更新
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Echovoid.Runtime.Behavior.Rendering
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@@ -71,6 +71,16 @@ namespace Echovoid.Runtime.Behavior.Rendering
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// --- Pixelate ---
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public static readonly int _PixelateStrengthX = Shader.PropertyToID("_PixelateStrengthX");
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public static readonly int _PixelateStrengthY = Shader.PropertyToID("_PixelateStrengthY");
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// --- Hyper Tunnel ---
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public static readonly int _HyperTunnelColor = Shader.PropertyToID("_HyperTunnelColor");
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public static readonly int _HyperTunnelParams = Shader.PropertyToID("_HyperTunnelParams");
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public static readonly int _HyperTunnelCenter = Shader.PropertyToID("_HyperTunnelCenter");
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// --- Space Pulse ---
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public static readonly int _SpacePulseColor = Shader.PropertyToID("_SpacePulseColor");
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public static readonly int _SpacePulseParams = Shader.PropertyToID("_SpacePulseParams");
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public static readonly int _SpacePulseCenter = Shader.PropertyToID("_SpacePulseCenter");
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}
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}
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}
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