289 lines
11 KiB
C#
289 lines
11 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using Ichni.Editor;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni
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{
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public class ProjectManager
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{
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public static readonly ES3Settings SaveSettings = new ES3Settings
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{
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compressionType = ES3.CompressionType.None,
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encryptionType = ES3.EncryptionType.None,
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format = ES3.Format.JSON,
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};
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public static readonly ES3Settings ExportSettings = new ES3Settings
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{
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compressionType = ES3.CompressionType.Gzip,
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encryptionType = ES3.EncryptionType.AES,
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encryptionPassword = "Soullies515",
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format = ES3.Format.JSON,
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};
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public SaveManager saveManager;
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public LoadManager loadManager;
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public ExportManager exportManager;
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public BeatmapClipManager beatmapClipManager;
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public ProjectManager()
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{
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saveManager = new SaveManager();
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loadManager = new LoadManager();
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exportManager = new ExportManager();
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beatmapClipManager = new BeatmapClipManager();
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}
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public void GenerateProject(string projectName)
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{
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EditorManager.instance.projectInformation = new ProjectInformation(projectName, "Soullies", "2.0",
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DateTime.Now.ToString(CultureInfo.CurrentCulture), DateTime.Now.ToString(CultureInfo.CurrentCulture),
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new List<string>());
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EditorManager.instance.songInformation = new SongInformation("TestSong", 120, 0);
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EditorManager.instance.beatmapContainer = new BeatmapContainer();
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EditorManager.instance.commandScripts = new CommandScripts(new List<string>());
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//Create project folder
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if (!System.IO.Directory.Exists(EditorManager.instance.projectInformation.projectPath))
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{
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System.IO.Directory.CreateDirectory(EditorManager.instance.projectInformation.projectPath);
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}
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}
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}
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public class ExportManager
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{
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public void Export()
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{
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string exportPath = Application.streamingAssetsPath + "/Export/" +
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EditorManager.instance.projectInformation.projectName;
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string projectInfoPath = exportPath + "/ProjectInfo.bytes";
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string songInfoPath = exportPath + "/SongInfo.bytes";
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string beatmapPath = exportPath + "/BeatMap.bytes";
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string commandScriptsPath = exportPath + "/CommandScripts.bytes";
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LogWindow.Log("Start Exporting...");
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ExportProjectInfo(projectInfoPath);
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ExportSongInfo(songInfoPath);
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ExportBeatMap(beatmapPath);
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ExportCommandScripts(commandScriptsPath);
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LogWindow.Log("Export Complete", Color.green);
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}
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private void ExportProjectInfo(string exportPath)
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{
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EditorManager.instance.projectInformation.SaveBM();
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ES3.Save("ProjectInformation", EditorManager.instance.projectInformation.matchedBM as ProjectInformation_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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private void ExportSongInfo(string exportPath)
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{
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EditorManager.instance.songInformation.SaveBM();
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ES3.Save("SongInformation", EditorManager.instance.songInformation.matchedBM as SongInformation_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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private void ExportBeatMap(string exportPath)
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{
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EditorManager.instance.beatmapContainer.SaveBM();
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ES3.Save("BeatMap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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private void ExportCommandScripts(string exportPath)
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{
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EditorManager.instance.commandScripts.SaveBM();
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ES3.Save("CommandScripts", EditorManager.instance.commandScripts.matchedBM as CommandScripts_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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}
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public class SaveManager
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{
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public void Save()
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{
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LogWindow.Log("Start Saving...");
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SaveProjectInfo();
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SaveSongInfo();
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SaveBeatMap();
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SaveCommandScripts();
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LogWindow.Log("Save Complete", Color.green);
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}
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private void SaveProjectInfo()
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{
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EditorManager.instance.projectInformation.SaveBM();
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ES3.Save("ProjectInformation", EditorManager.instance.projectInformation.matchedBM as ProjectInformation_BM,
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EditorManager.instance.projectInformation.peojectInfoPath, ProjectManager.SaveSettings);
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}
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private void SaveSongInfo()
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{
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EditorManager.instance.songInformation.SaveBM();
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ES3.Save("SongInformation", EditorManager.instance.songInformation.matchedBM as SongInformation_BM,
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EditorManager.instance.projectInformation.songInfoPath, ProjectManager.SaveSettings);
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}
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private void SaveBeatMap()
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{
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EditorManager.instance.beatmapContainer.SaveBM();
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ES3.Save("BeatMap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM,
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EditorManager.instance.projectInformation.beatmapPath, ProjectManager.SaveSettings);
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}
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private void SaveCommandScripts()
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{
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EditorManager.instance.commandScripts.SaveBM();
