34 lines
945 B
C#
34 lines
945 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public class DynamicUIHintText : DynamicUIElement
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{
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public TMP_Text text;
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public override void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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base.Initialize(baseElement, title, parameterName);
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}
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public void SetContent(string content)
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{
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text.text = content;
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}
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public void SetUpdatingContent(Func<string> content)
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{
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Observable.EveryUpdate().Subscribe(_ => text.text = content()).AddTo(gameObject);
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}
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public override DynamicUIElement AddListenerFunction(UnityAction action)
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{
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throw new System.NotImplementedException();
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}
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}
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} |