This commit is contained in:
SoulliesOfficial
2026-03-21 12:12:12 -04:00
parent a1b831ecbf
commit 7d3e8c2d5b
159 changed files with 4096 additions and 14430 deletions

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@@ -40,7 +40,6 @@ namespace Ichni.RhythmGame
{
tiltTweener = gameCamera.cam.transform.DOBlendableLocalRotateBy(tiltValue, duration, RotateMode.FastBeyond360).SetEase(tiltCurve).Play();
}
public override void Adjust()
{
}

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@@ -105,7 +105,7 @@ namespace Ichni
for(int i = 0; i < activeDirtyMarkSubmodules.Count; i++)
{
activeDirtyMarkSubmodules[i].dirtyMarkSubmodule.ExecuteDeferredRefresh();
activeDirtyMarkSubmodules[i]?.dirtyMarkSubmodule?.ExecuteDeferredRefresh();
}
}
}

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@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using UnityEngine.Rendering;
namespace Echovoid.Runtime.Behavior.Rendering
@@ -71,6 +71,16 @@ namespace Echovoid.Runtime.Behavior.Rendering
// --- Pixelate ---
public static readonly int _PixelateStrengthX = Shader.PropertyToID("_PixelateStrengthX");
public static readonly int _PixelateStrengthY = Shader.PropertyToID("_PixelateStrengthY");
// --- Hyper Tunnel ---
public static readonly int _HyperTunnelColor = Shader.PropertyToID("_HyperTunnelColor");
public static readonly int _HyperTunnelParams = Shader.PropertyToID("_HyperTunnelParams");
public static readonly int _HyperTunnelCenter = Shader.PropertyToID("_HyperTunnelCenter");
// --- Space Pulse ---
public static readonly int _SpacePulseColor = Shader.PropertyToID("_SpacePulseColor");
public static readonly int _SpacePulseParams = Shader.PropertyToID("_SpacePulseParams");
public static readonly int _SpacePulseCenter = Shader.PropertyToID("_SpacePulseCenter");
}
}
}

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@@ -0,0 +1,127 @@
Shader "SLS/Postprocessing/HyperTunnel"
{
SubShader
{
Tags
{
"RenderType" = "Opaque"
"RenderPipeline" = "UniversalPipeline"
}
ZWrite Off Cull Off ZTest Always
HLSLINCLUDE
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
float4 _HyperTunnelColor;
// x: speed, y: intensity, z: radial blur amount, w: CA intensity
float4 _HyperTunnelParams;
float2 _HyperTunnelCenter;
// --- Fast Mobile-friendly Simplex Noise ---
float3 mod2D289(float3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
float2 mod2D289(float2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
float3 permute(float3 x) { return mod2D289(((x * 34.0) + 1.0) * x); }
float snoise(float2 v)
{
const float4 C = float4(0.211324865, 0.366025403, -0.577350269, 0.024390243);
float2 i = floor(v + dot(v, C.yy));
float2 x0 = v - i + dot(i, C.xx);
float2 i1 = (x0.x > x0.y) ? float2(1.0, 0.0) : float2(0.0, 1.0);
float4 x12 = x0.xyxy + C.xxzz; x12.xy -= i1;
i = mod2D289(i);
float3 p = permute(permute(i.y + float3(0.0, i1.y, 1.0)) + i.x + float3(0.0, i1.x, 1.0));
float3 m = max(0.5 - float3(dot(x0, x0), dot(x12.xy, x12.xy), dot(x12.zw, x12.zw)), 0.0);
m = m * m; m = m * m;
float3 x = 2.0 * frac(p * C.www) - 1.0;
float3 h = abs(x) - 0.5;
float3 ox = floor(x + 0.5);
float3 a0 = x - ox;
m *= 1.792842914 - 0.85373472 * (a0 * a0 + h * h);
float3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot(m, g);
}
half4 Fragment(Varyings input) : SV_Target
{
float2 uv = input.texcoord;
// parameter unpacking setup
float speed = _HyperTunnelParams.x;
float lineIntensity = _HyperTunnelParams.y;
float blurAmount = _HyperTunnelParams.z;
float caIntensity = _HyperTunnelParams.w;
float2 center = _HyperTunnelCenter;
// distance vector from center
float2 dir = uv - center;
float dist = length(dir);
float2 normDir = dir / (dist + 0.0001); // avoid div zero
// Mask out the center (Tunnel illusion)
// No blur or lines in the exact center focus point
float centerMask = smoothstep(0.05, 0.4, dist);
// ===================================
// 1. Radial Blur + Chromatic Aberration
// ===================================
// Mobile Optimization: Interleaved 4 loop calculation
int samples = 4;
float intensityMultiplier = centerMask;
half3 finalColor = half3(0, 0, 0);
// Unroll loop for mobile shader registers
UNITY_UNROLL
for(int i = 0; i < 4; ++i)
{
float t = (float)i / (3.0);
float2 offsetBlur = dir * t * blurAmount * intensityMultiplier;
// CA offsets are tangent along the line
float2 uvR = uv - offsetBlur + normDir * caIntensity * intensityMultiplier * 0.005;
float2 uvG = uv - offsetBlur;
float2 uvB = uv - offsetBlur - normDir * caIntensity * intensityMultiplier * 0.005;
half r = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvR).r;
half g = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvG).g;
half b = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvB).b;
finalColor += half3(r, g, b);
}
finalColor *= 0.25;
// ===================================
// 2. Hyper Speed Lines Overlay
// ===================================
// Convert to Polar coordinates
float angle = atan2(dir.y, dir.x);
float timeScaled = _Time.y * speed;
float2 noiseUV = float2(angle * 15.0, timeScaled + dist * 5.0);
float noiseVal = snoise(noiseUV) * 0.5 + 0.5; // [-1,1] to [0,1]
// Power curve for intense sharp lines
float lines = pow(noiseVal, 9.0) * lineIntensity;
lines *= centerMask;
half3 hcColor = _HyperTunnelColor.rgb * (_HyperTunnelColor.a * lines);
return half4(finalColor + hcColor, 1.0);
}
ENDHLSL
Pass
{
Name "Hyper Tunnel Pass"
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment Fragment
ENDHLSL
}
}
}

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@@ -0,0 +1,101 @@
Shader "SLS/Postprocessing/SpacePulse"
{
SubShader
{
Tags { "RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" }
ZWrite Off Cull Off ZTest Always
HLSLINCLUDE
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.core/Runtime/Utilities/Blit.hlsl"
float4 _SpacePulseColor;
// x: progress [0..1..1.5], y: thickness, z: distortion, w: CA
float4 _SpacePulseParams;
float2 _SpacePulseCenter;
half4 Fragment(Varyings input) : SV_Target
{
float2 uv = input.texcoord;
float progress = _SpacePulseParams.x;
float thickness = _SpacePulseParams.y;
float distStr = _SpacePulseParams.z;
float caStr = _SpacePulseParams.w;
float2 center = _SpacePulseCenter;
// Distance from center
float2 dir = uv - center;
// Correct the aspect ratio for circular rings rather than elliptical
// _ScreenParams.x / _ScreenParams.y giving the width scaling
float aspect = _ScreenParams.x / _ScreenParams.y;
float2 aspectDir = dir;
aspectDir.x *= aspect;
float dist = length(aspectDir);
float2 normDir = dir / (dist + 0.0001); // pure original direction for UV offsets
// -----------------------------------
// Pulse Profiling (Bell Curve / Wave)
// -----------------------------------
// How far is this pixel from the current growing radius 'progress'?
