基础内容-7

Trail
完整Note
This commit is contained in:
SoulliesOfficial
2025-02-02 08:34:54 -05:00
parent 38ec74bfef
commit efca87e9cd
60 changed files with 1503 additions and 228 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -18,12 +19,12 @@ namespace Ichni.RhythmGame
public SplinePoint node;
public static PathNode GenerateElement(string elementName, Track track, int index, Vector3 nodePosition,
Vector3 nodeNormal, float nodeSize, Color nodeColor)
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags,
Track track, Vector3 nodePosition, Vector3 nodeNormal, float nodeSize, Color nodeColor)
{
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform).GetComponent<PathNode>();
pathNode.Initialize(elementName);
pathNode.Initialize(elementName, id, tags);
pathNode.track = track;
//pathNode.index = index;

View File

@@ -12,11 +12,12 @@ namespace Ichni.RhythmGame
public TrackTimeSubmodule trackTimeSubmodule;
public TrackRendererSubmodule trackRendererSubmodule;
public static Track GenerateElement(string elementName, BaseElement parent, Vector3 position)
public static Track GenerateElement(string elementName, Guid id, List<string> tags,
BaseElement parent, Vector3 position)
{
Track track = Instantiate(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
track.Initialize(elementName);
track.Initialize(elementName, id, tags);
track.SetParent(parent);
track.transformSubmodule = new TransformSubmodule(track, position, Vector3.zero, Vector3.one);
@@ -47,9 +48,9 @@ namespace Ichni.RhythmGame
public partial class Track
{
public override void Refresh()
public override void SaveBM()
{
matchedBM = new Beatmap.Track_BM(elementName, elementGuid, tags, parentElement.matchedBM);
}
}
@@ -68,4 +69,31 @@ namespace Ichni.RhythmGame
DistanceDistributed = 1
}
}
namespace Beatmap
{
public class Track_BM : BaseElement_BM
{
public Track_BM()
{
}
public Track_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
}
public override void ExecuteBM()
{
matchedElement = Track.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid), Vector3.zero);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Track.GenerateElement(elementName, elementGuid, tags, parent, Vector3.zero);
}
}
}
}

View File

@@ -0,0 +1,59 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.RhythmGame;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class CrossTrackPoint : BaseElement
{
public ElementFolder trackListFolder;
public Track nowAttachedTrack;
private int nowAttachedTrackIndex;
public SplinePositioner trackPositioner;
public FlexibleInt trackSwitch;
public FlexibleFloat trackPercent;
public static CrossTrackPoint GenerateElement(string elementName, Guid id, List<string> tags,
ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
{
CrossTrackPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, elementFolder.transform).AddComponent<CrossTrackPoint>();
point.Initialize(elementName, id, tags);
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
point.nowAttachedTrackIndex = -1;
point.trackListFolder = elementFolder;
point.trackSwitch = trackSwitch;
point.trackPercent = trackPercent;
point.transformSubmodule = new TransformSubmodule(point);
point.timeDurationSubmodule = new TimeDurationSubmodule(point);
point.SetParent(elementFolder);
return point;
}
private void Update()
{
if (trackPercent.animations.Count > 0)
{
trackSwitch.UpdateFlexibleInt(EditorManager.instance.songModule.songTime);
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
SetPoint();
}
}
private void SetPoint()
{
if (nowAttachedTrackIndex != trackSwitch.value && trackSwitch.value >= 0 && trackSwitch.value < trackListFolder.trackList.Count)
{
nowAttachedTrack = trackListFolder.trackList[trackSwitch.value];
nowAttachedTrackIndex = trackSwitch.value;
trackPositioner.spline = trackListFolder.trackList[trackSwitch.value].trackPathSubmodule.path;
}
trackPositioner.SetPercent(trackPercent.value);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7dc68e9f357304d71a938d5e3f9b1125
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -12,24 +13,19 @@ namespace Ichni.RhythmGame
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
public SplinePositioner trackPositioner;
public static TrackHeadPoint GenerateElement(string elementName, Track track)
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags, Track track)
{
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
head.NewInitialize(elementName, track);
head.Initialize(elementName, id, tags);
head.track = track;
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
head.trackPositioner.spline = track.trackPathSubmodule.path;
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
head.SetParent(track);
return head;
}
private void NewInitialize(string elementName, Track track)
{
base.Initialize(elementName);
this.track = track;
this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
this.trackPositioner.spline = track.trackPathSubmodule.path;
this.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
}
public void Update()
{
if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@@ -19,27 +20,23 @@ namespace Ichni.RhythmGame
private bool isBeyond1 = false;
public static TrackPercentPoint GenerateElement(string elementName, Track track, FlexibleFloat trackPercent)
public static TrackPercentPoint GenerateElement(string elementName, Guid id, List<string> tags,
Track track, FlexibleFloat trackPercent)
{
TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackPercentPoint>();
point.NewInitialize(elementName, track, trackPercent);
point.Initialize(elementName, id, tags);
point.track = track;
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
point.trackPositioner.spline = track.trackPathSubmodule.path;
point.trackPercent = trackPercent;
point.SetParent(track);
point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1);//判断是否有超过1的动画超过1将会循环
return point;
}
private void NewInitialize(string elementName, Track track, FlexibleFloat trackPercent)
{
base.Initialize(elementName);
this.track = track;
this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
this.trackPositioner.spline = track.trackPathSubmodule.path;
this.trackPercent = trackPercent;
}
public void Update()
{
if (trackPercent.animations.Count > 0)

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class Trail : BaseElement
{
public TrailRenderer trailRenderer;
public Material renderMaterial;
public float visibleTimeLength;
public static Trail GenerateElement(string name, Guid id, List<string> tags,
BaseElement parentElement, float visibleTimeLength, Material material = null)
{
Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags);
trail.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.trailRenderer.material = trail.renderMaterial;
trail.visibleTimeLength = visibleTimeLength;
trail.SetParent(parentElement);
trail.transformSubmodule = new TransformSubmodule(trail);
return trail;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 48120e902e0734a51a10b8b4c0229afa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: