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ichni_Official/Packages/NB_FX/NBShaders2/Runtime/NBShaderMaterialIntentProtocol.cs
SoulliesOfficial 40fa80cd70 NB_FX
2026-07-17 17:46:16 -04:00

37 lines
1.3 KiB
C#

namespace NBShader
{
/// <summary>
/// Serialized material mode values used by NBShader intent resolution.
/// These values mirror shader properties and must remain compatible with existing materials.
/// </summary>
internal static class NBShaderMaterialIntentProtocol
{
public const int MeshSourceParticle = 0;
public const int MeshSourceUIEffectRawImage = 2;
public const int MeshSourceUIEffectSprite = 3;
public const int MeshSourceUIEffectBaseMap = 4;
public const int MeshSourceUIParticle = 5;
public const int TransparentOpaque = 0;
public const int TransparentTransparent = 1;
public const int TransparentCutOff = 2;
public const int FxLightUnlit = 0;
public const int FxLightBlinnPhong = 1;
public const int FxLightHalfLambert = 2;
public const int FxLightPbr = 3;
public const int FxLightSixWay = 4;
public const int BlendAlpha = 0;
public const int BlendPremultiply = 1;
public const int BlendAdditive = 2;
public const int BlendMultiply = 3;
public const int BlendOpaque = 4;
public const int TimeUnscaled = 1;
public const int TimeScriptable = 2;
public const int VatTyflow = 1;
}
}