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@@ -109,6 +109,19 @@ namespace Ichni
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/// </summary>
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public VfxQuality vfxQuality = VfxQuality.High;
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/// <summary>
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/// UI 特效总开关。当前控制使用 <c>UI_ExpandingContours</c> Shader 的装饰性 Image;
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/// 关闭后会停止这些 Image 的绘制,以降低选曲与设置页面在移动设备上的 GPU 开销。
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/// </summary>
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public bool enableUiEffects = true;
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/// <summary>
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/// UI 特效开关的迁移标记。
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/// 早于该字段的 ES3 存档没有此标记;SettingsManager 读取到 false 时会将 UI 特效安全地初始化为开启,
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/// 从而保证新增设置不会在旧存档中意外以关闭状态首次出现。
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/// </summary>
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public bool uiEffectsSettingInitialized;
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// Desktop display settings. These values are saved on every platform but only applied on PC and in the Unity Editor.
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public bool vSyncEnabled = false;
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public GraphicsDisplayMode displayMode = GraphicsDisplayMode.BorderlessFullscreen;
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