15 lines
462 B
C#
15 lines
462 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
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public class BasePrefabsCollection : SerializedScriptableObject
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{
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[Title("基础预制体")]
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public GameObject emptyObject;
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public GameObject elementFolder;
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public GameObject track;
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public GameObject pathNode;
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}
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