Track内容更新,增加自定义材质
This commit is contained in:
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: c04a091fb8e1643f2b44023f104565a6
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guid: a89953a644d5746dd9768d4ef832db83
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 8403371c2481d4e37a563d372f2be857
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guid: 0f3fdea7356ba4eb6a5cca3d0deef1c8
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -8,20 +8,19 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: DefaultTrackMaterial
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: -6465566751694194690, guid: ee7160752d2114149904ca2b2b012bbf,
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type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ALPHAPREMULTIPLY_ON
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m_InvalidKeywords: []
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- GRABPASS
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -118,6 +117,7 @@ Material:
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- _DistortionStrengthScaled: 0
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- _DstBlend: 10
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- _DstBlendAlpha: 0
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- _Emission: 0
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- _EmissionEnabled: 0
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- _EnableExternalAlpha: 0
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- _EnvironmentReflections: 1
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@@ -8,22 +8,21 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: DefaultTrailMaterial
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m_Shader: {fileID: 211, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: -6465566751694194690, guid: ee7160752d2114149904ca2b2b012bbf,
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type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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m_ValidKeywords: []
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m_InvalidKeywords:
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||||
- _ALPHAPREMULTIPLY_ON
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||||
- _FLIPBOOKBLENDING_OFF
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- _RECEIVE_SHADOWS_OFF
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m_LightmapFlags: 0
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m_EnableInstancingVariants: 0
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||||
m_DoubleSidedGI: 1
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- GRABPASS
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -120,6 +119,7 @@ Material:
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- _DistortionStrengthScaled: 0
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- _DstBlend: 10
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- _DstBlendAlpha: 0
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- _Emission: 0
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- _EmissionEnabled: 0
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- _EnableExternalAlpha: 0
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- _EnvironmentReflections: 1
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@@ -14322,7 +14322,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 4337614255116277774}
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m_HandleRect: {fileID: 4337614255116277775}
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@@ -16,8 +16,7 @@ namespace Ichni.RhythmGame
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tempObj.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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tempObj.themeBundleName = string.Empty;
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tempObj.objectName = string.Empty;
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tempObj.themeBundleList =
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ThemeBundleManager.instance.loadedThemeBundleList.ConvertAll(x => x.themeBundleName);
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tempObj.themeBundleList = ThemeBundleManager.instance.loadedThemeBundleList.ConvertAll(x => x.themeBundleName);
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tempObj.objectNameList = new List<string>();
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return tempObj;
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}
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@@ -19,10 +19,11 @@ namespace Ichni.RhythmGame
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public static Track GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated, GameElement parentElement)
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{
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Track track = Instantiate(EditorManager.instance.basePrefabs.track, parentElement.transform).GetComponent<Track>();
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track.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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if(parentElement is ElementFolder folder) folder.trackList.Add(track);
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if (parentElement is ElementFolder folder)
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{
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folder.trackList.Add(track);
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}
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return track;
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}
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@@ -31,7 +32,7 @@ namespace Ichni.RhythmGame
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{
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transformSubmodule = new TransformSubmodule(this);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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trackPathSubmodule = null;
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trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom, TrackSamplingType.TimeDistributed, false, false);
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trackTimeSubmodule = null;
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trackRendererSubmodule = null;
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}
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@@ -86,7 +87,7 @@ namespace Ichni.RhythmGame
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() =>
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{
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trackPathSubmodule = new TrackPathSubmodule(this, TrackSpaceType.CatmullRom,
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TrackSamplingType.TimeDistributed, false);
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TrackSamplingType.TimeDistributed, false, false);
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inspectorMain.SetInspector(this);
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});
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var trackTimeMovableButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Time Movable",