float waveDist = abs(dist - progress);
// waveMask = 1.0 at peak, 0.0 at 'thickness' distance from peak
float waveMask = 1.0 - smoothstep(0.0, thickness, waveDist);
// -----------------------------------
// Refraction / Space Fold Distortion
// -----------------------------------
// To make it look like a shockwave pushing the camera pixels,
// we calculate the derivative (slope) of the wave curve.
// Pixels inside the wave push outward, pixels outside pull inward.
float distortDir = (dist - progress) / thickness;
// Scale by the magnitude and custom parameter
float distortionMask = waveMask * distortDir * distStr;
float caMask = waveMask * caStr;
// Final warped UV
float2 offsetUV = uv + normDir * distortionMask;
// -----------------------------------
// Chromatic Aberration 3-Tap
// -----------------------------------
float2 uvR = offsetUV + normDir * caMask;
float2 uvG = offsetUV;
float2 uvB = offsetUV - normDir * caMask;
half r = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvR).r;
half g = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvG).g;
half b = SAMPLE_TEXTURE2D_X(_BlitTexture, sampler_LinearClamp, uvB).b;
half3 sceneColor = half3(r, g, b);
// -----------------------------------
// Emissive Glowing Overdrive
// -----------------------------------
// Fade logic to prevent abrupt pop-in near 0, and smoothly die off-screen
float spawnFade = smoothstep(0.0, 0.1, progress);
float deathFade = 1.0 - smoothstep(1.0, 1.5, progress);
// Using a sharper mask (pow) for the light core, so it glows brightest at exact center of the wave
float lightCore = pow(waveMask, 3.0);
half3 emission = _SpacePulseColor.rgb * _SpacePulseColor.a * lightCore * spawnFade * deathFade;
return half4(sceneColor + emission, 1.0);
}
ENDHLSL
Pass
{
Name "Space Pulse Pass"
HLSLPROGRAM
#pragma vertex Vert
#pragma fragment Fragment
ENDHLSL
}
}
}

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using Echovoid.Runtime.Behavior.Rendering;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace SLSUtilities.Rendering.PostProcessing
{
[System.Serializable, VolumeComponentMenu("SLS/Postprocessing/Hyper Tunnel")]
public class HyperTunnel : ScriptablePostProcessorVolume
{
public override CustomPostProcessInjectionPoint InjectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess;
// Run after basic effects, probably before UI
public override int OrderInInjectionPoint => 55;
[Header("Global Pulse Color")]
[Tooltip("Emission Color of the Speed Lines. Alpha controls opacity multiplier.")]
public ColorParameter color = new(new Color(0f, 1f, 1f, 1f), true, true, true);
[Header("Speed Lines Effect")]
[Tooltip("Luminosity of the speed lines.")]
public ClampedFloatParameter lineIntensity = new(0f, 0f, 10f);
[Tooltip("The speed at which the lines fly out of the center.")]
public FloatParameter baseSpeed = new(30f);
[Header("Distortion & Blur")]
[Tooltip("How strongly the environment is pulled into a radial motion blur.")]
public ClampedFloatParameter radialBlurAmount = new(0f, 0f, 0.2f);
[Tooltip("RGB split dispersion amount when pulsing.")]
public ClampedFloatParameter chromaticAberration = new(0f, 0f, 5f);
[Header("VFX Center")]
[Tooltip("The vanishing point (0.5, 0.5 is the exact screen center)")]
public Vector2Parameter vfxCenter = new(new Vector2(0.5f, 0.5f));
public override string GetShaderName() => "SLS/Postprocessing/HyperTunnel";
public override bool IsActive() => (lineIntensity.value > 0f || radialBlurAmount.value > 0f || chromaticAberration.value > 0f);
public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle target)
{
if (material == null) return;
material.SetColor(InternalShaderHelpers.ID._HyperTunnelColor, color.value);
Vector4 p = new Vector4(baseSpeed.value, lineIntensity.value, radialBlurAmount.value, chromaticAberration.value);
material.SetVector(InternalShaderHelpers.ID._HyperTunnelParams, p);
material.SetVector(InternalShaderHelpers.ID._HyperTunnelCenter, vfxCenter.value);
Blitter.BlitCameraTexture(cmd, source, target, material, 0);
}
}
}

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using Echovoid.Runtime.Behavior.Rendering;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace SLSUtilities.Rendering.PostProcessing
{
[System.Serializable, VolumeComponentMenu("SLS/Postprocessing/Space Pulse (Shockwave)")]
public class SpacePulse : ScriptablePostProcessorVolume
{
public override CustomPostProcessInjectionPoint InjectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess;
public override int OrderInInjectionPoint => 56;
[Header("Animation")]
[Tooltip("The progress of the pulse. 0 = far center, 1+ = hits the camera and disappears. Drive this value using C#/Timeline.")]
public ClampedFloatParameter pulseProgress = new(0f, 0f, 2f);
[Header("Appearance")]
[Tooltip("Emission Color of the pulse shockwave. Alpha controls the core brightness.")]
public ColorParameter color = new(new Color(0f, 1f, 1f, 1f), true, true, true);
[Tooltip("Thickness of the shockwave ring.")]
public ClampedFloatParameter thickness = new(0.1f, 0.01f, 0.5f);
[Header("Distortion")]
[Tooltip("How strongly it warps/refracts the background pixels (positive pushes out, negative pulls in).")]
public ClampedFloatParameter distortion = new(0.05f, -0.2f, 0.2f);
[Tooltip("Chromatic aberration split on the edges of the pulse.")]
public ClampedFloatParameter chromaticAberration = new(0.02f, 0f, 0.1f);
[Header("Center")]
[Tooltip("The vanishing point from where the pulse originates (0.5, 0.5 is screen center).")]
