeyond360).SetEase(tiltCurve).Play();
|
||||
tiltTweener = gameCamera.cam.transform.DOBlendableLocalRotateBy(tiltValue, duration, RotateMode.FastBeyond360).SetEase(tiltCurve).Play();
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
@@ -47,7 +48,7 @@ namespace Ichni.RhythmGame
|
||||
public override void Disrupt()
|
||||
{
|
||||
tiltTweener?.Kill();
|
||||
gameCameraTransform.DOLocalRotate(Vector3.zero, 0.4f).Play();
|
||||
tiltBackTweener = gameCamera.cam.transform.DOLocalRotate(Vector3.zero, 0.4f).SetEase(Ease.OutSine).Play();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
float distance = Vector2.Distance(inputScreenPosition, noteScreenPosition);
|
||||
|
||||
if (distance <= areaRadius * CurrentScreenRatio())
|
||||
if (distance <= areaRadius)
|
||||
{
|
||||
if (inputUnit is InputUnitSwipe swipe && note is Flick flick)
|
||||
{
|
||||
@@ -86,7 +86,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public override NoteJudgeUnit ConvertToGameType(NoteBase attachedNote)
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
#if UNITY_STANDALONE
|
||||
return new FullScreenNearTimeJudgeUnit(attachedNote);
|
||||
#elif UNITY_ANDROID || UNITY_IOS
|
||||
return new TouchAreaJudgeUnit(attachedNote, areaRadius);
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace Ichni.RhythmGame
|
||||
return true;
|
||||
}
|
||||
|
||||
Camera gameCamera = GameManager.instance.cameraManager.gameCamera.gameCamera;
|
||||
Camera gameCamera = GameManager.instance.cameraManager.gameCamera.cam;
|
||||
|
||||
foreach (Vector2 localDir in availableFlickDirections)
|
||||
{
|
||||
|
||||
@@ -345,9 +345,15 @@ namespace Ichni.RhythmGame
|
||||
|
||||
if (!isFirstJudged && GameManager.instance.songTime > exactJudgeTime + judgeIntervals.afterMiss)
|
||||
{
|
||||
Miss(exactJudgeTime + judgeIntervals.afterMiss);
|
||||
isFirstJudged = true;
|
||||
isFinalJudged = true;
|
||||
|
||||
foreach (EffectBase e in noteVisual.effectSubmodule.effectCollection["StartHold"])
|
||||
{
|
||||
e.Disrupt();
|
||||
}
|
||||
|
||||
Miss(exactJudgeTime + judgeIntervals.afterMiss);
|
||||
RemoveFromCheckingList();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -292,7 +292,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public Vector2 GetScreenPosition()
|
||||
{
|
||||
return GameManager.instance.cameraManager.gameCamera.gameCamera.WorldToScreenPoint(noteVisual.noteVisualPosition);
|
||||
return GameManager.instance.cameraManager.gameCamera.cam.WorldToScreenPoint(noteVisual.noteVisualPosition);
|
||||
}
|
||||
|
||||
protected virtual void SetJudgeArea()
|
||||
|
||||
@@ -50,11 +50,8 @@ namespace Ichni.RhythmGame
|
||||
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
|
||||
{
|
||||
float finalValue = trackPercent.value;
|
||||
if (finalValue > 1 && finalValue > Mathf.Floor(finalValue)) finalValue -= Mathf.Floor(finalValue);
|
||||
|
||||
if (isBeyond1)
|
||||
{
|
||||
finalValue -= Mathf.Floor(finalValue);
|
||||
}
|
||||
|
||||
trackPositioner.SetPercent(finalValue);
|
||||
}
|
||||
|
||||
@@ -55,6 +55,9 @@ public partial class BasePrefabsCollection : SerializedScriptableObject
|
||||
|
||||
public GameObject directionalSwipeInputMark;
|
||||
public GameObject genericSwipeInputMark;
|
||||
|
||||
public GameObject inputEndMark;
|
||||
public GameObject inputCanceledMark;
|
||||
}
|
||||
|
||||
public partial class BasePrefabsCollection
|
||||
|
||||
@@ -9,6 +9,7 @@ using Lean.Pool;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine.InputSystem.Controls;
|
||||
using UnityEngine.InputSystem.EnhancedTouch;
|
||||
using UnityEngine.UI;
|
||||
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
|
||||
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
|
||||
@@ -17,7 +18,7 @@ using TouchPhase = UnityEngine.InputSystem.TouchPhase;
|
||||
/// 为节奏游戏设计的输入管理器,处理多点触控并分发三种主要事件。
|
||||
/// 【重要】此版本内置了编辑器内的鼠标模拟功能,无需手机即可测试。
|
||||
/// </summary>
|
||||
public class GameInputManager : SerializedMonoBehaviour
|
||||
public class GameInputManager : MonoBehaviour
|
||||
{
|
||||
