92 lines
3.2 KiB
C#
92 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using I2.Loc;
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using UnityEngine;
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using Ichni.UI;
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using Michsky.MUIP;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine.UI;
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namespace Ichni.RhythmGame
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{
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public class SummaryPageCanvas : UIPageBase
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{
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[Title("Song Information")]
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public TMP_Text songNameText;
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public TMP_Text composerText;
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[Title("Illustration")]
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public Image illustrationImage;
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[Title("Character")]
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public Image characterImage;
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public TMP_Text characterNameText;
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public TMP_Text sentenceText;
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[Title("Difficulty")]
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public TMP_Text difficultyText;
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public TMP_Text levelText;
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[Title("ChartInfo")]
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public TMP_Text illustratorText;
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public TMP_Text chartDesignerText;
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public TMP_Text songLengthText;
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public TMP_Text bpmText;
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[Title("Accuracy")]
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public TMP_Text accuracyText;
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[Title("Game Records")]
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public TMP_Text perfectCountText;
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public TMP_Text goodCountText;
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public TMP_Text badCountText;
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public TMP_Text missCountText;
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public TMP_Text maxComboText;
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[Title("ResultGraph")]
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public ResultGraph resultGraph;
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[Title("Return")]
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public Button shareButton;
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public Button restartButton;
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public Button backButton;
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public void SetUpSummary()
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{
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InformationTransistor info = InformationTransistor.instance;
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songNameText.text = info.song.songName;
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composerText.text = info.song.composer;
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illustrationImage.sprite = info.song.illustration;
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characterNameText.GetComponent<Localize>().SetTerm("Characters/Soullies");
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sentenceText.GetComponent<Localize>().SetTerm("Sentences/Soullies_Summary_Sentence_0");
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difficultyText.text = info.difficulty.GetDifficultyName();
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levelText.text = info.difficulty.difficultyValue.ToString();
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chartDesignerText.text = info.difficulty.charterName;
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illustratorText.text = info.song.illustratorName;
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songLengthText.text = System.TimeSpan.FromSeconds(info.songLength).ToString(@"m\:ss");
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bpmText.text = info.bpm.ToString("F1");
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PlayingRecorder recorder = GameManager.Instance.playingRecorder;
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perfectCountText.text = recorder.perfectCount.ToString();
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goodCountText.text = recorder.goodCount.ToString();
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badCountText.text = recorder.badCount.ToString();
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missCountText.text = recorder.missCount.ToString();
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accuracyText.text = recorder.accuracy.ToString("F2") + "%";
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maxComboText.text = recorder.maxCombo.ToString();
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resultGraph.Initialize(recorder.resultData);
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restartButton.onClick.RemoveAllListeners();
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restartButton.onClick.AddListener(GameManager.RestartGame);
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backButton.onClick.RemoveAllListeners();
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backButton.onClick.AddListener(GameManager.ReturnToMenu);
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}
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}
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} |