using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; [CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)] public class BasePrefabsCollection : SerializedScriptableObject { [Title("基础预制体")] public GameObject emptyObject; public GameObject elementFolder; public GameObject track; public GameObject pathNode; }