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Assets/Scripts/UI/Base/UiExpandingContoursEffect.cs
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56
Assets/Scripts/UI/Base/UiExpandingContoursEffect.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.UI
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{
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/// <summary>
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/// 将装饰性 UI Image 纳入「UI 效果」图形设置。
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/// <para>
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/// 此组件应只挂在使用 <c>UI_ExpandingContours</c> 等可选视觉 Shader 的 Image 上。
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/// 关闭设置时仅禁用目标 Image 的绘制,不会停用 GameObject,因此布局与子物体状态不受影响。
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/// 目标应为不承载输入的装饰性 Image。
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/// </para>
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/// <para>
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/// 新增同类 UI 特效时,只需在对应 Image 上添加本组件;无需再在 SettingsManager 中硬编码页面或物体名称。
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/// </para>
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/// </summary>
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Graphic))]
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public sealed class UiExpandingContoursEffect : MonoBehaviour
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{
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[SerializeField] private Graphic targetGraphic;
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private void Reset()
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{
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targetGraphic = GetComponent<Graphic>();
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}
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private void Awake()
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{
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if (targetGraphic == null)
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{
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targetGraphic = GetComponent<Graphic>();
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}
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}
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private void OnEnable()
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{
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// 页面首次显示或从隐藏状态恢复时,重新读取已经加载的玩家设置。
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bool enableUiEffects = SettingsManager.instance?.settingsSaveData?.enableUiEffects ?? true;
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ApplyEnabledState(enableUiEffects);
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}
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/// <summary>
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/// 设置目标 Image 是否参与绘制。由 SettingsManager 在载入存档、场景切换和玩家切换开关时调用。
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/// </summary>
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public void ApplyEnabledState(bool enableUiEffects)
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{
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if (targetGraphic == null)
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{
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targetGraphic = GetComponent<Graphic>();
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}
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targetGraphic.enabled = enableUiEffects;
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}
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}
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}
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2
Assets/Scripts/UI/Base/UiExpandingContoursEffect.cs.meta
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2
Assets/Scripts/UI/Base/UiExpandingContoursEffect.cs.meta
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fileFormatVersion: 2
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guid: e47bc8701d1c446184bf62bffaf104f2
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