35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Sirenix.OdinInspector;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
|
|
public class BasePrefabsCollection : SerializedScriptableObject
|
|
{
|
|
[Title("基础预制体")]
|
|
public GameObject emptyObject;
|
|
public GameObject elementFolder;
|
|
public GameObject gameCamera;
|
|
|
|
[Title("Track相关")]
|
|
public GameObject track;
|
|
public GameObject pathNode;
|
|
public Material defaultTrackMaterial;
|
|
|
|
[Title("Note 相关")]
|
|
public GameObject tapNote;
|
|
public GameObject stayNote;
|
|
public GameObject holdNote;
|
|
public GameObject flickNote;
|
|
public AudioClip tapNoteSound;
|
|
public AudioClip stayNoteSound;
|
|
public AudioClip holdNoteStartSound;
|
|
public AudioClip holdNoteLoopSound;
|
|
public AudioClip holdNoteEndSound;
|
|
public AudioClip flickNoteSound;
|
|
|
|
|
|
[Title("Effect相关")]
|
|
public GameObject bloomShake;
|
|
}
|