Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIHintText.cs
2025-07-10 23:31:25 +08:00

34 lines
945 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.Events;
namespace Ichni.Editor
{
public class DynamicUIHintText : DynamicUIElement
{
public TMP_Text text;
public override void Initialize(IBaseElement baseElement, string title, string parameterName)
{
base.Initialize(baseElement, title, parameterName);
}
public void SetContent(string content)
{
text.text = content;
}
public void SetUpdatingContent(Func<string> content)
{
Observable.EveryUpdate().Subscribe(_ => text.text = content()).AddTo(gameObject);
}
public override DynamicUIElement AddListenerFunction(UnityAction action)
{
throw new System.NotImplementedException();
}
}
}