Storyline+Dialog初步
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13
Packages/io.continis.subassets/Runtime/ISubAssetAware.cs
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13
Packages/io.continis.subassets/Runtime/ISubAssetAware.cs
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using UnityEngine;
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namespace SubAssetsToolbox
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{
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/// <summary>
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/// Implement this interface in your ScriptableObjects, to make them compatible with the editor workflows of SubAssets Toolbox.
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/// </summary>
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public interface ISubAssetAware
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{
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public void AddSubAsset(Object newSubAsset);
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public void RemoveSubAsset(Object removedSubAsset);
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}
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}
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