console
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@@ -15,6 +15,7 @@ using Ichni.RhythmGame;
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using Sirenix.Utilities;
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using UnityEngine.InputSystem;
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using TMPro;
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using MoreMountains.Tools;
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//又在写大粪 ——神币
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namespace Ichni.Editor
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@@ -24,143 +25,192 @@ namespace Ichni.Editor
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public Canvas[] scaleParts;
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public Interpreter functionInterpreter;
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public TMP_InputField InputCommand;
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private Dictionary<int,string> historyCommand=new Dictionary<int,string>();
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private int historycount=0;
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private Dictionary<int, string> historyCommand = new Dictionary<int, string>();
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private int historycount = 0;
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public GameObject ConsoleUI;
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public Hierarchy hierarchy;
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public Inspector inspector;
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bool isHide=true;
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bool isHide = true;
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public void GetChange(string change)
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{
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public void GetChange(string change){
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}
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public void GetCommand(string Command)//当提交命令时
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{
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if(InputCommand.text=="")return;
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if(historyCommand.ContainsKey(historycount))historyCommand[historycount]=Command;
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else historyCommand.Add(historycount,Command);
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historycount++;
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InputCommand.text="";
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try{functionInterpreter.Eval(Command);
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}catch(Exception e){Debug.LogWarning("WTF Command! "+e);}
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try
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{
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functionInterpreter.Eval(Command);
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}
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catch (Exception e)
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{
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Debug.LogWarning("WTF Command! " + e);
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LogWindow.Log("Unknow Command!", Color.red);
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}
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}
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private void Update(){
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private void Update()
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{
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UIscale();
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if(InputCommand.isFocused)InputDect();
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if (InputCommand.isFocused) InputDect();
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}
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private void UIscale(){
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if(Keyboard.current.backquoteKey.wasPressedThisFrame){
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private void UIscale()
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{
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if (Keyboard.current.backquoteKey.wasPressedThisFrame)
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{
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ConsoleUI.SetActive(isHide);
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isHide=!isHide;
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isHide = !isHide;
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if (isHide) StartCoroutine(WindowAnim.ShowPanel(InputCommand.gameObject));
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}
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if(Keyboard.current.leftCtrlKey.isPressed&&Keyboard.current.upArrowKey.wasPressedThisFrame){
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foreach(Canvas i in scaleParts){
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var canvasScaler = i.GetComponent<CanvasScaler>();
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if (Keyboard.current.leftCtrlKey.isPressed && Keyboard.current.upArrowKey.wasPressedThisFrame)
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{
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foreach (Canvas i in scaleParts)
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{
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var canvasScaler = i.GetComponent<CanvasScaler>();
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canvasScaler.referenceResolution = new Vector2(canvasScaler.referenceResolution.x + 100, canvasScaler.referenceResolution.y);
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}
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}else
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if(Keyboard.current.leftCtrlKey.isPressed&&Keyboard.current.downArrowKey.wasPressedThisFrame){
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foreach(Canvas i in scaleParts){
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}
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else
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if (Keyboard.current.leftCtrlKey.isPressed && Keyboard.current.downArrowKey.wasPressedThisFrame)
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{
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foreach (Canvas i in scaleParts)
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{
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var canvasScaler = i.GetComponent<CanvasScaler>();
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canvasScaler.referenceResolution = new Vector2(canvasScaler.referenceResolution.x - 100, canvasScaler.referenceResolution.y);
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}
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}
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}
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private void InputDect(){
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if(Keyboard.current.downArrowKey.wasPressedThisFrame){
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if(historyCommand.Count-1>historycount){
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historycount++;
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InputCommand.text=historyCommand[historycount];}
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else {
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InputCommand.text="";
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historycount=historyCommand.Count;
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}
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//这是史,不要看
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private void InputDect()
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{
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if (Keyboard.current.downArrowKey.wasPressedThisFrame)
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{
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if (historyCommand.Count - 1 > historycount)
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{
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historycount++;
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InputCommand.text = historyCommand[historycount];
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}
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if(Keyboard.current.upArrowKey.wasPressedThisFrame && historycount!=0){
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historycount--;
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InputCommand.text=historyCommand[historycount];
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else
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{
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InputCommand.text = "";
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historycount = historyCommand.Count;
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}
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}
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if (Keyboard.current.upArrowKey.wasPressedThisFrame && historycount != 0)
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{
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historycount--;