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@@ -105,7 +106,7 @@ namespace Ichni.RhythmGame
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var trackRendererAutoOrientButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Auto Orient",
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() =>
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{
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trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(this);
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trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(this, false, 0);
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inspectorMain.SetInspector(this);
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});
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@@ -113,26 +114,16 @@ namespace Ichni.RhythmGame
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"Track Renderer Path Generator",
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() =>
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{
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trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(this);
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trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(this, false, 0);
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inspectorMain.SetInspector(this);
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});
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var trackRendererSurfaceButton = inspector.GenerateButton(this, trackSubmodulesContainer, "Track Renderer Surface",
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() =>
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{
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trackRendererSubmodule = new TrackRendererSubmoduleSurface(this, false, 0);
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inspectorMain.SetInspector(this);
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});
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if (trackPathSubmodule != null)
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{
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trackPathButton.button.interactable = false;
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}
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if (trackTimeSubmodule != null)
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{
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trackTimeMovableButton.button.interactable = false;
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trackTimeStaticButton.button.interactable = false;
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}
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if (trackRendererSubmodule != null)
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{
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trackRendererAutoOrientButton.button.interactable = false;
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trackRendererPathGeneratorButton.button.interactable = false;
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}
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var generateContainer = inspector.GenerateContainer("Generate Elements"); //物体生成
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@@ -196,6 +187,28 @@ namespace Ichni.RhythmGame
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat());
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}); //旋转
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if (trackPathSubmodule != null)
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{
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trackPathButton.button.interactable = false;
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}
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else
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{
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pathNodeButton.button.interactable = false;
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}
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if (trackTimeSubmodule != null)
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{
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trackTimeMovableButton.button.interactable = false;
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trackTimeStaticButton.button.interactable = false;
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}
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if (trackRendererSubmodule != null)
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{
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trackRendererAutoOrientButton.button.interactable = false;
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trackRendererPathGeneratorButton.button.interactable = false;
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}
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var toolsContainerTrack = inspector.GenerateContainer("Track Tools"); //轨道(整体)快捷工具
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var quickCopyButton = inspector.GenerateButton(this, toolsContainerTrack, "QuickCopy", () =>
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{
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@@ -18,8 +18,11 @@ namespace Ichni.RhythmGame
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public Track.TrackSpaceType trackSpaceType;
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public Track.TrackSamplingType trackSamplingType;
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public bool isClosed;
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public bool isShowingDisplay;
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public TrackPathSubmodule(Track track, Track.TrackSpaceType trackSpaceType, Track.TrackSamplingType trackSamplingType, bool isClosed) : base(track)
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public TrackPathSubmodule(Track track, Track.TrackSpaceType trackSpaceType,
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Track.TrackSamplingType trackSamplingType, bool isClosed, bool isShowingDisplay) : base(track)
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{
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this.path = track.AddComponent<SplineComputer>();
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@@ -32,9 +35,12 @@ namespace Ichni.RhythmGame
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SetUpSplineComputer(this.trackSpaceType, this.trackSamplingType);
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//闭合路径在PathNode生成时执行,在初始化的情况下,PathNode数量为0,不会执行闭合操作
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this.isShowingDisplay = isShowingDisplay;
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this.trackDisplay = UnityEngine.Object.Instantiate(EditorManager.instance.basePrefabs.trackDisplay, track.transform).GetComponent<SplineRenderer>();
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this.trackDisplay.spline = path;
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this.trackDisplay.size = 0.1f;
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this.trackDisplay.gameObject.SetActive(isShowingDisplay);
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}
