Files
ichni_Creator_Studio/Assets/Player.log
SoulliesOfficial 3995beeb29 修复bug+清理
2026-05-23 09:43:16 -04:00

9989 lines
580 KiB
Plaintext

Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.3.7f1 (696ec25a53d1)
[Subsystems] Discovering subsystems at path D:/Exports/ichni Editor/ichni Editor_Data/UnitySubsystems
[D3D12 Device Filter] Vendor Name: NVIDIA
[D3D12 Device Filter] Device Name: NVIDIA GeForce RTX 4060 Laptop GPU
[D3D12 Device Filter] Driver Version: 32.0.15.9174
[D3D12 Device Filter] Feature Level: 12.2
[D3D12 Device Filter] Graphics Memory: 7956 MB
[D3D12 Device Filter] Processor Count: 24
[D3D12 Device Filter] Device Type: Discrete
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 4060 Laptop GPU (ID=0x28a0)
Vendor: NVIDIA
VRAM: 7956 MB
Driver: 32.0.15.9174
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
<RI> Initializing input.
Using Windows.Gaming.Input
UnloadTime: 0.092700 ms
Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform)
Sirenix.Serialization.UnitySerializationInitializer:Initialize()
The referenced script on this Behaviour (Game Object 'HighPassFilterEffect') is missing!
The referenced script on this Behaviour (Game Object 'CameraTiltEffect') is missing!
The referenced script on this Behaviour (Game Object 'CameraShakeEffect') is missing!
The referenced script on this Behaviour (Game Object 'ChromaticAberrationEffect') is missing!
The referenced script on this Behaviour (Game Object 'CameraZoomEffect') is missing!
The referenced script on this Behaviour (Game Object 'VignetteEffect') is missing!
The referenced script on this Behaviour (Game Object 'LowPassFilterEffect') is missing!
The referenced script on this Behaviour (Game Object 'BloomEffect') is missing!
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Waiting for 2 AssetBundles to load.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.ThemeBundleManager:LoadThemeBundles(List`1)
Ichni.StartMenu.LoadProjectTab:LoadProject()
UnityEngine.Events.InvokableCall:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
departure_to_multiverse Done!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.<LoadThemeBundleCoroutine>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
basic Done!
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.<LoadThemeBundleCoroutine>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
All AssetBundles are loaded. Switching scene.
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.StartMenu.<>c:<LoadProject>b__8_1(Int32)
UniRx.Operators.First:OnNext(T)
UniRx.Operators.Where:OnNext(T)
UniRx.ReactiveProperty`1:set_Value(T)
Ichni.<LoadThemeBundleCoroutine>d__13:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnloadTime: 1.445500 ms
Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 9089.
Total: 6.706800 ms (FindLiveObjects: 0.212200 ms CreateObjectMapping: 0.114500 ms MarkObjects: 5.763000 ms DeleteObjects: 0.616900 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 0.838500 ms
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9089.
Total: 4.947300 ms (FindLiveObjects: 0.178300 ms CreateObjectMapping: 0.113900 ms MarkObjects: 4.639700 ms DeleteObjects: 0.015100 ms)
EditorManager Start: Initializing UI and Loading Project...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 7d2c53c1-c590-469e-9e37-a145b4e03a45 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 4374642c-d1f8-4859-a1a9-5e2294ceff1c with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on db5eb36d-285f-41ed-9649-3cd00cda2c14 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on c8596133-596a-4ce0-9a4d-f8f3a771936b with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 2bbf3044-3f4d-447c-be25-4cf710bf7c5c with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 36ebff2c-9250-44e3-908a-6faa75bb095d with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 1ca94469-38e6-4d63-aa31-5fda806a2c00 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
DG.Tweening.Core.TweenManager:GetTweener()
DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
DG.Tweening.ShortcutExtensions:DOScale(Transform, Vector3, Single)
Ichni.Editor.HierarchyTab:SetTab(GameElement, GameElement)
Ichni.Editor.Hierarchy:GenerateTab(GameElement, GameElement)
Ichni.RhythmGame.GameElement:Initialize(String, Guid, List`1, Boolean, GameElement)
Ichni.RhythmGame.PathNode:GenerateElement(String, Guid, List`1, Boolean, Track, Boolean, Int32)
Ichni.RhythmGame.Beatmap.PathNode_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on a3bb4bf0-b289-4727-b7ea-51deddcd3907 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 6b0aec0b-20d9-4b44-98c2-e546164ff23f with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on a0845bd5-25a0-4759-aa5d-07621a774f7b with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 0bb2c128-8e12-4248-b96b-dac901cb6201 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on b23b4396-0815-4b7a-a411-385b2726aa3c with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 32da2170-876f-4713-90fa-9b3218776d32 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on bfe5a572-2010-40ee-9a7c-07fdfbfaf046 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 1b41abf1-e666-4c03-89e5-6cf84cd02bec with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on fd293ef1-2a2f-40db-bfbf-1dabf3a13b33 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 23ae3b96-c9db-4674-8871-bf97a918bb72 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
DG.Tweening.Core.TweenManager:GetTweener()
DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
DG.Tweening.ShortcutExtensions:DOScale(Transform, Vector3, Single)
Ichni.Editor.HierarchyTab:SetTab(GameElement, GameElement)
