38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using Ichni.Menu;
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using UnityEngine;
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namespace Ichni.UI
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{
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public class GamePlaySettingsWindow : SettingsWindow
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{
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public TextButton offsetEditorButton;
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public Dropdown languageDropdown;
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public override void Initialize()
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{
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offsetEditorButton.SetUp();
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offsetEditorButton.updateValueAction = () =>
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{
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gameObject.SetActive(false);
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MenuManager.instance.settingsUIPage.offsetEditor.gameObject.SetActive(true);
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MenuManager.instance.settingsUIPage.offsetEditor.offsetEditingContainer.SetActive(true);
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MenuManager.instance.settingsUIPage.offsetEditor.Play();
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MenuManager.instance.settingsUIPage.settingsWindowController.buttonsContainer.gameObject.SetActive(false);
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};
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// 语言列表采用各语言的自称(例如日本語、한국어),不应随当前 Locale 再次翻译。
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languageDropdown.SetUpRuntime(
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SettingsManager.instance.GetLanguageDropdownIndex(),
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MenuManager.instance.displayLanguageList);
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languageDropdown.updateValueAction = () =>
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{
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SettingsManager.instance.SetLanguageByDropdownIndex(languageDropdown.selectedIndex);
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};
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}
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public override void SetValuesFromSettings()
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{
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languageDropdown.SetValue(SettingsManager.instance.GetLanguageDropdownIndex());
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}
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}
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}
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