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}
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@@ -93,6 +99,9 @@ namespace Ichni.RhythmGame
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{
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PathNode.GenerateElement("New Path Node", Guid.NewGuid(), new List<string>(), true, track, true);
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});
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var showDisplayToggle = inspector.GenerateToggle(this, container, "Show Display", nameof(isShowingDisplay));
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showDisplayToggle.AddListenerFunction(_ => trackDisplay.gameObject.SetActive(isShowingDisplay));
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}
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}
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@@ -103,6 +112,7 @@ namespace Ichni.RhythmGame
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public Track.TrackSpaceType trackSpaceType;
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public Track.TrackSamplingType trackSamplingType;
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public bool isClosed;
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public bool isShowingDisplay;
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public TrackPathSubmodule_BM()
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{
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@@ -116,19 +126,20 @@ namespace Ichni.RhythmGame
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this.trackSpaceType = trackPathSubmodule.trackSpaceType;
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this.trackSamplingType = trackPathSubmodule.trackSamplingType;
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this.isClosed = trackPathSubmodule.isClosed;
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this.isShowingDisplay = trackPathSubmodule.isShowingDisplay;
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}
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public override void ExecuteBM()
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{
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed, isShowingDisplay);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed, isShowingDisplay);
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}
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}
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@@ -1,22 +1,62 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Unity.VisualScripting;
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using UnityEngine;
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using Inspector = Ichni.Editor.Inspector;
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namespace Ichni.RhythmGame
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{
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public class TrackRendererSubmodule : TrackSubmodule
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public partial class TrackRendererSubmodule : TrackSubmodule
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{
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public MeshGenerator meshGenerator;
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public MeshRenderer meshRenderer;
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public Material renderMaterial;
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public TrackRendererSubmodule(Track track) : base(track)
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public string materialThemeBundleName;
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public string materialName;
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public bool enableEmission;
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public float emissionIntensity;
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public TrackRendererSubmodule(Track track, bool enableEmission, float emissionIntensity) : base(track)
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{
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this.track.trackRendererSubmodule = this;
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this.enableEmission = enableEmission;
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this.emissionIntensity = emissionIntensity;
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this.materialThemeBundleName = String.Empty;
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this.materialName = String.Empty;
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}
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public void ApplyMaterial(string materialThemeBundleName, string materialName)
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{
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this.materialThemeBundleName = materialThemeBundleName;
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this.materialName = materialName;
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Material mat = ThemeBundleManager.instance.GetObject<Material>(materialThemeBundleName, materialName);
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if(mat != null)
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{
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renderMaterial = mat;
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meshRenderer.material = renderMaterial;
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}
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}
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public override void Refresh()
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{
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SetEnableEmission();
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SetEmissionIntensity();
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if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
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{
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meshGenerator.clipFrom = 0;
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meshGenerator.clipTo = 0;
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}
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else
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{
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meshGenerator.clipFrom = 0;
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meshGenerator.clipTo = 1;
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}
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}
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public override void SaveBM()
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@@ -24,6 +64,18 @@ namespace Ichni.RhythmGame
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throw new System.NotImplementedException();
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}
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}
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public partial class TrackRendererSubmodule
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{
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protected void SetEnableEmission()
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{
