Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicHoldVisualMesh.cs
TRAfoer c02ad2cc1f 有问题!
Signed-off-by: TRAfoer <lhf190@outlook.com>
2025-07-21 14:24:22 +08:00

126 lines
5.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public partial class BasicHoldVisualMesh : NoteVisualBaseHold
{
public MeshGenerator meshGenerator;
public SplinePositioner headPoint, tailPoint;
public static BasicHoldVisualMesh GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMesh>();
return holdVisualMesh;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
if (!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
this.note = note;
note.noteVisual = this;
this.hold = note as Hold;
this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
this.hold.trackPositioner.autoUpdate = false;
headPoint.spline = hold.track.trackPathSubmodule.path;
meshGenerator.spline = hold.track.trackPathSubmodule.path;
tailPoint.spline = hold.track.trackPathSubmodule.path;
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
tailPoint.SetPercent(endPercent);
if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
//effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class BasicHoldVisualMesh
{
public override void SaveBM()
{
matchedBM = new BasicHoldVisualTube_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
private float startPercent, endPercent;
public override void UpdateHoldInMovableTrack()
{
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
if (hold.isHolding)
{
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
}
else if (hold.isFinalJudged)
{
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
}
hold.trackPositioner.SetPercent(startPercent);
meshGenerator.SetClipRange(startPercent, endPercent);
headPoint.SetPercent(startPercent);
tailPoint.SetPercent(endPercent);
}
}
namespace Beatmap
{
public class BasicHoldVisualTube_BM : SubstantialObject_BM
{
public BasicHoldVisualTube_BM()
{
}
public BasicHoldVisualTube_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicHoldVisualMesh.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
}
}
}
}