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ES3.Save("CommandScripts", EditorManager.instance.commandScripts.matchedBM as CommandScripts_BM,
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EditorManager.instance.projectInformation.CommandScriptsPath, ProjectManager.SaveSettings);
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}
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}
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public class LoadManager
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{
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public IEnumerator Load(string projectName)
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{
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LoadProjectInfo(projectName);
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LoadSongInfo();
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LoadCommandScripts();
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while (ThemeBundleManager.instance.waitingBundleAmount != 0)
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{
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yield return new WaitForEndOfFrame();
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}
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LoadBeatMap();
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LogWindow.Log("Load Complete", Color.green);
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}
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private void LoadProjectInfo(string projectName)
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{
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string projectInfoPath = Application.streamingAssetsPath + "/Projects/" + projectName + "/ProjectInfo.json";
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ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInfoPath, ProjectManager.SaveSettings).ExecuteBM();
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}
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private void LoadSongInfo()
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{
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ES3.Load<SongInformation_BM>("SongInformation", EditorManager.instance.projectInformation.songInfoPath,
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ProjectManager.SaveSettings).ExecuteBM();
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}
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private void LoadBeatMap()
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{
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ES3.Load<BeatmapContainer_BM>("BeatMap", EditorManager.instance.projectInformation.beatmapPath,
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ProjectManager.SaveSettings).ExecuteBM();
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}
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private void LoadCommandScripts()
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{
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ES3.Load<CommandScripts_BM>("CommandScripts", EditorManager.instance.projectInformation.CommandScriptsPath,
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ProjectManager.SaveSettings).ExecuteBM();
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}
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}
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public class BeatmapClipManager
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{
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public void Save(string clipName)
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{
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LogWindow.Log("Start Saving Clip...");
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GameElement selectedElement = EditorManager.instance.operationManager.currentSelectedElement;
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if (selectedElement is not ElementFolder folder)
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{
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LogWindow.Log("Please select a folder to save the beatmap clip.", Color.red);
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return;
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}
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SaveClip(folder, clipName);
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LogWindow.Log("Save Clip Complete", Color.green);
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}
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public void Load(string clipName)
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{
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LogWindow.Log("Start Loading Clip...");
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if(!ES3.FileExists(Application.streamingAssetsPath + "/Clips/" + clipName + ".json"))
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{
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LogWindow.Log("Clip not found", Color.red);
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return;
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}
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LoadClip(clipName);
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LogWindow.Log("Load Clip Complete", Color.green);
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}
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public void SaveClip(ElementFolder folder, string clipName)
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{
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List<BaseElement_BM> clip = new List<BaseElement_BM>();
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folder.SaveBM();
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folder.matchedBM.attachedElementGuid = Guid.Empty;
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clip.Add(folder.matchedBM);
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folder.submoduleList.ForEach(s =>
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{
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s.SaveBM();
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clip.Add(s.matchedBM);
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});
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folder.GetAllGameElementsFromThis(false).ForEach(e =>
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{
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e.SaveBM();
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clip.Add(e.matchedBM);
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e.submoduleList.ForEach(s =>
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{
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s.SaveBM();
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clip.Add(s.matchedBM);
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});
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});
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string filePath = Application.streamingAssetsPath + "/Clips/" + clipName + ".json";
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ES3.Save("Clip", clip, filePath, ProjectManager.SaveSettings);
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}
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public void LoadClip(string clipName)
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{
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List<BaseElement_BM> GetAllAttachedBaseElements(GameElement_BM gameElement, List<BaseElement_BM> clip)
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{
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Guid elementGuid = gameElement.elementGuid;
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List<BaseElement_BM> result = new List<BaseElement_BM>();
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foreach (BaseElement_BM element in clip)
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{
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if (element.attachedElementGuid == elementGuid)
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{
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result.Add(element);
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}
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}
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return result;
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}
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string filePath = Application.streamingAssetsPath + "/Clips/" + clipName + ".json";
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List<BaseElement_BM> clip = ES3.Load<List<BaseElement_BM>>("Clip", filePath, ProjectManager.SaveSettings);
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foreach (BaseElement_BM element in clip)
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{
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if (element is GameElement_BM gameElement)
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{
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List<BaseElement_BM> attachedElements = GetAllAttachedBaseElements(gameElement, clip);
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gameElement.elementGuid = Guid.NewGuid();
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GameElement_BM.identifier.TryAdd(gameElement.elementGuid, gameElement);
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attachedElements.ForEach(e => { e.attachedElementGuid = gameElement.elementGuid; });
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}
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}
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clip.ForEach(e => e.ExecuteBM());
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}
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}
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} |