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InputCommand.text = historyCommand[historycount];
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}
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if (Keyboard.current.enterKey.wasPressedThisFrame)
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{
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string[] strings = InputCommand.text.Split(' ');
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string ExpoCommand = "";
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foreach (string i in strings)
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{
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if (!i.IsNullOrWhitespace())
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{
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if (ExpoCommand.IsNullOrWhitespace()) ExpoCommand = i + "(";
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else ExpoCommand += i + ",";
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}
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}
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ExpoCommand = ExpoCommand.RemoveExtraSpaces().Substring(0, ExpoCommand.Length - 1);
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if (!ExpoCommand.Contains('(')) ExpoCommand += "(";
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ExpoCommand += ")";
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print(ExpoCommand);
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GetCommand(ExpoCommand);
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if (historyCommand.ContainsKey(historycount)) historyCommand[historycount] = InputCommand.text;
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else historyCommand.Add(historycount, InputCommand.text);
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historycount++;
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InputCommand.text = "";
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}
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}
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private void Start()
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{
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inspector = EditorManager.instance.uiManager.inspector;
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hierarchy = EditorManager.instance.uiManager.hierarchy;
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logWindow = EditorManager.instance.uiManager.mainPage.logWindow;
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SetUpFunctions();
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//Test
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// functionInterpreter.Eval("print(\"Hello World!\")");
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// functionInterpreter.Eval("log(\"Hello World but debug!\")");
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}
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}
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public partial class EditorConsole
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{
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public Inspector inspector;
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public Hierarchy hierarchy;
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public LogWindow logWindow;
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private void SetUpFunctions()
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{
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functionInterpreter = new Interpreter();
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functionInterpreter.SetFunction("test",(Action)Test);
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functionInterpreter.SetFunction("lgp", (Action<string,int>)LGenPathNodes);
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functionInterpreter.SetFunction("test", (Action)Test);
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functionInterpreter.SetFunction("Kill", (Action)Kill);
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functionInterpreter.SetFunction("lgp", (Action<int, float, float, float, float, float, float>)LGenPathNodes);
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functionInterpreter.SetFunction("print", (Action<object>)print);
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functionInterpreter.SetFunction("log", (Action<object>)Debug.Log);
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}
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private void Kill()
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{
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if (inspector.connectedGameElement == null)
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{
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LogWindow.Log("Please select a GameElement first!");
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return;
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}
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for (int i = inspector.connectedGameElement.childElementList.Count - 1; i <= 0; i--)
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{
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inspector.connectedGameElement.childElementList[i].Delete();
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}
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}
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private void Test()
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{
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//放入测试代码
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var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), true, null);
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}
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private GameElement Find(object name){
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string text=name.ToString();
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GameElement[] allObjects = Resources.FindObjectsOfTypeAll(typeof(GameElement)) as GameElement[];
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List<int> objs = new List< int > ();
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List<GameElement> obji = new List< GameElement > ();
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foreach (GameElement obj in allObjects){
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if (obj.elementName == text) {
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objs.Add(obj.GetInstanceID());
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obji.Add(obj);
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print(objs[objs.Count()-1]);
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}
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}
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//TODO duotrack选择菜单
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if(obji.IsNullOrEmpty()){
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Debug.LogWarning("no find");
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return null;}
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return obji[0];
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}
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private void LGenPathNodes(string name,int loop){
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Track track= (Track)Find(name);
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for(int i=0;i<loop;i++){
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var p=PathNode.GenerateElement("PathNodes", Guid.NewGuid(), new List<string>(), true,track);
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}
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private void LGenPathNodes(int loop, float xs, float xe, float ys, float ye, float zs, float ze)
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{
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if (inspector.connectedGameElement == null || inspector.connectedGameElement.GetType() != typeof(Track))
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{
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LogWindow.Log("Please select a Track first!");
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return;
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}
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Track track = (Track)inspector.connectedGameElement;
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for (int i = 0; i < loop; i++)
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{
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float x = xs + (xe - xs) / loop * i;
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float y = ys + (ye - ys) / loop * i;
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float z = zs + (ze - zs) / loop * i;
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PathNode j = PathNode.GenerateElement("PathNode" + i.ToString(), Guid.NewGuid(), new List<string>(), true, track);
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j.transformSubmodule.originalPosition = new Vector3(x, y, z);
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}
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}
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}
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26517
Document/console概要.rtf
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26517
Document/console概要.rtf
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