// =====================================================================
|
||||
// 可配置参数 (Configurable Parameters)
|
||||
@@ -41,7 +42,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
public Vector2 StartPosition;
|
||||
public float StartTime;
|
||||
public Vector2 LastSwipeDirection = Vector2.zero;
|
||||
public bool IsTapCandidate = true;
|
||||
public bool isFirstSwipe = true;
|
||||
}
|
||||
|
||||
private readonly Dictionary<int, TouchState> _activeTouches = new Dictionary<int, TouchState>();
|
||||
@@ -55,7 +56,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
#if UNITY_STANDALONE
|
||||
DOTween.SetTweensCapacity(200, 200);
|
||||
gameInput = new GameInput();
|
||||
gameInput.Game.Enable();
|
||||
@@ -65,6 +66,8 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
Debug.Log("已加载自定义按键绑定");
|
||||
}
|
||||
RegisterActionsInputs();
|
||||
#else
|
||||
Debug.Log("已启用真实触摸输入");
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -76,10 +79,19 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
}
|
||||
|
||||
// 使用预处理指令区分平台
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
#if UNITY_STANDALONE
|
||||
HandleHolding();
|
||||
#else
|
||||
ProcessRealTouchInput();
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
#if UNITY_STANDALONE
|
||||
|
||||
#else
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -103,21 +115,24 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
GameManager.instance.noteJudgeManager.SetNewInputUnitTouch(id, position);
|
||||
}
|
||||
|
||||
private void OnSwipe(int id, Vector2 position, bool isGeneric, Vector2 direction)
|
||||
private void OnSwipe(int id, Vector2 position, bool isGeneric, bool isFirst, Vector2 direction)
|
||||
{
|
||||
if (SettingsManager.instance.gameSettings.debugMode)
|
||||
{
|
||||
GenerateSwipeMark(id, position, isGeneric, direction);
|
||||
GenerateSwipeMark(id, position, isGeneric, isFirst, direction);
|
||||
|
||||
if(isFirst) Debug.Log($"划动开始 - ID: {id}, 位置: {position}, 方向: {direction}");
|
||||
else Debug.Log($"划动更新 - ID: {id}, 位置: {position}, 方向: {direction}");
|
||||
}
|
||||
|
||||
GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, direction);
|
||||
GameManager.instance.noteJudgeManager.SetNewInputUnitSwipe(id, position, isGeneric, isFirst, direction);
|
||||
}
|
||||
|
||||
// =====================================================================
|
||||
// 核心处理逻辑 (Core Processing Logic)
|
||||
// =====================================================================
|
||||
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
#if UNITY_STANDALONE
|
||||
/// <summary>
|
||||
/// 【仅在编辑器中运行】处理鼠标输入并模拟触摸事件。
|
||||
/// </summary>
|
||||
@@ -171,7 +186,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
}
|
||||
#endif
|
||||
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
#if UNITY_STANDALONE
|
||||
|
||||
public bool holdingTouch0;
|
||||
public bool holdingTouch1;
|
||||
@@ -269,22 +284,6 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
holdingSwipe0 = false;
|
||||
}
|
||||
};
|
||||
|
||||
/*gameInput.Game.Swipe1.performed += ctx =>
|
||||
{
|
||||
if (ctx.performed)
|
||||
{
|
||||
holdingSwipe1 = true;
|
||||
}
|
||||
};
|
||||
|
||||
gameInput.Game.Swipe1.canceled += ctx =>
|
||||
{
|
||||
if (ctx.canceled)
|
||||
{
|
||||
holdingSwipe1 = false;
|
||||
}
|
||||
};*/
|
||||
}
|
||||
|
||||
private void HandleHolding()
|
||||
@@ -318,12 +317,6 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
Vector2 inputPosition = new Vector2(Screen.width * 0.5f, 200f);
|
||||
OnSwipe(0, inputPosition, true, Vector2.zero);
|
||||
}
|
||||
|
||||
/*if (holdingSwipe1)
|
||||
{
|
||||
Vector2 inputPosition = new Vector2(600 + Screen.width * 0.5f, 200f);
|
||||
OnSwipe(3, inputPosition, true, Vector2.zero);
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -357,6 +350,8 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
TouchId = touchId,
|
||||
StartPosition = position,
|
||||
StartTime = Time.time,
|
||||
LastSwipeDirection = Vector2.zero,
|
||||
isFirstSwipe = true
|
