阶段性完成

This commit is contained in:
SoulliesOfficial
2026-07-25 13:27:53 -04:00
parent de70870682
commit a34461d31f
121 changed files with 7022 additions and 4111 deletions

View File

@@ -15,7 +15,7 @@ namespace Ichni.Menu
public override void Initialize()
{
mainVolumeModifier.SetUp(gameSettings.masterVolume, 10, "Menu UI/Settings_Master_Volume");
mainVolumeModifier.SetUp(gameSettings.masterVolume, 10);
mainVolumeModifier.SetMinMax(0, 100);
mainVolumeModifier.updateValueAction = () =>
{
@@ -23,7 +23,7 @@ namespace Ichni.Menu
SettingsManager.instance.ApplyAudioSettings();
};
musicVolumeModifier.SetUp(gameSettings.musicVolume, 10, "Menu UI/Settings_Music_Volume");
musicVolumeModifier.SetUp(gameSettings.musicVolume, 10);
musicVolumeModifier.SetMinMax(0, 100);
musicVolumeModifier.updateValueAction = () =>
{
@@ -31,7 +31,7 @@ namespace Ichni.Menu
SettingsManager.instance.ApplyAudioSettings();
};
sfxVolumeModifier.SetUp(gameSettings.soundEffectVolume, 10, "Menu UI/Settings_SFX_Volume");
sfxVolumeModifier.SetUp(gameSettings.soundEffectVolume, 10);
sfxVolumeModifier.SetMinMax(0, 100);
sfxVolumeModifier.updateValueAction = () =>
{
@@ -39,7 +39,7 @@ namespace Ichni.Menu
SettingsManager.instance.ApplyAudioSettings();
};
uiVolumeModifier.SetUp(gameSettings.uiVolume, 10, "Menu UI/Settings_UI_Volume");
uiVolumeModifier.SetUp(gameSettings.uiVolume, 10);
uiVolumeModifier.SetMinMax(0, 100);
uiVolumeModifier.updateValueAction = () =>
{
@@ -47,8 +47,7 @@ namespace Ichni.Menu
SettingsManager.instance.ApplyAudioSettings();
};
inGameAudioEffectsSwitch.SetUp(gameSettings.enableInGameAudioEffects,
"Menu UI/Settings_InGame_Audio_Effects");
inGameAudioEffectsSwitch.SetUp(gameSettings.enableInGameAudioEffects);
inGameAudioEffectsSwitch.updateValueAction = () =>
{
gameSettings.enableInGameAudioEffects = inGameAudioEffectsSwitch.GetValue();

View File

@@ -13,19 +13,19 @@ namespace Ichni.Menu
public override void Initialize()
{
debugModeSwitch.SetUp(gameSettings.debugMode, "Menu UI/Settings_Debug_Mode");
debugModeSwitch.SetUp(gameSettings.debugMode);
debugModeSwitch.updateValueAction = () =>
{
gameSettings.debugMode = debugModeSwitch.GetValue();
};
judgeTypeSwitch.SetUp(gameSettings.judgeType, "Menu UI/Settings_Judge_Type");
judgeTypeSwitch.SetUp(gameSettings.judgeType);
judgeTypeSwitch.updateValueAction = () =>
{
gameSettings.judgeType = judgeTypeSwitch.GetValue();
};
autoPlaySwitch.SetUp(gameSettings.autoPlay, "Menu UI/Settings_Auto_Play");
autoPlaySwitch.SetUp(gameSettings.autoPlay);
autoPlaySwitch.updateValueAction = () =>
{
gameSettings.autoPlay = autoPlaySwitch.GetValue();
@@ -39,4 +39,4 @@ namespace Ichni.Menu
autoPlaySwitch.SetValue(gameSettings.autoPlay);
}
}
}
}

View File

@@ -9,7 +9,7 @@ namespace Ichni.UI
public Dropdown languageDropdown;
public override void Initialize()
{
offsetEditorButton.SetUp("Menu UI/Settings_Offset_Editor", "", "Menu UI/Settings_Enter");
offsetEditorButton.SetUp();
offsetEditorButton.updateValueAction = () =>
{
gameObject.SetActive(false);
@@ -19,7 +19,10 @@ namespace Ichni.UI
MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
};
languageDropdown.SetUp(SettingsManager.instance.GetLanguageDropdownIndex(), MenuManager.instance.displayLanguageList, "Menu UI/Settings_Language");
// 语言列表采用各语言的自称(例如日本語、한국어),不应随当前 Locale 再次翻译。
languageDropdown.SetUpRuntime(
SettingsManager.instance.GetLanguageDropdownIndex(),
MenuManager.instance.displayLanguageList);
languageDropdown.updateValueAction = () =>
{
SettingsManager.instance.SetLanguageByDropdownIndex(languageDropdown.selectedIndex);