public Vector2Parameter vfxCenter = new(new Vector2(0.5f, 0.5f));
public override string GetShaderName() => "SLS/Postprocessing/SpacePulse";
public override bool IsActive() => pulseProgress.value > 0f && pulseProgress.value < 1.5f;
public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle target)
{
if (material == null) return;
material.SetColor(InternalShaderHelpers.ID._SpacePulseColor, color.value);
// Pack params into Vector4 for single pass
Vector4 p = new Vector4(pulseProgress.value, thickness.value, distortion.value, chromaticAberration.value);
material.SetVector(InternalShaderHelpers.ID._SpacePulseParams, p);
material.SetVector(InternalShaderHelpers.ID._SpacePulseCenter, vfxCenter.value);
Blitter.BlitCameraTexture(cmd, source, target, material, 0);
}
}
}

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- _VTOTex:
m_Texture: {fileID: 2800000, guid: 5392668a037c8bf49b4479948ee1f3fd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VertexOffset_Map:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VertexOffset_MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints:
- _DissolveRampCount: 2
- _MaskMap2GradientCount: 2
- _MaskMap3GradientCount: 2
- _MaskMapGradientCount: 2
- _RampColorCount: 2
- _UVModeFlag0: 0
- _W9ParticleCustomDataFlag0: 3840
- _W9ParticleCustomDataFlag1: 0
- _W9ParticleCustomDataFlag2: 0
- _W9ParticleCustomDataFlag3: 0
- _W9ParticleShaderColorChannelFlag: 3
- _W9ParticleShaderFlags: 141320
- _W9ParticleShaderFlags1: 8388608
- _W9ParticleShaderGUIFoldToggle: 134217743
- _W9ParticleShaderGUIFoldToggle1: 0
- _W9ParticleShaderGUIFoldToggle2: 0
- _W9ParticleShaderWrapFlags: 0
m_Floats:
- _AddRotate: 0
- _AddTexAR: 0
- _AddTexBlend: 0
- _AddTexC: 0
- _AddTexCV: 0
- _AddTexUspeed: 0
- _AddTexVspeed: 0
- _AdditiveToPreMultiplyAlphaLerp: 0
- _AlphaAdd: 0
- _AlphaAll: 1
- _AlphaClip: 0
- _AlphaCutoff: 0.5
- _AlphaToMask: 0
- _BackFaceColor_Toggle: 0
- _BackFirstPassToggle: 0
- _BaseBackColor_Toggle: 0
- _BaseColorIntensityForTimeline: 1
- _BaseMapColorRefine_Toggle: 0
- _BaseMapUVRotation: 0
- _BaseMapUVRotationSpeed: 0
- _Blend: 0
- _BlendMode: 0
- _BlendModePreserveSpecular: 1
- _BlinnPhongSpecularToggle: 0
- _BumpMapMaskMode: 0
- _BumpMapToggle: 0
- _BumpScale: 1
- _BumpTexFollowMainTexUVToggle: 0
- _CAddTexUV: 0
- _CAddTexUVT: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _CenterU: 0.5
- _CenterV: 0.5
- _Chachu: 0
- _ChangeSaturability_Toggle: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorBlendAlphaMultiplyMode: 0
- _ColorBlendFollowMainTexUV: 0
- _ColorBlendMap_Toggle: 0
- _ColorMask: 15
- _ColorMode: 0
- _Comparison: 8
- _Contrast: 1
- _Contrast_Toggle: 0
- _Cull: 2
- _CullMode: 0
- _Cullmode: 2
- _CustomData: 0
- _CustomData1W_HueShift_Toggle: 0
- _CustomData1X: 0
- _CustomData1X_MainTexOffsetX_Toggle: 0
- _CustomData1Y: 0
- _CustomData1Y_MainTexOffsetY_Toggle: 0
- _CustomData1Z_Dissolve_Toggle: 0
- _CustomData2W_Toggle: 0
- _CustomData2X: 0
- _CustomData2X_MaskMapOffsetX_Toggle: 0
- _CustomData2Y_MaskMapOffsetY_Toggle: 0
- _CustomData2Z_FresnelOffset_Toggle: 0
- _CustomDataToZero: 1
- _CustomDissolve: 0
- _CustomDissolvePlusTexUOffset: 0
- _CustomDissolvePlusTexVOffset: 0
- _CustomDissolveTexUOffset: 0
- _CustomDissolveTexVOffset: 0
- _CustomDistort: 0
- _CustomDistortFactor: 0
- _CustomMainTexUOffset: 0
- _CustomMainTexVOffset: 0
- _CustomMaskTexUOffset: 0
- _CustomMaskTexVOffset: 0
- _CustomRefactionFactor: 0
- _CustomStencilTest: 0
- _CustomVTO: 0
- _CustomdataDis: 1
- _CustomdataDisT: 0
- _CustomdataMainTexUV: 0
- _CustomdataMaskUV: 0
- _Cutoff: 0.5
- _DIssloveFactor: 0.599
- _DIssloveSoft: 0
- _DIssloveWide: 0.1
- _DIssolve_rotat: 0
- _DepthDecal_Toggle: 0
- _DepthFade: 1
- _DepthOutline_Toggle: 0
- _DepthfadeFactor: 1
- _Depthfadeon: 0
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DisTex_Uspeed: 0
- _DisTex_Vspeed: 0
- _DissolveAR: 1
- _DissolveC: 0
- _DissolveCV: 0
- _DissolveFactor: 0
- _DissolveFactorC: 1
- _DissolveFactorC1: 0
- _DissolveLineMaskToggle: 0
- _DissolveMask_Toggle: 0
- _DissolveOffsetUC1: 1
- _DissolveOffsetVC1: 1
- _DissolvePlusAR: 0
- _DissolvePlusC: 0
- _DissolvePlusCV: 0
- _DissolvePlusIntensity: 0.5
- _DissolvePlusR: 0
- _DissolvePlusTexAR: 1
- _DissolvePlusTexDetail: 0
- _DissolvePlusTexRotator: 0
- _DissolvePlusTexUClamp: 0
- _DissolvePlusTexUMirror: 0
- _DissolvePlusTexUOffsetC: 1
- _DissolvePlusTexUSpeed: 0
- _DissolvePlusTexUVClip: 1
- _DissolvePlusTexVClamp: 0
- _DissolvePlusTexVMirror: 0
- _DissolvePlusTexVOffsetC: 1
- _DissolvePlusTexVSpeed: 0
- _DissolveRampColorBlendMode: 0
- _DissolveRampSourceMode: 0
- _DissolveSoft: 0.1
- _DissolveTexAR: 1
- _DissolveTexDetail: 0
- _DissolveTexDivide: 1
- _DissolveTexExp: 10
- _DissolveTexRotator: 0
- _DissolveTexUClamp: 0
- _DissolveTexUMirror: 0
- _DissolveTexUOffsetC: 1
- _DissolveTexUSpeed: 0
- _DissolveTexUVClip: 1
- _DissolveTexVClamp: 0
- _DissolveTexVMirror: 0