||||
};
|
||||
_activeTouches[touchId] = newState;
|
||||
OnTap(touchId, position);
|
||||
@@ -367,7 +362,8 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
if (_activeTouches.TryGetValue(touchId, out TouchState movedState))
|
||||
{
|
||||
OnTouch(touchId, position);
|
||||
DetectSwipe(movedState, position);
|
||||
DetectSwipe(movedState, _activeTouches[touchId].isFirstSwipe, position);
|
||||
//_activeTouches[touchId].isFirstSwipe = false;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -382,6 +378,10 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
if (_activeTouches.ContainsKey(touchId))
|
||||
{
|
||||
_activeTouches.Remove(touchId);
|
||||
if (SettingsManager.instance.gameSettings.debugMode)
|
||||
{
|
||||
GenerateEndMark(position);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -389,6 +389,10 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
if (_activeTouches.ContainsKey(touchId))
|
||||
{
|
||||
_activeTouches.Remove(touchId);
|
||||
if (SettingsManager.instance.gameSettings.debugMode)
|
||||
{
|
||||
GenerateCanceledMark(position);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -397,7 +401,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
/// <summary>
|
||||
/// 检测划动逻辑 (无需修改)
|
||||
/// </summary>
|
||||
private void DetectSwipe(TouchState state, Vector2 currentPosition)
|
||||
private void DetectSwipe(TouchState state, bool isFirst, Vector2 currentPosition)
|
||||
{
|
||||
Vector2 swipeVector = currentPosition - state.StartPosition;
|
||||
if (swipeVector.magnitude < minSwipeDistance) return;
|
||||
@@ -407,7 +411,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
// 检查是否是新的划动方向
|
||||
if (Vector2.Dot(direction, state.LastSwipeDirection) <= swipeAngleThreshold)
|
||||
{
|
||||
OnSwipe(state.TouchId, state.StartPosition, false, direction);
|
||||
OnSwipe(state.TouchId, state.StartPosition, false, isFirst, direction);
|
||||
state.LastSwipeDirection = direction;
|
||||
state.StartPosition = currentPosition;
|
||||
state.StartTime = Time.time;
|
||||
@@ -461,13 +465,13 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
ss.Play();
|
||||
}
|
||||
|
||||
private void GenerateSwipeMark(int id, Vector2 pos, bool isGeneric, Vector2 direction)
|
||||
private void GenerateSwipeMark(int id, Vector2 pos, bool isGeneric, bool isFirst, Vector2 direction)
|
||||
{
|
||||
GameObject markPrefab = isGeneric
|
||||
? GameManager.instance.basePrefabs.genericSwipeInputMark
|
||||
: GameManager.instance.basePrefabs.directionalSwipeInputMark;
|
||||
|
||||
RectTransform mark = LeanPool.Spawn(markPrefab, GameManager.instance.judgeHintCanvas.transform). GetComponent<RectTransform>();
|
||||
RectTransform mark = LeanPool.Spawn(markPrefab, GameManager.instance.judgeHintCanvas.transform).GetComponent<RectTransform>();
|
||||
|
||||
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out Vector2 uiPosition))
|
||||
@@ -479,7 +483,7 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
Sequence ss = DOTween.Sequence();
|
||||
ss.OnStart(() =>
|
||||
{
|
||||
mark.GetComponent<Image>().color = Color.white;
|
||||
mark.GetComponent<Image>().color = isFirst ? Color.red : Color.white;
|
||||
mark.localScale = Vector3.zero;
|
||||
});
|
||||
ss.Join(mark.GetComponent<Image>().DOFade(0, 0.25f));
|
||||
@@ -488,4 +492,50 @@ public class GameInputManager : SerializedMonoBehaviour
|
||||
ss.SetUpdate(true);
|
||||
ss.Play();
|
||||
}
|
||||
|
||||
private void GenerateEndMark(Vector2 pos)
|
||||
{
|
||||
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
|
||||
RectTransform mark = LeanPool.Spawn(GameManager.instance.basePrefabs.inputEndMark, canvasRect).GetComponent<RectTransform>();
|
||||
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out Vector2 uiPosition))
|
||||
{
|
||||
mark.anchoredPosition = uiPosition;
|
||||
}
|
||||
|
||||
Sequence ss = DOTween.Sequence();
|
||||
ss.OnStart(() =>
|
||||
{
|
||||
mark.GetComponent<Image>().color = Color.white;
|
||||
mark.localScale = Vector3.one * 5f;
|
||||
});
|
||||
