基础内容-7
Trail 完整Note
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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@@ -18,12 +19,12 @@ namespace Ichni.RhythmGame
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public SplinePoint node;
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public static PathNode GenerateElement(string elementName, Track track, int index, Vector3 nodePosition,
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Vector3 nodeNormal, float nodeSize, Color nodeColor)
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public static PathNode GenerateElement(string elementName, Guid id, List<string> tags,
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Track track, Vector3 nodePosition, Vector3 nodeNormal, float nodeSize, Color nodeColor)
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{
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PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform).GetComponent<PathNode>();
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pathNode.Initialize(elementName);
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pathNode.Initialize(elementName, id, tags);
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pathNode.track = track;
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//pathNode.index = index;
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@@ -12,11 +12,12 @@ namespace Ichni.RhythmGame
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public TrackTimeSubmodule trackTimeSubmodule;
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public TrackRendererSubmodule trackRendererSubmodule;
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public static Track GenerateElement(string elementName, BaseElement parent, Vector3 position)
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public static Track GenerateElement(string elementName, Guid id, List<string> tags,
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BaseElement parent, Vector3 position)
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{
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Track track = Instantiate(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
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track.Initialize(elementName);
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track.Initialize(elementName, id, tags);
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track.SetParent(parent);
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track.transformSubmodule = new TransformSubmodule(track, position, Vector3.zero, Vector3.one);
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@@ -47,9 +48,9 @@ namespace Ichni.RhythmGame
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public partial class Track
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{
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public override void Refresh()
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public override void SaveBM()
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{
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matchedBM = new Beatmap.Track_BM(elementName, elementGuid, tags, parentElement.matchedBM);
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}
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}
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@@ -68,4 +69,31 @@ namespace Ichni.RhythmGame
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DistanceDistributed = 1
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}
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}
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namespace Beatmap
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{
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public class Track_BM : BaseElement_BM
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{
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public Track_BM()
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{
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}
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public Track_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement)
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: base(elementName, elementGuid, tags, attachedElement)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = Track.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid), Vector3.zero);
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}
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public override BaseElement DuplicateBM(BaseElement parent)
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{
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return Track.GenerateElement(elementName, elementGuid, tags, parent, Vector3.zero);
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}
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}
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}
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}
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@@ -0,0 +1,59 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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using Ichni.RhythmGame;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class CrossTrackPoint : BaseElement
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{
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public ElementFolder trackListFolder;
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public Track nowAttachedTrack;
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private int nowAttachedTrackIndex;
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public SplinePositioner trackPositioner;
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public FlexibleInt trackSwitch;
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public FlexibleFloat trackPercent;
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public static CrossTrackPoint GenerateElement(string elementName, Guid id, List<string> tags,
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ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
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{
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CrossTrackPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, elementFolder.transform).AddComponent<CrossTrackPoint>();
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point.Initialize(elementName, id, tags);
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point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
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point.nowAttachedTrackIndex = -1;
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point.trackListFolder = elementFolder;
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point.trackSwitch = trackSwitch;
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point.trackPercent = trackPercent;
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point.transformSubmodule = new TransformSubmodule(point);
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point.timeDurationSubmodule = new TimeDurationSubmodule(point);
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point.SetParent(elementFolder);
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return point;
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}
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private void Update()
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{
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if (trackPercent.animations.Count > 0)
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{
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trackSwitch.UpdateFlexibleInt(EditorManager.instance.songModule.songTime);
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trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
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SetPoint();
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}
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}
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private void SetPoint()
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{
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if (nowAttachedTrackIndex != trackSwitch.value && trackSwitch.value >= 0 && trackSwitch.value < trackListFolder.trackList.Count)
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{
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nowAttachedTrack = trackListFolder.trackList[trackSwitch.value];
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nowAttachedTrackIndex = trackSwitch.value;
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trackPositioner.spline = trackListFolder.trackList[trackSwitch.value].trackPathSubmodule.path;
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}
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trackPositioner.SetPercent(trackPercent.value);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7dc68e9f357304d71a938d5e3f9b1125
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Dreamteck.Splines;
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@@ -12,24 +13,19 @@ namespace Ichni.RhythmGame
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public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
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public SplinePositioner trackPositioner;
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public static TrackHeadPoint GenerateElement(string elementName, Track track)
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public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags, Track track)
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{
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TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
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head.NewInitialize(elementName, track);
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head.Initialize(elementName, id, tags);
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head.track = track;
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head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
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head.trackPositioner.spline = track.trackPathSubmodule.path;
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head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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head.SetParent(track);
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return head;
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}
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private void NewInitialize(string elementName, Track track)
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{
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base.Initialize(elementName);
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this.track = track;
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this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
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this.trackPositioner.spline = track.trackPathSubmodule.path;
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this.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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}
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public void Update()
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{
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if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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@@ -19,27 +20,23 @@ namespace Ichni.RhythmGame
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private bool isBeyond1 = false;
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public static TrackPercentPoint GenerateElement(string elementName, Track track, FlexibleFloat trackPercent)
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public static TrackPercentPoint GenerateElement(string elementName, Guid id, List<string> tags,
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Track track, FlexibleFloat trackPercent)
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{
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TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackPercentPoint>();
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point.NewInitialize(elementName, track, trackPercent);
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point.Initialize(elementName, id, tags);
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point.track = track;
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point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
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point.trackPositioner.spline = track.trackPathSubmodule.path;
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point.trackPercent = trackPercent;
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point.SetParent(track);
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point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1);//判断是否有超过1的动画,超过1将会循环
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return point;
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}
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private void NewInitialize(string elementName, Track track, FlexibleFloat trackPercent)
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{
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base.Initialize(elementName);
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this.track = track;
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this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
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this.trackPositioner.spline = track.trackPathSubmodule.path;
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this.trackPercent = trackPercent;
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}
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public void Update()
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{
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if (trackPercent.animations.Count > 0)
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32
Assets/Scripts/GameElements/Track/Trail.cs
Normal file
32
Assets/Scripts/GameElements/Track/Trail.cs
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class Trail : BaseElement
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{
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public TrailRenderer trailRenderer;
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public Material renderMaterial;
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public float visibleTimeLength;
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public static Trail GenerateElement(string name, Guid id, List<string> tags,
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BaseElement parentElement, float visibleTimeLength, Material material = null)
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{
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Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
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trail.trailRenderer = trail.GetComponent<TrailRenderer>();
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trail.Initialize(name, id, tags);
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trail.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
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trail.trailRenderer.material = trail.renderMaterial;
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trail.visibleTimeLength = visibleTimeLength;
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trail.SetParent(parentElement);
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trail.transformSubmodule = new TransformSubmodule(trail);
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return trail;
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}
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}
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}
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11
Assets/Scripts/GameElements/Track/Trail.cs.meta
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11
Assets/Scripts/GameElements/Track/Trail.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 48120e902e0734a51a10b8b4c0229afa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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