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meshRenderer.material.SetInt("_Emission", enableEmission ? 1 : 0);
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}
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protected void SetEmissionIntensity()
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{
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meshRenderer.material.SetColor("_EmissionColor", Color.white * Mathf.Pow(2, emissionIntensity));
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}
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}
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#region AutoOrient
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@@ -31,7 +83,8 @@ namespace Ichni.RhythmGame
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{
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public SplineRenderer splineRenderer;
|
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public TrackRendererSubmoduleAutoOrient(Track track, Material material = null) : base(track)
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public TrackRendererSubmoduleAutoOrient(Track track, bool enableEmission, float emissionIntensity, Material material = null) :
|
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base(track, enableEmission, emissionIntensity)
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{
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this.splineRenderer = track.AddComponent<SplineRenderer>();
|
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this.meshRenderer = splineRenderer.GetComponent<MeshRenderer>();
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@@ -42,32 +95,47 @@ namespace Ichni.RhythmGame
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this.splineRenderer.clipTo = 1;
|
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this.meshRenderer.material = renderMaterial;
|
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this.splineRenderer.color = Color.white;
|
||||
}
|
||||
|
||||
public override void Refresh()
|
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{
|
||||
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
|
||||
{
|
||||
splineRenderer.clipFrom = 0;
|
||||
splineRenderer.clipTo = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
splineRenderer.clipFrom = 0;
|
||||
splineRenderer.clipTo = 1;
|
||||
}
|
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this.splineRenderer.uvRotation = 90;
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}
|
||||
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public override void SaveBM()
|
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{
|
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matchedBM = new Beatmap.TrackRendererSubmoduleAutoOrient_BM(attachedGameElement, this);
|
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matchedBM = new TrackRendererSubmoduleAutoOrient_BM(attachedGameElement, this);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Track Renderer Auto Orient");
|
||||
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||||
var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
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||||
enableEmissionToggle.AddListenerFunction(_ => SetEnableEmission());
|
||||
|
||||
var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
|
||||
emissionIntensityInputField.AddListenerFunction(_ => SetEmissionIntensity());
|
||||
|
||||
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
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||||
themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
|
||||
|
||||
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
|
||||
{
|
||||
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
|
||||
objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
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||||
}
|
||||
else
|
||||
{
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
|
||||
objectNameDropdown.dropdown.interactable = false;
|
||||
}
|
||||
|
||||
var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
|
||||
{
|
||||
ApplyMaterial(materialThemeBundleName, materialName);
|
||||
});
|
||||
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
() =>
|
||||
{
|
||||
@@ -83,7 +151,10 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public class TrackRendererSubmoduleAutoOrient_BM : Submodule_BM
|
||||
{
|
||||
public string renderMaterialName;
|
||||
public string materialThemeBundleName;
|
||||
public string materialName;
|
||||
public bool enableEmission;
|
||||
public float emissionIntensity;
|
||||
|
||||
public TrackRendererSubmoduleAutoOrient_BM()
|
||||
{
|
||||
@@ -93,20 +164,31 @@ namespace Ichni.RhythmGame
|
||||
public TrackRendererSubmoduleAutoOrient_BM(GameElement attachedElement,
|
||||
TrackRendererSubmoduleAutoOrient trackRendererSubmodule) : base(attachedElement)
|
||||
{
|
||||
renderMaterialName = trackRendererSubmodule.renderMaterial.name;
|
||||
materialThemeBundleName = trackRendererSubmodule.materialThemeBundleName;
|
||||
materialName = trackRendererSubmodule.materialName;
|
||||
enableEmission = trackRendererSubmodule.enableEmission;
|
||||
emissionIntensity = trackRendererSubmodule.emissionIntensity;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(track); //TODO: Implement Material
|
||||
track.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(track, enableEmission, emissionIntensity);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(track); //TODO: Implement Material
|
||||
track.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(track, enableEmission, emissionIntensity);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -119,7 +201,8 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public PathGenerator pathGenerator;
|
||||
|
||||
public TrackRendererSubmodulePathGenerator(Track track, Material material = null) : base(track)
|
||||
public TrackRendererSubmodulePathGenerator(Track track, bool enableEmission, float emissionIntensity, Material material = null) :
|
||||
base(track, enableEmission, emissionIntensity)
|
||||
{
|
||||
this.pathGenerator = track.AddComponent<PathGenerator>();
|
||||
this.meshRenderer = pathGenerator.GetComponent<MeshRenderer>();
|
||||
@@ -130,32 +213,47 @@ namespace Ichni.RhythmGame
|
||||
this.pathGenerator.clipTo = 1;
|
||||
this.meshRenderer.material = renderMaterial;
|
||||
this.pathGenerator.color = Color.white;
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
|
||||
{
|
||||
pathGenerator.clipFrom = 0;
|
||||
pathGenerator.clipTo = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
pathGenerator.clipFrom = 0;
|
||||
pathGenerator.clipTo = 1;
|
||||
}
|
||||
this.pathGenerator.uvRotation = 90;
|
||||
}
|
||||
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new Beatmap.TrackRendererSubmodulePathGenerator_BM(attachedGameElement, this);
|
||||
matchedBM = new TrackRendererSubmodulePathGenerator_BM(attachedGameElement, this);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Track Renderer Path Generator");
|
||||
|
||||
var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
|
||||
enableEmissionToggle.AddListenerFunction(_ => SetEnableEmission());
|
||||
|
||||
var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
|
||||