- _DissolveTexVOffsetC: 1
- _DissolveTexVSpeed: 0
- _DissolveVoronoi_Toggle: 0
- _DissolveWide: 0.05
- _Dissolve_Test_Toggle: 0
- _Dissolve_Toggle: 0
- _Dissolve_useRampMap_Toggle: 0
- _DistanceFade_Toggle: 0
- _DistortDissolveTex: 0
- _DistortFactor: 0
- _DistortFactorC: 1
- _DistortFactorC1: 1
- _DistortMainTex: 0
- _DistortMask: 0
- _DistortMaskTex: 0
- _DistortMaskTexAR: 1
- _DistortMaskTexC: 0
- _DistortMaskTexCV: 0
- _DistortMaskTexR: 0
- _DistortRemap: 0
- _DistortTexAR: 1
- _DistortTexDetail: 0
- _DistortTexRotator: 0
- _DistortTexUMirror: 0
- _DistortTexUSpeed: 0
- _DistortTexVMirror: 0
- _DistortTexVSpeed: 0
- _DistortTex_Uspeed: 0
- _DistortTex_Vspeed: 0
- _DistortUIntensity: 1
- _DistortVIntensity: 1
- _DistortionBothDirection_Toggle: 0
- _Distortion_Choraticaberrat_Toggle: 0
- _Distortion_Choraticaberrat_WithNoise_Toggle: 1
- _Dst: 10
- _DstBlend: 10
- _DstBlendAlpha: 0
- _EdgeFade: 0.05
- _Emi_Distortion_intensity: 0
- _EmissionEnabled: 0
- _EmissionFollowMainTexUV: 0
- _EmissionMapColorIntensity: 1
- _EmissionMapUVRotation: 0
- _EmissionSelfAlphaWeight: 0
- _EnvironmentReflections: 1
- _FDepth: 0
- _FDissolvePlusTex: 0
- _FDissolveTex: 0
- _FDistortTex: 0
- _FFnl: 0
- _FMaskTex: 0
- _FNLfanxiangkaiguan: 0
- _Face: 1
- _Fail: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _FnlPower: 1
- _FnlScale: 0
- _ForceZWriteToggle: 0
- _FrePower: 0.5
- _FresnelColorAffectByAlpha: 1
- _FresnelFadeDistance: 1
- _FresnelInOutSlider: 1
- _FresnelMode: 0
- _FresnelSelfAlphaWeight: 0
- _FxLightMode: 0
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _HueShift: 0
- _HueShift_Toggle: 0
- _IfAddTex: 0
- _IfAddTexAlpha: 0
- _IfAddTexColor: 1
- _IfBeingDistorted: 1
- _IfDissolveColor: 1
- _IfDissolveOffsetC: 0
- _IfDissolvePlus: 0
- _IfFNLAlpha: 0
- _IfFlowmap: 0
- _IfMaskColor: 0
- _IfMaskPlusTex: 0
- _IfRefaction: 0
- _IfRefactionMask: 0
- _IfVTO: 0
- _IgnoreVetexColor_Toggle: 0
- _IntersectEnabled: 0
- _IntersectRadius: 0.3
- _InvertFresnel_Toggle: 0
- _MainAlpha: 10
- _MainOffsetUC1: 0
- _MainOffsetVC1: 0
- _MainRGBA: 14
- _MainTexAR: 0
- _MainTexCAFator: 0
- _MainTexDesaturate: 0
- _MainTexDetail: 0
- _MainTexRotator: 0
- _MainTexUClamp: 0
- _MainTexUMirror: 0
- _MainTexUOffsetC: 1
- _MainTexUSpeed: 0
- _MainTexUVClip: 1
- _MainTexVClamp: 0
- _MainTexVMirror: 0
- _MainTexVOffsetC: 1
- _MainTexVSpeed: 0
- _MainTex_Uspeed: 0
- _MainTex_Vspeed: 0
- _MainTex_ar: 0
- _MainTex_rotat: 0
- _MaintexC: 0
- _MaintexCV: 0
- _Mask2_Toggle: 0
- _Mask3_Toggle: 0
- _MaskAlphaRA: 1
- _MaskC: 0
- _MaskCV: 0
- _MaskDistortion_intensity: 0
- _MaskMap2GradientToggle: 0
- _MaskMap3GradientToggle: 0
- _MaskMapGradientToggle: 0
- _MaskMapRotationSpeed: 0
- _MaskMapUVRotation: 0
- _MaskOffsetUC1: 0
- _MaskOffsetVC1: 0
- _MaskPlusAR: 1
- _MaskPlusC: 0
- _MaskPlusCV: 0
- _MaskPlusR: 0
- _MaskPlusUspeed: 0
- _MaskPlusVspeed: 0
- _MaskRefineToggle: 0
- _MaskTexAR: 1
- _MaskTexDetail: 0
- _MaskTexRotator: 0
- _MaskTexUClamp: 0
- _MaskTexUMirror: 0
- _MaskTexUOffsetC: 1
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- _MaskTexUVClip: 1
- _MaskTexVClamp: 0
- _MaskTexVMirror: 0
- _MaskTexVOffsetC: 1
- _MaskTexVSpeed: 0
- _Mask_RotationToggle: 0
- _Mask_Toggle: 0
- _Mask_Uspeed: 0
- _Mask_Vspeed: 0
- _Mask_rotat: 0
- _Mask_scale: 1
- _MatCapToggle: 0
- _MeshSourceMode: 0
- _Metallic: 0
- _Mode: 0
- _NoiseMapUVRotation: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _ParallaxMapping_Intensity: 0.05
- _ParallaxMapping_Toggle: 0
- _Pass: 0
- _PolarCoordinatesEnabled: 0
- _PolarCordinateOnlySpecialFunciton_Toggle: 0
- _Portal_MaskToggle: 0
- _Portal_Toggle: 0
- _QueueBias: 0
- _QueueControl: -1
- _QueueOffset: 0
- _RampColorBlendMode: 0
- _RampColorSourceMode: 0
- _RampColorToggle: 0
- _ReFnl: 0
- _ReceiveShadows: 1
- _RefactionFactor: 0
- _RefactionFactorC: 1
- _RefactionMaskTexAR: 1
- _RefactionMaskTexDetail: 0
- _RefactionMaskTexRotator: 0
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- _RefactionMaskTexUVClip: 0
- _RefactionMaskTexVClamp: 0
- _RefactionMaskTexVMirror: 0
- _RefactionMaskTexVSpeed: 0
- _RefactionRemap: 0
- _RefactionTexAR: 1
- _RefactionTexDetail: 0
- _RefactionTexRotator: 0
- _RefactionTexUMirror: 0
- _RefactionTexUSpeed: 0
- _RefactionTexVMirror: 0
- _RefactionTexVSpeed: 0
- _Reference: 0
- _SB: 0
- _SBCompare: 0
- _Saturability: 0
- _SceenTex: 0
- _Scr: 5
- _ScreenDistortModeToggle: 0
- _SixWayColorAbsorptionToggle: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SpecialUVChannelMode: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilKeyIndex: 0
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWithoutPlayerToggle: 0
- _StencilWriteMask: 255
- _Surface: 0
- _TWStrength: 0
- _TexDistortion_intensity: 0.5
- _TextureUScale: 1
- _TextureUValue: 0
- _TextureVScale: 1
- _TextureVValue: 0
- _TimeMode: 0
- _TransparentMode: 1
- _UIEffect_Toggle: 0
- _UTwirlEnabled: 0
- _UVPolar: 0
- _UseUV1_Toggle: 0
- _VTOAR: 1