ss.Join(mark.GetComponent<Image>().DOFade(0, 0.25f));
|
||||
ss.Join(mark.DOScale(0, 0.25f));
|
||||
ss.OnComplete(() => LeanPool.Despawn(mark.gameObject));
|
||||
ss.SetUpdate(true);
|
||||
ss.Play();
|
||||
}
|
||||
|
||||
private void GenerateCanceledMark(Vector2 pos)
|
||||
{
|
||||
RectTransform canvasRect = GameManager.instance.judgeHintCanvas.GetComponent<RectTransform>();
|
||||
RectTransform mark = LeanPool.Spawn(GameManager.instance.basePrefabs.inputCanceledMark, canvasRect).GetComponent<RectTransform>();
|
||||
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, pos, null, out Vector2 uiPosition))
|
||||
{
|
||||
mark.anchoredPosition = uiPosition;
|
||||
}
|
||||
|
||||
Sequence ss = DOTween.Sequence();
|
||||
ss.OnStart(() =>
|
||||
{
|
||||
mark.GetComponent<Image>().color = Color.white;
|
||||
mark.localScale = Vector3.one * 5f;
|
||||
});
|
||||
ss.Join(mark.GetComponent<Image>().DOFade(0, 0.25f));
|
||||
ss.Join(mark.DOScale(0, 0.25f));
|
||||
ss.OnComplete(() => LeanPool.Despawn(mark.gameObject));
|
||||
ss.SetUpdate(true);
|
||||
ss.Play();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,9 +188,9 @@ namespace Ichni
|
||||
}
|
||||
}
|
||||
|
||||
public void SetNewInputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, Vector2 delta)
|
||||
public void SetNewInputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, bool isFirst, Vector2 delta)
|
||||
{
|
||||
InputUnitSwipe inputUnitSwipe = new InputUnitSwipe(fingerId, inputPosition, isGeneric, delta);
|
||||
InputUnitSwipe inputUnitSwipe = new InputUnitSwipe(fingerId, inputPosition, isGeneric, isFirst, delta);
|
||||
if(!inputUnitSwipeList.Exists(x => x.fingerId == fingerId))
|
||||
{
|
||||
inputUnitSwipeList.Add(inputUnitSwipe);
|
||||
@@ -304,12 +304,13 @@ namespace Ichni
|
||||
{
|
||||
public Vector2 swipeDirection;
|
||||
public bool isGeneric;
|
||||
|
||||
public InputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, Vector2 swipeDirection)
|
||||
public bool isFirst;
|
||||
public InputUnitSwipe(int fingerId, Vector2 inputPosition, bool isGeneric, bool isFirst, Vector2 swipeDirection)
|
||||
{
|
||||
this.fingerId = fingerId;
|
||||
this.inputPosition = inputPosition;
|
||||
this.isGeneric = isGeneric;
|
||||
this.isFirst = isFirst;
|
||||
this.swipeDirection = swipeDirection.normalized;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -22,6 +23,13 @@ namespace Ichni
|
||||
SetPixelateStrength(Screen.width, Screen.height);
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
FindAndCacheFeatureWithReflection();
|
||||
SetFeatureActive(false);
|
||||
SetPixelateStrength(Screen.width, Screen.height);
|
||||
}
|
||||
|
||||
private void FindAndCacheFeatureWithReflection()
|
||||
{
|
||||
var pipelineAsset = GraphicsSettings.currentRenderPipeline as UniversalRenderPipelineAsset;
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Ichni
|
||||
public static Vector2 WorldPointToScreenPoint(Vector3 worldPoint)
|
||||
{
|
||||
// Camera.main 世界摄像机
|
||||
Vector2 screenPoint = GameManager.instance.cameraManager.gameCamera.gameCamera.WorldToScreenPoint(worldPoint);
|
||||
Vector2 screenPoint = GameManager.instance.cameraManager.gameCamera.cam.WorldToScreenPoint(worldPoint);
|
||||
return screenPoint;
|
||||
}
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace Ichni
|
||||
{
|
||||
// Camera.main 世界摄像机
|
||||
Vector3 position = new Vector3(screenPoint.x, screenPoint.y, planeZ);
|
||||
Vector3 worldPoint = GameManager.instance.cameraManager.gameCamera.gameCamera.ScreenToWorldPoint(position);
|
||||
Vector3 worldPoint = GameManager.instance.cameraManager.gameCamera.cam.ScreenToWorldPoint(position);
|
||||
return worldPoint;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ MonoBehaviour:
|
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m_Script: {fileID: 11500000, guid: f41bcf9b1f0eb6446907e2c52c9f2d39, type: 3}
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m_Name: PixelateFeature
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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settings:
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pixelateShader: {fileID: 4800000, guid: 272e7eef87baea8408e583d2670e66dd, type: 3}
|
||||
pixelateStrengthX: 1794.0509
|
||||
@@ -30,7 +30,7 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3}
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m_Name: SSAO
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m_EditorClassIdentifier:
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m_Active: 1
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m_Active: 0
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m_Settings:
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AOMethod: 1
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Downsample: 0
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|
||||
8
Assets/Sprites/Illustrations/Chapter 0/AI.meta
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fileFormatVersion: 2
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guid: a45507093910f304ba3700880233ff37
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Sprites/Illustrations/Chapter 0/AI/00047-1476550617.png
Normal file
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After Width: | Height: | Size: 2.5 MiB |
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 0e51a07826521334291c8c2bd2e5c764
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guid: ab29b4b183ba27e43bbfd92589405af7
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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BIN
Assets/Sprites/Illustrations/Chapter 0/AI/00059-2643385900.png
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After Width: | Height: | Size: 2.7 MiB |
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 362e902a96cac7449910aa293e0790f8
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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BIN
Assets/Sprites/Illustrations/Chapter 0/AI/00069-2218831294.png
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After Width: | Height: | Size: 2.7 MiB |
@@ -1,5 +1,5 @@
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8
Assets/Sprites/Illustrations/Characters.meta
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fileFormatVersion: 2
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guid: b29d0af8288b0a144befb86be86c409c
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folderAsset: yes
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userData:
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assetBundleVariant:
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spritePixelsToUnits: 100
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androidETC2FallbackOverride: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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sprites: []
|
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outline: []
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bones: []
|
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AssetBundleManifest:
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HashAppended: 0
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ClassTypes:
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- Class: 1
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|
||||
@@ -35,7 +35,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
private bool IsMouseOver()
|
||||
{
|
||||
//Raycast to check if mouse is over the object
|
||||
Ray ray = GameManager.instance.cameraManager.gameCamera.gameCamera.ScreenPointToRay(Mouse.current.position.ReadValue());
|
||||
Ray ray = GameManager.instance.cameraManager.gameCamera.cam.ScreenPointToRay(Mouse.current.position.ReadValue());
|
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if (Physics.Raycast(ray, out RaycastHit hit))
|
||||
{
|
||||
if (hit.collider == triggerCollider)
|
||||
|
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@@ -69,7 +69,7 @@ Material:
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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