emissionIntensityInputField.AddListenerFunction(_ => SetEmissionIntensity());
|
||||
|
||||
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
|
||||
themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
|
||||
|
||||
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
|
||||
{
|
||||
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
|
||||
objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
|
||||
}
|
||||
else
|
||||
{
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
|
||||
objectNameDropdown.dropdown.interactable = false;
|
||||
}
|
||||
|
||||
var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
|
||||
{
|
||||
ApplyMaterial(materialThemeBundleName, materialName);
|
||||
});
|
||||
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
() =>
|
||||
{
|
||||
@@ -171,7 +269,10 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public class TrackRendererSubmodulePathGenerator_BM : Submodule_BM
|
||||
{
|
||||
public string renderMaterialName;
|
||||
public string materialThemeBundleName;
|
||||
public string materialName;
|
||||
public bool enableEmission;
|
||||
public float emissionIntensity;
|
||||
|
||||
public TrackRendererSubmodulePathGenerator_BM()
|
||||
{
|
||||
@@ -181,23 +282,151 @@ namespace Ichni.RhythmGame
|
||||
public TrackRendererSubmodulePathGenerator_BM(GameElement attachedElement,
|
||||
TrackRendererSubmodulePathGenerator trackRendererSubmodule) : base(attachedElement)
|
||||
{
|
||||
renderMaterialName = trackRendererSubmodule.renderMaterial.name;
|
||||
materialThemeBundleName = trackRendererSubmodule.materialThemeBundleName;
|
||||
materialName = trackRendererSubmodule.materialName;
|
||||
enableEmission = trackRendererSubmodule.enableEmission;
|
||||
emissionIntensity = trackRendererSubmodule.emissionIntensity;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(track);//TODO: Implement Material
|
||||
track.trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(track, enableEmission, emissionIntensity);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(track);//TODO: Implement Material
|
||||
track.trackRendererSubmodule = new TrackRendererSubmodulePathGenerator(track, enableEmission, emissionIntensity);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Surface
|
||||
|
||||
public class TrackRendererSubmoduleSurface : TrackRendererSubmodule
|
||||
{
|
||||
public SurfaceGenerator surface;
|
||||
|
||||
public TrackRendererSubmoduleSurface(Track track, bool enableEmission, float emissionIntensity, Material material = null) :
|
||||
base(track, enableEmission, emissionIntensity)
|
||||
{
|
||||
this.surface = track.AddComponent<SurfaceGenerator>();
|
||||
this.meshRenderer = surface.GetComponent<MeshRenderer>();
|
||||
this.meshGenerator = surface;
|
||||
this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
|
||||
this.surface.spline = track.trackPathSubmodule.path;
|
||||
this.surface.clipFrom = 0;
|
||||
this.surface.clipTo = 1;
|
||||
this.meshRenderer.material = renderMaterial;
|
||||
this.surface.color = Color.white;
|
||||
this.surface.uvRotation = 90;
|
||||
}
|
||||
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new TrackRendererSubmoduleSurface_BM(attachedGameElement, this);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Track Renderer Surface");
|
||||
|
||||
var enableEmissionToggle = inspector.GenerateToggle(this, container, "Enable Emission", nameof(enableEmission));
|
||||
enableEmissionToggle.AddListenerFunction(_ => SetEnableEmission());
|
||||
|
||||
var emissionIntensityInputField = inspector.GenerateInputField(this, container, "Emission Intensity", nameof(emissionIntensity));
|
||||
emissionIntensityInputField.AddListenerFunction(_ => SetEmissionIntensity());
|
||||
|
||||
var themeBundleDropdown = inspector.GenerateDropdown(this, container, "Theme Bundle", ThemeBundleManager.instance.selectedThemeBundleList, nameof(materialThemeBundleName));
|
||||
themeBundleDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
|
||||
|
||||
if (materialThemeBundleName != String.Empty && ThemeBundleManager.instance.TryGetThemeBundle(materialThemeBundleName, out ThemeBundle themeBundle))
|
||||
{
|
||||
List<string> materialNameList = themeBundle.assetList_Material.ConvertAll(x => x.name);
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", materialNameList, nameof(materialName));
|
||||
objectNameDropdown.AddListenerFunction(_ => inspectorMain.SetInspector(track));
|
||||
}
|
||||
else
|
||||
{
|
||||
var objectNameDropdown = inspector.GenerateDropdown(this, container, "Material Name", new List<string>(), nameof(materialName));
|
||||
objectNameDropdown.dropdown.interactable = false;
|
||||
}
|
||||
|
||||
var applyMaterialButton = inspector.GenerateButton(this, container, "Apply Material", () =>
|
||||
{
|
||||
ApplyMaterial(materialThemeBundleName, materialName);
|
||||
});
|
||||
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
() =>
|
||||
{
|
||||
Delete();
|
||||
track.trackRendererSubmodule = null;
|
||||
inspectorMain.SetInspector(track);
|
||||
track.Refresh();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class TrackRendererSubmoduleSurface_BM : Submodule_BM
|
||||
{
|
||||
public string materialThemeBundleName;
|
||||
public string materialName;
|
||||
public bool enableEmission;
|
||||
public float emissionIntensity;
|
||||
|
||||
public TrackRendererSubmoduleSurface_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TrackRendererSubmoduleSurface_BM(GameElement attachedElement,
|
||||
TrackRendererSubmoduleSurface trackRendererSubmodule) : base(attachedElement)
|
||||
{
|
||||
materialThemeBundleName = trackRendererSubmodule.materialThemeBundleName;
|
||||
materialName = trackRendererSubmodule.materialName;
|
||||
enableEmission = trackRendererSubmodule.enableEmission;
|
||||
emissionIntensity = trackRendererSubmodule.emissionIntensity;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
|
||||
Track track = attachedElement as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmoduleSurface(track, enableEmission, emissionIntensity);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DuplicateBM(GameElement attached)
|
||||
{
|
||||
Track track = attached as Track;
|
||||
track.trackRendererSubmodule = new TrackRendererSubmoduleSurface(track, enableEmission, emissionIntensity);
|
||||
if (materialName.Trim() != String.Empty)
|
||||
{
|
||||
track.trackRendererSubmodule.ApplyMaterial(materialThemeBundleName, materialName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
@@ -56,6 +56,8 @@ namespace Ichni
|
||||
{
|
||||
LoadThemeBundle(bundle);
|
||||
}
|
||||
|
||||
selectedThemeBundleList = list;
|
||||
}
|
||||
|
||||
public void LoadAllThemeBundlesAbstract()
|
||||
|
||||
2627
Assets/Shaders/Sprite Unlit.shadergraph
Executable file
2627
Assets/Shaders/Sprite Unlit.shadergraph
Executable file
File diff suppressed because it is too large
Load Diff
10
Assets/Shaders/Sprite Unlit.shadergraph.meta
Normal file
10
Assets/Shaders/Sprite Unlit.shadergraph.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ee7160752d2114149904ca2b2b012bbf
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||||
BIN
Assets/StreamingAssets/AutoSave/.DS_Store
vendored
BIN
Assets/StreamingAssets/AutoSave/.DS_Store
vendored
Binary file not shown.