- _VTOC: 0
- _VTOCV: 0
- _VTOFactor: 0
- _VTOFactorC1: 1
- _VTOFactorCustom: 1
- _VTOR: 0
- _VTORemap: 0
- _VTOScale: 1
- _VTOScaleC: 1
- _VTOTexAR: 1
- _VTOTexDetail: 0
- _VTOTexRotator: 0
- _VTOTexUClamp: 0
- _VTOTexUMirror: 0
- _VTOTexUSpeed: 0
- _VTOTexUVClip: 1
- _VTOTexVClamp: 0
- _VTOTexVMirror: 0
- _VTOTexVSpeed: 0
- _VTOTex_Uspeed: 0
- _VTOTex_Vspeed: 0
- _VertexOffset_Mask_Toggle: 0
- _VertexOffset_NormalDir_Toggle: 0
- _VertexOffset_StartFromZero: 0
- _VertexOffset_Toggle: 0
- _WorkflowMode: 1
- _XianXingCH_UVRota: 0
- _ZOffset_Toggle: 0
- _ZTest: 4
- _ZWrite: 0
- _Ztest: 4
- _Zwrite: 0
- __dirty: 1
- _fnl_power: 3.45
- _fnl_sacle: 0.3
- _fogintensity: 1
- _fresnelEnabled: 1
- _jingxiangCH_dire: 0
- _noiseMaskMap_Toggle: 0
- _noisemapEnabled: 0
- _offsetFactor: 0
- _offsetUnits: 0
- _softFacotr: 0
- _sot_sting_A: 0
- _uvRapSoft: 0
m_Colors:
- AlphaAllRangeVec: {r: 0, g: 1, b: 0, a: 0}
- BumpScaleRangeVec: {r: -1, g: 1, b: 0, a: 0}
- Dissolve2XRangeVec: {r: 0, g: 1, b: 0, a: 0}
- Dissolve2YRangeVec: {r: 0, g: 1, b: 0, a: 0}
- DissolveXRangeVec: {r: -1, g: 2, b: 0, a: 0}
- EmiDistortionIntensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
- MaskDistortionIntensityRangeVec: {r: -2, g: 2, b: 0, a: 0}
- SaturabilityRangeVec: {r: 0, g: 1, b: 0, a: 0}
- TexDistortionintensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
- _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0}
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseBackColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0.011764706, g: 0.02745098, b: 0.0627451, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _BaseMapColorRefine: {r: 1, g: 1, b: 2, a: 1}
- _BaseMapMaskMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorA: {r: 1, g: 1, b: 1, a: 1}
- _ColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
- _ColorBlendMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _ColorBlendVec: {r: 0, g: 0, b: 1, a: 0}
- _ContrastMidColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _CylinderMatrix0: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix1: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix2: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix3: {r: 0, g: 0, b: 0, a: 0}
- _CylinderUVPosOffset: {r: 0, g: 0, b: 0, a: 0}
- _CylinderUVRotate: {r: 0, g: 0, b: 90, a: 0}
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
- _DepthOutline_Color: {r: 1, g: 1, b: 1, a: 1}
- _DepthOutline_Vec: {r: 0, g: 0.5, b: 0, a: 0}
- _Dir: {r: 0, g: 0, b: 0, a: 0}
- _Dissolve: {r: 0, g: 1, b: 0, a: 0.001}
- _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
- _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
- _DissolveLineColor: {r: 16.732752, g: 13.943687, b: 79.89356, a: 1}
- _DissolveOffsetRotateDistort: {r: 0, g: 0, b: 0, a: 0}
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
- _DissolveRampAlpha0: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampAlpha1: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampAlpha2: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampColor: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor0: {r: 1, g: 0, b: 0, a: 0}
- _DissolveRampColor1: {r: 0, g: 0, b: 0, a: 1}
- _DissolveRampColor2: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor3: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor4: {r: 1, g: 1, b: 1, a: 1}
- _DissolveRampColor5: {r: 1, g: 1, b: 1, a: 1}
- _DissolveVoronoi_Vec: {r: 1, g: 1, b: 2, a: 2}
- _DissolveVoronoi_Vec2: {r: 1, g: 1, b: 2, a: 2}
- _DissolveVoronoi_Vec3: {r: 0, g: 0, b: 0, a: 0}
- _DissolveVoronoi_Vec4: {r: 0, g: 0, b: 0, a: 0}
- _Dissolve_Vec2: {r: 0, g: 0.047, b: 0, a: 0}
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
- _DistortionDirection: {r: 1, g: 1, b: 0, a: 0}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _EmissionMapColor: {r: 1, g: 1, b: 1, a: 1}
- _EmissionMapUVOffset: {r: 0, g: 0, b: 0, a: 0}
- _Fade: {r: 2, g: 4, b: 0, a: 0}
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
- _FresnelColor: {r: 26.101961, g: 95.87452, b: 26.101961, a: 1}
- _FresnelRotation: {r: 0, g: 0, b: 0, a: 0.5}
- _FresnelUnit: {r: 0.08, g: 8, b: 0.15, a: 0.43}
- _InspectorData: {r: 1, g: 1, b: 0, a: 0}
- _IntersectColor: {r: 1, g: 1, b: 1, a: 1}
- _MainColor: {r: 0.010880002, g: 0.0257536, b: 0.064, a: 1}
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
- _MainTex_Reverse_ST: {r: 1, g: 1, b: 0, a: 0}
- _MaskMap2GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
- _MaskMap2GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap2GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap3GradientFloat0: {r: 0, g: 0, b: 1, a: 1}
- _MaskMap3GradientFloat1: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap3GradientFloat2: {r: 1, g: 0, b: 1, a: 1}
- _MaskMap3OffsetAnition: {r: 0, g: 0, b: 0, a: 0}
- _MaskMapGradientFloat0: {r: 0, g: 0, b: 1, a: 1}
- _MaskMapGradientFloat1: {r: 1, g: 0, b: 1, a: 1}
