38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using Sirenix.OdinInspector;
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using UniRx;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class ElementFolder : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
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{
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#region [包含对象] Sub-Elements
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public List<Track> trackList;
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#endregion
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#region [子模块接口] Submodules
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public TransformSubmodule transformSubmodule { get; set; }
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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#endregion
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#region [生命周期] Lifecycle & Factory
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public static ElementFolder GenerateElement(string name, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
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{
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ElementFolder elementFolder = Instantiate(GameManager.Instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
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elementFolder.Initialize(name, id, tags, isFirstGenerated, parentElement);
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return elementFolder;
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}
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public override void SetDefaultSubmodules()
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{
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transformSubmodule = new TransformSubmodule(this);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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}
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#endregion
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}
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} |