@@ -1,53 +0,0 @@
|
||||
{
|
||||
"BeatMap" : {
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.BeatmapContainer_BM,Assembly-CSharp",
|
||||
"value" : {
|
||||
"elementList" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ElementFolder_BM,Assembly-CSharp",
|
||||
"elementName" : "Folder",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "5ea0dafa-c9c3-4bac-a927-b2e4453e6929"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "5ea0dafa-c9c3-4bac-a927-b2e4453e6929"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "5ea0dafa-c9c3-4bac-a927-b2e4453e6929"
|
||||
}
|
||||
}
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 62346f0a0dfb6441d96da14d238f7070
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,569 +0,0 @@
|
||||
{
|
||||
"BeatMap" : {
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.BeatmapContainer_BM,Assembly-CSharp",
|
||||
"value" : {
|
||||
"elementList" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ElementFolder_BM,Assembly-CSharp",
|
||||
"elementName" : "Folder",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "f9699e9b-12ce-4f53-bf11-2d63c748edb4"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "f9699e9b-12ce-4f53-bf11-2d63c748edb4"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "f9699e9b-12ce-4f53-bf11-2d63c748edb4"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Track_BM,Assembly-CSharp",
|
||||
"elementName" : "New Track",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "f9699e9b-12ce-4f53-bf11-2d63c748edb4"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackPathSubmodule_BM,Assembly-CSharp",
|
||||
"trackSpaceType" : 0,
|
||||
"trackSamplingType" : 0,
|
||||
"isClosed" : false,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackTimeSubmoduleMovable_BM,Assembly-CSharp",
|
||||
"trackStartTime" : 0,
|
||||
"trackEndTime" : 1,
|
||||
"visibleTrackTimeLength" : 1,
|
||||
"animationCurveType" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TrackRendererSubmoduleAutoOrient_BM,Assembly-CSharp",
|
||||
"renderMaterialName" : "DefaultTrackMaterial",
|
||||
"attachedElementGuid" : {
|
||||
"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
|
||||
}
|
||||
},{
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- _DissolveTexUSpeed: 0
|
||||
- _DissolveTexUVClip: 1
|
||||
- _DissolveTexVClamp: 0
|
||||
- _DissolveTexVMirror: 0
|
||||
- _DissolveTexVOffsetC: 1
|
||||
- _DissolveTexVSpeed: 0
|
||||
- _DissolveWide: 0.05
|
||||
- _DistortDissolveTex: 0
|
||||
- _DistortFactor: 0
|
||||
- _DistortFactorC: 1
|
||||
- _DistortFactorC1: 1
|
||||
- _DistortMainTex: 0
|
||||
- _DistortMask: 0
|
||||
- _DistortMaskTex: 0
|
||||
- _DistortMaskTexAR: 1
|
||||
- _DistortMaskTexC: 0
|
||||
- _DistortMaskTexCV: 0
|
||||
- _DistortMaskTexR: 0
|
||||
- _DistortRemap: 0
|
||||
- _DistortTexAR: 1
|
||||
- _DistortTexDetail: 0
|
||||
- _DistortTexRotator: 0
|
||||
- _DistortTexUMirror: 0
|
||||
- _DistortTexUSpeed: 0
|
||||
- _DistortTexVMirror: 0
