发包版本

This commit is contained in:
SoulliesOfficial
2026-07-26 09:32:51 -04:00
parent a00046128d
commit 923fc5359f
124 changed files with 1252 additions and 387 deletions

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@@ -109,6 +109,19 @@ namespace Ichni
/// </summary>
public VfxQuality vfxQuality = VfxQuality.High;
/// <summary>
/// UI 特效总开关。当前控制使用 <c>UI_ExpandingContours</c> Shader 的装饰性 Image
/// 关闭后会停止这些 Image 的绘制,以降低选曲与设置页面在移动设备上的 GPU 开销。
/// </summary>
public bool enableUiEffects = true;
/// <summary>
/// UI 特效开关的迁移标记。
/// 早于该字段的 ES3 存档没有此标记SettingsManager 读取到 false 时会将 UI 特效安全地初始化为开启,
/// 从而保证新增设置不会在旧存档中意外以关闭状态首次出现。
/// </summary>
public bool uiEffectsSettingInitialized;
// Desktop display settings. These values are saved on every platform but only applied on PC and in the Unity Editor.
public bool vSyncEnabled = false;
public GraphicsDisplayMode displayMode = GraphicsDisplayMode.BorderlessFullscreen;