NB_FX
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namespace NBShader
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{
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/// <summary>
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/// Serialized material mode values used by NBShader intent resolution.
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/// These values mirror shader properties and must remain compatible with existing materials.
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/// </summary>
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internal static class NBShaderMaterialIntentProtocol
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{
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public const int MeshSourceParticle = 0;
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public const int MeshSourceUIEffectRawImage = 2;
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public const int MeshSourceUIEffectSprite = 3;
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public const int MeshSourceUIEffectBaseMap = 4;
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public const int MeshSourceUIParticle = 5;
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public const int TransparentOpaque = 0;
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public const int TransparentTransparent = 1;
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public const int TransparentCutOff = 2;
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public const int FxLightUnlit = 0;
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public const int FxLightBlinnPhong = 1;
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public const int FxLightHalfLambert = 2;
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public const int FxLightPbr = 3;
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public const int FxLightSixWay = 4;
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public const int BlendAlpha = 0;
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public const int BlendPremultiply = 1;
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public const int BlendAdditive = 2;
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public const int BlendMultiply = 3;
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public const int BlendOpaque = 4;
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public const int TimeUnscaled = 1;
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public const int TimeScriptable = 2;
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public const int VatTyflow = 1;
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}
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}
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