Storyline+Dialog初步
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13
Packages/io.continis.subassets/Runtime/ISubAssetAware.cs
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13
Packages/io.continis.subassets/Runtime/ISubAssetAware.cs
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using UnityEngine;
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namespace SubAssetsToolbox
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{
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/// <summary>
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/// Implement this interface in your ScriptableObjects, to make them compatible with the editor workflows of SubAssets Toolbox.
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/// </summary>
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public interface ISubAssetAware
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{
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public void AddSubAsset(Object newSubAsset);
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public void RemoveSubAsset(Object removedSubAsset);
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}
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}
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fileFormatVersion: 2
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guid: c7022673594b440fb6065b51d03bd283
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timeCreated: 1720126068
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AssetOrigin:
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serializedVersion: 1
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productId: 284154
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packageName: SubAssets Toolbox
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packageVersion: 1.1.0
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assetPath: Packages/io.continis.subassets/Runtime/ISubAssetAware.cs
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uploadId: 869944
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@@ -0,0 +1,14 @@
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{
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"name": "SubAssetsToolbox.Runtime",
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"rootNamespace": "SubAssetsToolbox",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,14 @@
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fileFormatVersion: 2
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guid: 4fe8e68b5bc1841d0906774ad72212e0
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 284154
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packageName: SubAssets Toolbox
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packageVersion: 1.1.0
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assetPath: Packages/io.continis.subassets/Runtime/SubAssetsToolbox.Runtime.asmdef
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uploadId: 869944
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