Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/NoteBase.cs
SoulliesOfficial 8d887d5a7c 基础内容-2
Track Percent Point 和 Track Head Point 重构优化

Note基础

特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
2025-01-27 10:29:38 -05:00

33 lines
967 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class NoteBase : BaseElement
{
[Title("Basic Info")]
public float exactJudgeTime;
[Title("Track Info")]
public bool isOnTrack;
public Track track;
public SplinePositioner trackPositioner;
// [Title("NoteVisual")]
// public GeneralNoteVisual noteVisual;
//
// [Title("NoteEffect")]
// public List<NoteEffectGenerate> noteEffectGenerateList;
// public List<NoteEffectPerfect> noteEffectPerfectList;
// public List<NoteEffectGood> noteEffectGoodList;
// public List<NoteEffectMiss> noteEffectMissList;
[Title("In-Game Info")]
public Vector2 noteScreenPosition;
public bool isJudged;
}
}