using System; using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Ichni.RhythmGame.Beatmap; using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.RhythmGame.ThemeBundles.Basic { public partial class BasicHoldVisualMesh : NoteVisualBaseHold { public MeshGenerator meshGenerator; public SplinePositioner headPoint, tailPoint; public static BasicHoldVisualMesh GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName) { BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags, isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent(); return holdVisualMesh; } public override void FirstSetUpObject(bool isFirstGenerated) { NoteBase note = parentElement as NoteBase; if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。"); if (!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。"); this.note = note; note.noteVisual = this; this.hold = note as Hold; this.headPoint = notePartList[0].GetComponent(); this.meshGenerator = notePartList[1].GetComponent(); this.tailPoint = notePartList[2].GetComponent(); this.hold.trackPositioner.autoUpdate = false; headPoint.spline = hold.track.trackPathSubmodule.path; meshGenerator.spline = hold.track.trackPathSubmodule.path; tailPoint.spline = hold.track.trackPathSubmodule.path; TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable; float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime); float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime); hold.trackPositioner.SetPercent(startPercent); meshGenerator.SetClipRange(startPercent, endPercent); headPoint.SetPercent(startPercent); tailPoint.SetPercent(endPercent); if (isFirstGenerated) { effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this)); //effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this)); effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this)); effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this)); effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this)); effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this)); } } } public partial class BasicHoldVisualMesh { public override void SaveBM() { matchedBM = new BasicHoldVisualTube_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName); } private float startPercent, endPercent; public override void UpdateHoldInMovableTrack() { TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable; startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime); endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime); if (hold.isHolding) { startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime); endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime); } else if (hold.isFinalJudged) { startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime); endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime); } hold.trackPositioner.SetPercent(startPercent); meshGenerator.SetClipRange(startPercent, endPercent); headPoint.SetPercent(startPercent); tailPoint.SetPercent(endPercent); } } namespace Beatmap { public class BasicHoldVisualTube_BM : SubstantialObject_BM { public BasicHoldVisualTube_BM() { } public BasicHoldVisualTube_BM(string elementName, Guid id, List tags, GameElement_BM parent, string themeBundleName, string objectName) : base(elementName, id, tags, parent, themeBundleName, objectName) { } public override void ExecuteBM() { matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid), themeBundleName, objectName); } public override GameElement DuplicateBM(GameElement parent) { return BasicHoldVisualMesh.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName); } } } }