- _MaskMapGradientFloat2: {r: 1, g: 0, b: 1, a: 1}
- _MaskMapOffsetAnition: {r: 0, g: 0, b: 0, a: 0}
- _MaskMapVec: {r: 1, g: 0, b: 0, a: 0}
- _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0}
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
- _MaskRefineVec: {r: 1, g: 1, b: 0, a: 0}
- _MatCapColor: {r: 1, g: 1, b: 1, a: 1}
- _MatCapInfo: {r: 1, g: 0, b: 0, a: 0}
- _MaterialInfo: {r: 1, g: 1, b: 0, a: 0}
- _NoiseOffset: {r: 0, g: 0, b: 0, a: 0}
- _PCCenter: {r: 0.5, g: 0.5, b: 1, a: 0}
- _ParallaxMapping_Vec: {r: 5, g: 30, b: 0, a: 0}
- _RampColor0: {r: 0, g: 0, b: 0, a: 0}
- _RampColor1: {r: 1, g: 0, b: 0, a: 1}
- _RampColor2: {r: 1, g: 1, b: 1, a: 1}
- _RampColor3: {r: 1, g: 1, b: 1, a: 1}
- _RampColor4: {r: 1, g: 1, b: 1, a: 1}
- _RampColor5: {r: 1, g: 1, b: 1, a: 1}
- _RampColorAlpha0: {r: 1, g: 0, b: 1, a: 1}
- _RampColorAlpha1: {r: 1, g: 0, b: 1, a: 1}
- _RampColorAlpha2: {r: 1, g: 0, b: 1, a: 1}
- _RampColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
- _RampColorMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _SixWayEmissionColor: {r: 1, g: 0.5, b: 0, a: 1}
- _SixWayInfo: {r: 0.5, g: 0, b: 0, a: 0}
- _SoftParticleFadeParams: {r: 0, g: 0.5, b: 0, a: 0}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _TWParameter: {r: 0.5, g: 0.5, b: 0, a: 0}
- _UI_MainTex_ST: {r: 1, g: 1, b: 0, a: 0}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ColorBlendMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DisslovePlusTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissloveTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolvePlusTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveRampMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DissolveTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortMaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DistortTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _FresnelHDRITex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap2:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap3:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskPlusTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MatCapTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseMaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMapping_Map:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RampColorMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RefactionMaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RefactionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RigLBtF:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RigRTBk:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SixWayEmissionRamp:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VTOMaskTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VTOTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VertexOffset_Map:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _VertexOffset_MaskMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints:
- _DissolveRampCount: 2
- _MaskMap2GradientCount: 2
- _MaskMap3GradientCount: 2
- _MaskMapGradientCount: 2
- _RampColorCount: 2
- _UVModeFlag0: 0
- _W9ParticleCustomDataFlag0: 0
- _W9ParticleCustomDataFlag1: 0
- _W9ParticleCustomDataFlag2: 0
- _W9ParticleCustomDataFlag3: 0
- _W9ParticleShaderColorChannelFlag: 3
- _W9ParticleShaderFlags: 2056
- _W9ParticleShaderFlags1: 8388608
- _W9ParticleShaderGUIFoldToggle: 5
- _W9ParticleShaderGUIFoldToggle1: 8388608
- _W9ParticleShaderGUIFoldToggle2: 0
- _W9ParticleShaderWrapFlags: 0
m_Floats:
- _AddRotate: 0
- _AddTexAR: 0
- _AddTexBlend: 0
- _AddTexC: 0
- _AddTexCV: 0
- _AddTexUspeed: 0
- _AddTexVspeed: 0
- _AdditiveToPreMultiplyAlphaLerp: 1
- _AlphaAdd: 0
- _AlphaAll: 1
- _AlphaClip: 0
- _AlphaCutoff: 0.5
- _AlphaToMask: 0
- _BackFaceColor_Toggle: 0
- _BackFirstPassToggle: 0
- _BackFristPassToggle: 0
- _BaseBackColor_Toggle: 0
- _BaseColorIntensityForTimeline: 1
- _BaseMapColorRefine_Toggle: 0
- _BaseMapUVRotation: 0
- _BaseMapUVRotationSpeed: 0
- _Blend: 4
- _BlendMode: 0
- _BlendModePreserveSpecular: 1
- _BlinnPhongSpecularToggle: 0
- _BumpMapMaskMode: 0
- _BumpMapToggle: 0
- _BumpScale: 1
- _BumpTexFollowMainTexUVToggle: 0
- _CAddTexUV: 0
- _CAddTexUVT: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _CenterU: 0.5
- _CenterV: 0.5
- _Chachu: 0
- _ChangeSaturability_Toggle: 0
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _ColorBlendAlphaMultiplyMode: 0
- _ColorBlendFollowMainTexUV: 0
- _ColorBlendMap_Toggle: 0
- _ColorMask: 15
- _ColorMode: 0
- _Comparison: 8
- _Contrast: 1
- _Contrast_Toggle: 0
- _Cull: 2
- _CullMode: 0
- _Cullmode: 1
- _CustomData: 0
- _CustomData1W_HueShift_Toggle: 0
- _CustomData1X: 0
- _CustomData1X_MainTexOffsetX_Toggle: 0
- _CustomData1Y: 0
- _CustomData1Y_MainTexOffsetY_Toggle: 0
- _CustomData1Z_Dissolve_Toggle: 0
- _CustomData2W_Toggle: 0
- _CustomData2X: 0
- _CustomData2X_MaskMapOffsetX_Toggle: 0
- _CustomData2Y_MaskMapOffsetY_Toggle: 0
