using System; using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Sirenix.OdinInspector; using UnityEngine; namespace Ichni.RhythmGame { public class NoteBase : BaseElement { [Title("Basic Info")] public float exactJudgeTime; [Title("Track Info")] public bool isOnTrack; public Track track; public SplinePositioner trackPositioner; // [Title("NoteVisual")] // public GeneralNoteVisual noteVisual; // // [Title("NoteEffect")] // public List noteEffectGenerateList; // public List noteEffectPerfectList; // public List noteEffectGoodList; // public List noteEffectMissList; [Title("In-Game Info")] public Vector2 noteScreenPosition; public bool isJudged; } }