View File

@@ -8,32 +8,34 @@ namespace Ichni.Menu
{
public class GraphicsSettingsWindow : SettingsWindow
{
private static readonly List<string> QualityPresetOptions = new List<string>
private const string UiTable = "UI";
private static readonly string[] QualityPresetKeys =
{
"Performant",
"Balanced",
"High Fidelity"
"ui_settings_quality_performance",
"ui_settings_quality_balanced",
"ui_settings_quality_high_fidelity"
};
private static readonly List<string> DisplayModeOptions = new List<string>
private static readonly string[] BloomQualityKeys =
{
"Fullscreen",
"Borderless Fullscreen",
"Windowed"
"ui_settings_bloom_off",
"ui_settings_bloom_performance",
"ui_settings_bloom_standard"
};
private static readonly List<string> BloomQualityOptions = new List<string>
private static readonly string[] VfxQualityKeys =
{
"Off",
"Performance",
"Standard"
"ui_settings_vfx_low",
"ui_settings_vfx_medium",
"ui_settings_vfx_high"
};
private static readonly List<string> VfxQualityOptions = new List<string>
private static readonly string[] DisplayModeKeys =
{
"Low",
"Medium",
"High"
"ui_settings_display_fullscreen",
"ui_settings_display_borderless_fullscreen",
"ui_settings_display_windowed"
};
private readonly List<Vector2Int> _availableDisplayResolutions = new List<Vector2Int>();
@@ -52,15 +54,14 @@ namespace Ichni.Menu
public override void Initialize()
{
qualityPresetDropdown.SetUp((int)gameSettings.graphicsQualityPreset, QualityPresetOptions,
"Menu UI/Settings_Quality_Preset");
qualityPresetDropdown.SetUpLocalized((int)gameSettings.graphicsQualityPreset, UiTable, QualityPresetKeys);
qualityPresetDropdown.updateValueAction = () =>
{
gameSettings.graphicsQualityPreset = (GraphicsQualityPreset)qualityPresetDropdown.selectedIndex;
SettingsManager.instance.ApplyGraphicSettings();
};
renderScaleModifier.SetUp(gameSettings.renderScaleLevel, 1, "Menu UI/Settings_Render_Scale");
renderScaleModifier.SetUp(gameSettings.renderScaleLevel, 1);
renderScaleModifier.SetMinMax(0, 5);
renderScaleModifier.updateValueAction = () =>
{
@@ -68,7 +69,7 @@ namespace Ichni.Menu
SettingsManager.instance.ApplyGraphicSettings();
};
targetFrameModifier.SetUp(gameSettings.targetFrame, 30, "Menu UI/Settings_Target_Frame");
targetFrameModifier.SetUp(gameSettings.targetFrame, 30);
targetFrameModifier.SetMinMax(30, 120);
targetFrameModifier.updateValueAction = () =>
{
@@ -119,21 +120,21 @@ namespace Ichni.Menu
return;
}
postProcessingSwitch.SetUp(gameSettings.enablePostProcessing, preservePrefabTitle: true);
postProcessingSwitch.SetUp(gameSettings.enablePostProcessing);
postProcessingSwitch.updateValueAction = () =>
{
gameSettings.enablePostProcessing = postProcessingSwitch.GetValue();
SettingsManager.instance.ApplyPostProcessingSettings();
};
bloomQualityDropdown.SetUp((int)gameSettings.bloomQuality, BloomQualityOptions, preservePrefabTitle: true);
bloomQualityDropdown.SetUpLocalized((int)gameSettings.bloomQuality, UiTable, BloomQualityKeys);
bloomQualityDropdown.updateValueAction = () =>
{
gameSettings.bloomQuality = (BloomQuality)bloomQualityDropdown.selectedIndex;
SettingsManager.instance.ApplyPostProcessingSettings();
};
vfxQualityDropdown.SetUp((int)gameSettings.vfxQuality, VfxQualityOptions, preservePrefabTitle: true);
vfxQualityDropdown.SetUpLocalized((int)gameSettings.vfxQuality, UiTable, VfxQualityKeys);
vfxQualityDropdown.updateValueAction = () =>
{
gameSettings.vfxQuality = (VfxQuality)vfxQualityDropdown.selectedIndex;
@@ -145,23 +146,21 @@ namespace Ichni.Menu
{
BuildDisplayResolutionOptions();
vSyncSwitch.SetUp(gameSettings.vSyncEnabled, "Menu UI/Settings_VSync");
vSyncSwitch.SetUp(gameSettings.vSyncEnabled);
vSyncSwitch.updateValueAction = () =>
{
gameSettings.vSyncEnabled = vSyncSwitch.GetValue();
SettingsManager.instance.ApplyDisplaySettings();
};
displayModeDropdown.SetUp((int)gameSettings.displayMode, DisplayModeOptions,
"Menu UI/Settings_Display_Mode");
displayModeDropdown.SetUpLocalized((int)gameSettings.displayMode, UiTable, DisplayModeKeys);
displayModeDropdown.updateValueAction = () =>
{
gameSettings.displayMode = (GraphicsDisplayMode)displayModeDropdown.selectedIndex;
SettingsManager.instance.ApplyDisplaySettings();
};
displayResolutionDropdown.SetUp(GetDisplayResolutionIndex(), _displayResolutionOptions,
"Menu UI/Settings_Display_Resolution");
displayResolutionDropdown.SetUpRuntime(GetDisplayResolutionIndex(), _displayResolutionOptions);
displayResolutionDropdown.updateValueAction = () =>
{
Vector2Int resolution = _availableDisplayResolutions[displayResolutionDropdown.selectedIndex];

View File

@@ -25,10 +25,10 @@ namespace Ichni.Menu
foreach (RebindActionData data in rebindActions["Keyboard"])
{
// 在C# 8.0+ 中,可以使用静态匿名函数来避免闭包分配
data.rebindButton.SetUp(data.title, data.subtitle, data.actionName, data.bindingIndex);
data.rebindButton.SetUp(data.actionName, data.bindingIndex);
}
resetButton.SetUp("Menu UI/Settings_ResetRebinding", "", "Menu UI/Settings_Confirm");
resetButton.SetUp();
resetButton.updateValueAction = ResetAllBindings;
}
@@ -114,9 +114,6 @@ namespace Ichni.Menu
[System.Serializable]
public class RebindActionData
{
public string title;
[FormerlySerializedAs("description")] public string subtitle;
[Tooltip("必须与Input Actions Asset中的Action名称完全匹配")]
public string actionName;
@@ -132,4 +129,4 @@ namespace Ichni.Menu
}
}
}
}