Files
ichni_Creator_Studio/Assets/Shaders/OutlineShader.shader
2025-10-01 20:41:06 +08:00

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Shader "Custom/OutlineOnly"
{
Properties
{
_ClipTexture ("Clip", 2D) = "white" {}
_OutlineCol ("Outline Color", Color) = (0,0,0,1)
_OutlineFactor ("Outline Factor", Range(0.0, 1.0)) = 1.05
_Progress("Thick Progress", Range(0,1)) = 0
_ProgressA("Alpha Progress", Range(0,1)) = 0
}
SubShader
{
Tags { "Queue" = "Transparent" "RenderType" = "Opaque" }
Pass
{
Cull Front
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
fixed4 _OutlineCol;
float _OutlineFactor;
float _Progress;
float _ProgressA;
sampler2D _ClipTexture;
struct v2f
{
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
v2f vert(appdata_full v)
{
v2f o;
fixed3 outlinePos = v.vertex.xyz * ((_OutlineFactor * _Progress) + 1.0);
o.pos = UnityObjectToClipPos(outlinePos);
o.uv = v.texcoord;
return o;
}
fixed4 frag(v2f i) : SV_Target
{
// 用模型UV采样clip贴图
clip(tex2D(_ClipTexture, i.uv).r - (_ProgressA*1.2));
return _OutlineCol;
}
ENDCG
}
}
}