|
||||
- _DistortTexVSpeed: 0
|
||||
- _DistortTex_Uspeed: 0
|
||||
- _DistortTex_Vspeed: 0
|
||||
- _DistortUIntensity: 1
|
||||
- _DistortVIntensity: 1
|
||||
- _Dst: 10
|
||||
- _DstBlend: 0
|
||||
- _DstBlendAlpha: 0
|
||||
- _EnvironmentReflections: 1
|
||||
- _FDepth: 0
|
||||
- _FDissolvePlusTex: 0
|
||||
- _FDissolveTex: 0
|
||||
- _FDistortTex: 0
|
||||
- _FFnl: 0
|
||||
- _FMaskTex: 0
|
||||
- _FNLfanxiangkaiguan: 0
|
||||
- _Face: 1
|
||||
- _Fail: 0
|
||||
- _FnlPower: 1
|
||||
- _FnlScale: 0
|
||||
- _GlossMapScale: 0
|
||||
- _Glossiness: 0
|
||||
- _GlossyReflections: 0
|
||||
- _IfAddTex: 0
|
||||
- _IfAddTexAlpha: 0
|
||||
- _IfAddTexColor: 1
|
||||
- _IfBeingDistorted: 1
|
||||
- _IfDissolveColor: 1
|
||||
- _IfDissolveOffsetC: 0
|
||||
- _IfDissolvePlus: 0
|
||||
- _IfFNLAlpha: 0
|
||||
- _IfFlowmap: 0
|
||||
- _IfMaskColor: 0
|
||||
- _IfMaskPlusTex: 0
|
||||
- _IfRefaction: 0
|
||||
- _IfRefactionMask: 0
|
||||
- _IfVTO: 0
|
||||
- _MainAlpha: 10
|
||||
- _MainOffsetUC1: 0
|
||||
- _MainOffsetVC1: 0
|
||||
- _MainRGBA: 14
|
||||
- _MainTexAR: 0
|
||||
- _MainTexCAFator: 0
|
||||
- _MainTexDesaturate: 0
|
||||
- _MainTexDetail: 0
|
||||
- _MainTexRotator: 0
|
||||
- _MainTexUClamp: 0
|
||||
- _MainTexUMirror: 0
|
||||
- _MainTexUOffsetC: 1
|
||||
- _MainTexUSpeed: 0
|
||||
- _MainTexUVClip: 1
|
||||
- _MainTexVClamp: 0
|
||||
- _MainTexVMirror: 0
|
||||
- _MainTexVOffsetC: 1
|
||||
- _MainTexVSpeed: 0
|
||||
- _MainTex_Uspeed: 0
|
||||
- _MainTex_Vspeed: 0
|
||||
- _MainTex_ar: 0
|
||||
- _MainTex_rotat: 0
|
||||
- _MaintexC: 0
|
||||
- _MaintexCV: 0
|
||||
- _MaskAlphaRA: 1
|
||||
- _MaskC: 0
|
||||
- _MaskCV: 0
|
||||
- _MaskOffsetUC1: 0
|
||||
- _MaskOffsetVC1: 0
|
||||
- _MaskPlusAR: 1
|
||||
- _MaskPlusC: 0
|
||||
- _MaskPlusCV: 0
|
||||
- _MaskPlusR: 0
|
||||
- _MaskPlusUspeed: 0
|
||||
- _MaskPlusVspeed: 0
|
||||
- _MaskTexAR: 1
|
||||
- _MaskTexDetail: 0
|
||||
- _MaskTexRotator: 0
|
||||
- _MaskTexUClamp: 0
|
||||
- _MaskTexUMirror: 0
|
||||
- _MaskTexUOffsetC: 1
|
||||
- _MaskTexUSpeed: 0
|
||||
- _MaskTexUVClip: 1
|
||||
- _MaskTexVClamp: 0
|
||||
- _MaskTexVMirror: 0
|
||||
- _MaskTexVOffsetC: 1
|
||||
- _MaskTexVSpeed: 0
|
||||
- _Mask_Uspeed: 0
|
||||
- _Mask_Vspeed: 0
|
||||
- _Mask_rotat: 0
|
||||
- _Mask_scale: 1
|
||||
- _Metallic: 0
|
||||
- _OcclusionStrength: 1
|
||||
- _Parallax: 0.005
|
||||
- _Pass: 0
|
||||
- _QueueControl: -1
|
||||
- _QueueOffset: 0
|
||||
- _ReFnl: 0
|
||||
- _ReceiveShadows: 1
|
||||
- _RefactionFactor: 0
|
||||
- _RefactionFactorC: 1
|
||||
- _RefactionMaskTexAR: 1
|
||||
- _RefactionMaskTexDetail: 0
|
||||
- _RefactionMaskTexRotator: 0
|
||||
- _RefactionMaskTexUClamp: 0
|
||||
- _RefactionMaskTexUMirror: 0
|
||||
- _RefactionMaskTexUSpeed: 0
|
||||
- _RefactionMaskTexUVClip: 0
|
||||
- _RefactionMaskTexVClamp: 0
|
||||
- _RefactionMaskTexVMirror: 0
|
||||
- _RefactionMaskTexVSpeed: 0
|
||||
- _RefactionRemap: 0
|
||||
- _RefactionTexAR: 1
