using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; [CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)] public class BasePrefabsCollection : SerializedScriptableObject { [Title("基础预制体")] public GameObject emptyObject; public GameObject elementFolder; public GameObject gameCamera; [Title("Track相关")] public GameObject track; public GameObject pathNode; public Material defaultTrackMaterial; [Title("Note 相关")] public GameObject tapNote; public GameObject stayNote; public GameObject holdNote; public GameObject flickNote; public AudioClip tapNoteSound; public AudioClip stayNoteSound; public AudioClip holdNoteStartSound; public AudioClip holdNoteLoopSound; public AudioClip holdNoteEndSound; public AudioClip flickNoteSound; [Title("Effect相关")] public GameObject bloomShake; }