- _CustomData2Z_FresnelOffset_Toggle: 0
- _CustomDataToZero: 1
- _CustomDissolve: 0
- _CustomDissolvePlusTexUOffset: 0
- _CustomDissolvePlusTexVOffset: 0
- _CustomDissolveTexUOffset: 0
- _CustomDissolveTexVOffset: 0
- _CustomDistort: 0
- _CustomDistortFactor: 0
- _CustomMainTexUOffset: 0
- _CustomMainTexVOffset: 0
- _CustomMaskTexUOffset: 0
- _CustomMaskTexVOffset: 0
- _CustomRefactionFactor: 0
- _CustomStencilTest: 0
- _CustomVTO: 0
- _CustomdataDis: 0
- _CustomdataDisT: 0
- _CustomdataMainTexUV: 0
- _CustomdataMaskUV: 0
- _Cutoff: 0.5
- _DIssloveFactor: 0.5
- _DIssloveSoft: 0.5
- _DIssloveWide: 0.1
- _DIssolve_rotat: 0
- _DepthDecal_Toggle: 0
- _DepthFade: 1
- _DepthOutline_Toggle: 0
- _DepthfadeFactor: 1
- _Depthfadeon: 0
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DisTex_Uspeed: 0
- _DisTex_Vspeed: 0
- _DissolveAR: 1
- _DissolveC: 0
- _DissolveCV: 0
- _DissolveFactor: 0
- _DissolveFactorC: 1
- _DissolveFactorC1: 1
- _DissolveLineMaskToggle: 0
- _DissolveMask_Toggle: 0
- _DissolveOffsetUC1: 1
- _DissolveOffsetVC1: 1
- _DissolvePlusAR: 0
- _DissolvePlusC: 0
- _DissolvePlusCV: 0
- _DissolvePlusIntensity: 0.5
- _DissolvePlusR: 0
- _DissolvePlusTexAR: 1
- _DissolvePlusTexDetail: 0
- _DissolvePlusTexRotator: 0
- _DissolvePlusTexUClamp: 0
- _DissolvePlusTexUMirror: 0
- _DissolvePlusTexUOffsetC: 1
- _DissolvePlusTexUSpeed: 0
- _DissolvePlusTexUVClip: 1
- _DissolvePlusTexVClamp: 0
- _DissolvePlusTexVMirror: 0
- _DissolvePlusTexVOffsetC: 1
- _DissolvePlusTexVSpeed: 0
- _DissolveRampColorBlendMode: 0
- _DissolveRampSourceMode: 0
- _DissolveSoft: 0.1
- _DissolveTexAR: 1
- _DissolveTexDetail: 0
- _DissolveTexDivide: 1
- _DissolveTexExp: 1
- _DissolveTexRotator: 0
- _DissolveTexUClamp: 0
- _DissolveTexUMirror: 0
- _DissolveTexUOffsetC: 1
- _DissolveTexUSpeed: 0
- _DissolveTexUVClip: 1
- _DissolveTexVClamp: 0
- _DissolveTexVMirror: 0
- _DissolveTexVOffsetC: 1
- _DissolveTexVSpeed: 0
- _DissolveVoronoi_Toggle: 0
- _DissolveWide: 0.05
- _Dissolve_Test_Toggle: 0
- _Dissolve_Toggle: 0
- _Dissolve_useRampMap_Toggle: 0
- _DistanceFade_Toggle: 0
- _DistortDissolveTex: 0
- _DistortFactor: 0
- _DistortFactorC: 1
- _DistortFactorC1: 1
- _DistortMainTex: 0
- _DistortMask: 0
- _DistortMaskTex: 0
- _DistortMaskTexAR: 1
- _DistortMaskTexC: 0
- _DistortMaskTexCV: 0
- _DistortMaskTexR: 0
- _DistortRemap: 0
- _DistortTexAR: 1
- _DistortTexDetail: 0
- _DistortTexRotator: 0
- _DistortTexUMirror: 0
- _DistortTexUSpeed: 0
- _DistortTexVMirror: 0
- _DistortTexVSpeed: 0
- _DistortTex_Uspeed: 0
- _DistortTex_Vspeed: 0
- _DistortUIntensity: 1
- _DistortVIntensity: 1
- _DistortionBothDirection_Toggle: 0
- _Distortion_Choraticaberrat_Toggle: 0
- _Distortion_Choraticaberrat_WithNoise_Toggle: 1
- _Dst: 10
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EdgeFade: 0.05
- _Emi_Distortion_intensity: 0
- _EmissionEnabled: 0
- _EmissionFollowMainTexUV: 0
- _EmissionMapColorIntensity: 1
- _EmissionMapUVRotation: 0
- _EmissionSelfAlphaWeight: 0
- _EnvironmentReflections: 1
- _FDepth: 0
- _FDissolvePlusTex: 0
- _FDissolveTex: 0
- _FDistortTex: 0
- _FFnl: 0
- _FMaskTex: 0
- _FNLfanxiangkaiguan: 0
- _Face: 1
- _Fail: 0
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _FnlPower: 1
- _FnlScale: 0
- _ForceZWriteToggle: 1
- _FrePower: 0.5
- _FresnelColorAffectByAlpha: 0
- _FresnelFadeDistance: 1
- _FresnelInOutSlider: 1
- _FresnelMode: 0
- _FresnelSelfAlphaWeight: 0
- _FxLightMode: 0
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _HueShift: 0
- _HueShift_Toggle: 0
- _IfAddTex: 0
- _IfAddTexAlpha: 0
- _IfAddTexColor: 1
- _IfBeingDistorted: 1
- _IfDissolveColor: 1
- _IfDissolveOffsetC: 0
- _IfDissolvePlus: 0
- _IfFNLAlpha: 0
- _IfFlowmap: 0
- _IfMaskColor: 0
- _IfMaskPlusTex: 0
- _IfRefaction: 0
- _IfRefactionMask: 0
- _IfVTO: 0
- _IgnoreVetexColor_Toggle: 0
- _IntersectEnabled: 0
- _IntersectRadius: 0.3
- _InvertFresnel_Toggle: 0
- _MainAlpha: 1
- _MainOffsetUC1: 0
- _MainOffsetVC1: 0
- _MainRGBA: 14
- _MainTexAR: 0
- _MainTexCAFator: 0
- _MainTexDesaturate: 0
- _MainTexDetail: 0
- _MainTexRotator: 0
- _MainTexUClamp: 0
- _MainTexUMirror: 0
- _MainTexUOffsetC: 1
- _MainTexUSpeed: 0
- _MainTexUVClip: 1
- _MainTexVClamp: 0
- _MainTexVMirror: 0
- _MainTexVOffsetC: 1
- _MainTexVSpeed: 0
- _MainTex_Uspeed: 0
- _MainTex_Vspeed: 0
- _MainTex_ar: 0
- _MainTex_rotat: 0
- _MaintexC: 0
- _MaintexCV: 0
- _Mask2_Toggle: 0
- _Mask3_Toggle: 0
- _MaskAlphaRA: 1
- _MaskC: 0
- _MaskCV: 0
- _MaskDistortion_intensity: 0
- _MaskMap2GradientToggle: 0
- _MaskMap3GradientToggle: 0
- _MaskMapGradientToggle: 0
- _MaskMapRotationSpeed: 0
- _MaskMapUVRotation: 0
- _MaskOffsetUC1: 0
- _MaskOffsetVC1: 0
- _MaskPlusAR: 1
- _MaskPlusC: 0
- _MaskPlusCV: 0
- _MaskPlusR: 0
- _MaskPlusUspeed: 0
- _MaskPlusVspeed: 0
- _MaskRefineToggle: 0
- _MaskTexAR: 1
- _MaskTexDetail: 0
- _MaskTexRotator: 0
- _MaskTexUClamp: 0
- _MaskTexUMirror: 0
- _MaskTexUOffsetC: 1
- _MaskTexUSpeed: 0
- _MaskTexUVClip: 1
