Files
ichni_Official/Assets/Scripts/Online/Util/EditorFileLogger.cs
2026-06-18 18:03:47 +08:00

130 lines
3.4 KiB
C#

namespace IchniOnline.Online.Util
{
using System;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
public static class EditorFileLogger
{
private static readonly object LockObj = new();
private static StreamWriter writer;
static EditorFileLogger()
{
try
{
string logDir = Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.Desktop),
"UnityEditorLogs");
Directory.CreateDirectory(logDir);
string logFile = Path.Combine(
logDir,
$"Editor_{DateTime.Now:yyyyMMdd_HHmmss}.log");
writer = new StreamWriter(
new FileStream(
logFile,
FileMode.Create,
FileAccess.Write,
FileShare.ReadWrite,
4096,
FileOptions.WriteThrough),
Encoding.UTF8);
writer.AutoFlush = true;
Application.logMessageReceivedThreaded += OnLog;
EditorApplication.quitting += Shutdown;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
WriteLine("====================================");
WriteLine($"Unity Version : {Application.unityVersion}");
WriteLine($"Project : {Application.productName}");
WriteLine($"Started : {DateTime.Now:yyyy-MM-dd HH:mm:ss.fff}");
WriteLine("====================================");
}
catch (Exception e)
{
Debug.LogException(e);
}
}
private static void OnPlayModeStateChanged(PlayModeStateChange state)
{
switch (state)
{
case PlayModeStateChange.ExitingEditMode:
WriteLine("[EDITOR] >>> Preparing To Enter Play Mode");
break;
case PlayModeStateChange.EnteredPlayMode:
WriteLine("[EDITOR] >>> Entered Play Mode");
break;
case PlayModeStateChange.ExitingPlayMode:
WriteLine("[EDITOR] <<< Exiting Play Mode");
break;
case PlayModeStateChange.EnteredEditMode:
WriteLine("[EDITOR] <<< Returned To Edit Mode");
break;
}
}
private static void OnLog(
string condition,
string stackTrace,
LogType type)
{
lock (LockObj)
{
if (writer == null)
return;
writer.WriteLine(
$"[{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff}] [{type}] {condition}");
if (!string.IsNullOrWhiteSpace(stackTrace))
{
writer.WriteLine(stackTrace);
}
writer.Flush();
}
}
private static void WriteLine(string message)
{
lock (LockObj)
{
if (writer == null)
return;
writer.WriteLine(
$"[{DateTime.Now:yyyy-MM-dd HH:mm:ss.fff}] {message}");
writer.Flush();
}
}
private static void Shutdown()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
EditorApplication.quitting -= Shutdown;
Application.logMessageReceivedThreaded -= OnLog;
lock (LockObj)
{
writer?.Flush();
writer?.Dispose();
writer = null;
}
}
}
}