|
||||
- _RefactionTexDetail: 0
|
||||
- _RefactionTexRotator: 0
|
||||
- _RefactionTexUMirror: 0
|
||||
- _RefactionTexUSpeed: 0
|
||||
- _RefactionTexVMirror: 0
|
||||
- _RefactionTexVSpeed: 0
|
||||
- _Reference: 0
|
||||
- _SB: 0
|
||||
- _SBCompare: 0
|
||||
- _SceenTex: 0
|
||||
- _Scr: 5
|
||||
- _Smoothness: 0.5
|
||||
- _SmoothnessTextureChannel: 0
|
||||
- _SpecularHighlights: 1
|
||||
- _SrcBlend: 1
|
||||
- _SrcBlendAlpha: 1
|
||||
- _Surface: 0
|
||||
- _TextureUScale: 1
|
||||
- _TextureUValue: 0
|
||||
- _TextureVScale: 1
|
||||
- _TextureVValue: 0
|
||||
- _UVPolar: 0
|
||||
- _VTOAR: 1
|
||||
- _VTOC: 0
|
||||
- _VTOCV: 0
|
||||
- _VTOFactor: 0
|
||||
- _VTOFactorC1: 1
|
||||
- _VTOFactorCustom: 1
|
||||
- _VTOR: 0
|
||||
- _VTORemap: 0
|
||||
- _VTOScale: 1
|
||||
- _VTOScaleC: 1
|
||||
- _VTOTexAR: 1
|
||||
- _VTOTexDetail: 0
|
||||
- _VTOTexRotator: 0
|
||||
- _VTOTexUClamp: 0
|
||||
- _VTOTexUMirror: 0
|
||||
- _VTOTexUSpeed: 0
|
||||
- _VTOTexUVClip: 1
|
||||
- _VTOTexVClamp: 0
|
||||
- _VTOTexVMirror: 0
|
||||
- _VTOTexVSpeed: 0
|
||||
- _VTOTex_Uspeed: 0
|
||||
- _VTOTex_Vspeed: 0
|
||||
- _WorkflowMode: 1
|
||||
- _ZTest: 4
|
||||
- _ZWrite: 1
|
||||
- _Ztest: 4
|
||||
- _Zwrite: 0
|
||||
- __dirty: 1
|
||||
- _fnl_power: 3.45
|
||||
- _fnl_sacle: 0.3
|
||||
- _softFacotr: 0
|
||||
- _sot_sting_A: 0
|
||||
m_Colors:
|
||||
- _AddTexBlendModeVec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _AddTexColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _BackFaceColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _DIssloveColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Dir: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _DissolveFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _DissolveOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _DissolveOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _DistortFactorC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _MainColor: {r: 0.010880002, g: 0.0257536, b: 0.064, a: 1}
|
||||
- _MainOffsetUC2Vec4: {r: 1, g: 0, b: 0, a: 0}
|
||||
- _MainOffsetVC2Vec4: {r: 0, g: 1, b: 0, a: 0}
|
||||
- _MainTexRefine: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _MaskOffsetUC2Vec4: {r: 0, g: 0, b: 1, a: 0}
|
||||
- _MaskOffsetVC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
- _VTOFactorC2Vec4: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _fnl_color: {r: 29.735334, g: 104.77117, b: 110.130875, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &3905949624757751178
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 11
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 7
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2a232b4d03c145e092750bfd047f272
|
||||
guid: 235299f428bc242279369bdf97896978
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c66f354bd58c74438b0696ed1afd8f9
|
||||
guid: cb8843ff70d8f4dcba8bd9a425f74fd4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user