- _MaskTexVClamp: 0
- _MaskTexVMirror: 0
- _MaskTexVOffsetC: 1
- _MaskTexVSpeed: 0
- _Mask_RotationToggle: 0
- _Mask_Toggle: 0
- _Mask_Uspeed: 0
- _Mask_Vspeed: 0
- _Mask_rotat: 0
- _Mask_scale: 1
- _MatCapToggle: 0
- _MeshSourceMode: 0
- _Metallic: 0
- _Mode: 0
- _NoiseMapUVRotation: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _ParallaxMapping_Intensity: 0.05
- _ParallaxMapping_Toggle: 0
- _Pass: 0
- _PolarCoordinatesEnabled: 0
- _PolarCordinateOnlySpecialFunciton_Toggle: 0
- _Portal_MaskToggle: 0
- _Portal_Toggle: 0
- _QueueBias: 0
- _QueueControl: -1
- _QueueOffset: 0
- _RampColorBlendMode: 0
- _RampColorSourceMode: 0
- _RampColorToggle: 0
- _ReFnl: 0
- _ReceiveShadows: 1
- _RefactionFactor: 0
- _RefactionFactorC: 1
- _RefactionMaskTexAR: 1
- _RefactionMaskTexDetail: 0
- _RefactionMaskTexRotator: 0
- _RefactionMaskTexUClamp: 0
- _RefactionMaskTexUMirror: 0
- _RefactionMaskTexUSpeed: 0
- _RefactionMaskTexUVClip: 0
- _RefactionMaskTexVClamp: 0
- _RefactionMaskTexVMirror: 0
- _RefactionMaskTexVSpeed: 0
- _RefactionRemap: 0
- _RefactionTexAR: 1
- _RefactionTexDetail: 0
- _RefactionTexRotator: 0
- _RefactionTexUMirror: 0
- _RefactionTexUSpeed: 0
- _RefactionTexVMirror: 0
- _RefactionTexVSpeed: 0
- _Reference: 0
- _SB: 0
- _SBCompare: 0
- _Saturability: 0
- _SceenTex: 0
- _Scr: 5
- _ScreenDistortModeToggle: 0
- _SixWayColorAbsorptionToggle: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SpecialUVChannelMode: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Stencil: 0
- _StencilComp: 8
- _StencilKeyIndex: 0
- _StencilOp: 0
- _StencilReadMask: 255
- _StencilWithoutPlayerToggle: 0
- _StencilWriteMask: 255
- _Surface: 0
- _TWStrength: 0
- _TexDistortion_intensity: 0.5
- _TextureUScale: 1
- _TextureUValue: 0
- _TextureVScale: 1
- _TextureVValue: 0
- _TimeMode: 0
- _TransparentMode: 0
- _UIEffect_Toggle: 0
- _UTwirlEnabled: 0
- _UVPolar: 0
- _UseUV1_Toggle: 0
- _VTOAR: 1
- _VTOC: 0
- _VTOCV: 0
- _VTOFactor: 0
- _VTOFactorC1: 1
- _VTOFactorCustom: 0
- _VTOR: 0
- _VTORemap: 0
- _VTOScale: 1
- _VTOScaleC: 1
- _VTOTexAR: 1
- _VTOTexDetail: 0
- _VTOTexRotator: 0
- _VTOTexUClamp: 0
- _VTOTexUMirror: 0
- _VTOTexUSpeed: 0
- _VTOTexUVClip: 1
- _VTOTexVClamp: 0
- _VTOTexVMirror: 0
- _VTOTexVSpeed: 0
- _VTOTex_Uspeed: 0
- _VTOTex_Vspeed: 0
- _VertexOffset_Mask_Toggle: 0
- _VertexOffset_NormalDir_Toggle: 0
- _VertexOffset_StartFromZero: 0
- _VertexOffset_Toggle: 0
- _WorkflowMode: 1
- _XianXingCH_UVRota: 0
- _ZOffset_Toggle: 0
- _ZTest: 4
- _ZWrite: 1
- _Ztest: 4
- _Zwrite: 1
- __dirty: 1
- _fnl_power: 3.45
- _fnl_sacle: 1
- _fogintensity: 1
- _fresnelEnabled: 1
- _jingxiangCH_dire: 0
- _noiseMaskMap_Toggle: 0
- _noisemapEnabled: 0
- _offsetFactor: 0
- _offsetUnits: 0
- _softFacotr: 0
- _sot_sting_A: 0
- _uvRapSoft: 0
m_Colors:
- AlphaAllRangeVec: {r: 0, g: 1, b: 0, a: 0}
- BumpScaleRangeVec: {r: -1, g: 1, b: 0, a: 0}
- Dissolve2XRangeVec: {r: 0, g: 1, b: 0, a: 0}
- Dissolve2YRangeVec: {r: 0, g: 1, b: 0, a: 0}
- DissolveXRangeVec: {r: -1, g: 2, b: 0, a: 0}
- EmiDistortionIntensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
- MaskDistortionIntensityRangeVec: {r: -2, g: 2, b: 0, a: 0}
- SaturabilityRangeVec: {r: 0, g: 1, b: 0, a: 0}
- TexDistortionintensityRangeVec: {r: -1, g: 1, b: 0, a: 0}
- _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0}
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
- _BaseBackColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColor: {r: 0.007843138, g: 0.019607844, b: 0.043137256, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _BaseMapColorRefine: {r: 1, g: 1, b: 2, a: 1}
- _BaseMapMaskMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorA: {r: 1, g: 1, b: 1, a: 1}
- _ColorBlendColor: {r: 1, g: 1, b: 1, a: 1}
- _ColorBlendMapOffset: {r: 0, g: 0, b: 0, a: 0}
- _ColorBlendVec: {r: 0, g: 0, b: 1, a: 0}
- _ContrastMidColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _CylinderMatrix0: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix1: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix2: {r: 0, g: 0, b: 0, a: 0}
- _CylinderMatrix3: {r: 0, g: 0, b: 0, a: 0}
- _CylinderUVPosOffset: {r: 0, g: 0, b: 0, a: 0}
- _CylinderUVRotate: {r: 0, g: 0, b: 90, a: 0}
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
- _DepthOutline_Color: {r: 1, g: 1, b: 1, a: 1}
- _DepthOutline_Vec: {r: 0, g: 0.5, b: 0, a: 0}
- _Dir: {r: 0, g: 0, b: 0, a: 0}
- _Dissolve: {r: 0.5, g: 1, b: 0, a: 0.1}
- _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
- _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
- _DissolveLineColor: {r: 1, g: 0, b: 0, a: 1}
- _DissolveOffsetRotateDistort: {r: 0, g: 0, b: 0, a: 0}
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
- _DissolveRampAlpha0: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampAlpha1: {r: 1, g: 0, b: 1, a: 1}
- _DissolveRampAlpha2: {r: 1, g: 0, b: 1, a: 1}
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