Ichni.Editor.Hierarchy:GenerateTab(GameElement, GameElement)
Ichni.RhythmGame.GameElement:Initialize(String, Guid, List`1, Boolean, GameElement)
Ichni.RhythmGame.ElementFolder:GenerateElement(String, Guid, List`1, Boolean, GameElement)
Ichni.RhythmGame.Beatmap.ElementFolder_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 3cbc2569-5085-4f70-b29e-db8936e26a5d with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_StarrySkybox
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMStarrySkybox:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, Color, Color, Single, Single, Boolean, Single, Single, Color, Boolean, String, Boolean, String, Single, Single, Single, Color, Color, Single, Single, Single, Single, Single)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMStarrySkybox_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
[DTMStarrySkybox] 成功加载并应用天空盒材质 'DTM_Skybox_Starry' 作为场景天空盒。
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMStarrySkybox:FirstSetUpObject(Boolean)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMStarrySkybox:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, Color, Color, Single, Single, Boolean, Single, Single, Color, Boolean, String, Boolean, String, Single, Single, Single, Color, Color, Single, Single, Single, Single, Single)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMStarrySkybox_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 21b35d56-9f2f-49d5-8a8d-1f4aadfa360b with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 8f5971b2-6e0a-47a6-a105-fdcf0cfdffaf with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 13d967e1-0deb-4354-a495-dace28212f76 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 320a16c6-a124-46e5-832b-45bbfd787d05 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Executing Displacement_BM: New Displacement on 9d7de040-6546-4275-b7c4-eb5e7e843991 with position (Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM, Ichni.RhythmGame.Beatmap.FlexibleFloat_BM)
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.Beatmap.Displacement_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/50 to 3125/50. Use DOTween.SetTweensCapacity to set it manually at startup
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
DG.Tweening.Core.TweenManager:GetTweener()
DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
DG.Tweening.ShortcutExtensions:DOScale(Transform, Vector3, Single)
Ichni.Editor.HierarchyTab:SetTab(GameElement, GameElement)
Ichni.Editor.Hierarchy:GenerateTab(GameElement, GameElement)
Ichni.RhythmGame.GameElement:Initialize(String, Guid, List`1, Boolean, GameElement)
Ichni.RhythmGame.PathNode:GenerateElement(String, Guid, List`1, Boolean, Track, Boolean, Int32)
Ichni.RhythmGame.Beatmap.PathNode_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_Trail
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMTrail:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, FlexibleFloat, FlexibleBool, FlexibleFloat, Single, Single, AnimationCurve, Gradient)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualHold
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisualHold_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualHold
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisualHold_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualHold
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisualHold_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualHold
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisualHold_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 3125/50 to 7812/50. Use DOTween.SetTweensCapacity to set it manually at startup
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
DG.Tweening.Core.Debugger:LogWarning(Object, Tween)
DG.Tweening.Core.TweenManager:GetTweener()
DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
DG.Tweening.ShortcutExtensions:DOScale(Transform, Vector3, Single)
Ichni.Editor.HierarchyTab:SetTab(GameElement, GameElement)
Ichni.Editor.Hierarchy:GenerateTab(GameElement, GameElement)
Ichni.RhythmGame.GameElement:Initialize(String, Guid, List`1, Boolean, GameElement)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualHold
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisualHold_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualHold
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisualHold_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualStay
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_NoteVisualTap
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.NoteVisualBase:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Generating SubstantialObject: departure_to_multiverse/DTM_RandomGridFloor
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.RhythmGame.SubstantialObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement)
Ichni.RhythmGame.EnvironmentObject:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.DTMRandomGridFloor:GenerateElement(String, Guid, List`1, Boolean, String, String, GameElement, Boolean, Single, Single, Single, Single, Single, Single, Single, Boolean, Color, Single, Single, Single)
Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMRandomGridFloor_BM:ExecuteBM()
Ichni.RhythmGame.Beatmap.<>c:<ExecuteBM>b__5_0(BaseElement_BM)
System.Collections.Generic.List`1:ForEach(Action`1)
Ichni.RhythmGame.Beatmap.BeatmapContainer_BM:ExecuteBM()
Ichni.LoadManager:Load(String)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Loaded
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.EditorManager:LoadProject(String)
Ichni.EditorManager:Start()
Loaded
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ichni.EditorManager:Start()
Crash!!!